Author: Matthew Lombard


  • Call: Researching Digital Cultural Heritage – International Conference

    Call for papers Researching Digital Cultural Heritage – International Conference Manchester, UK 30 November – 1 December 2017 #digheritage17 http://www.alc.manchester.ac.uk/icp/connect/events/digital-heritage-conference/ Organised by The University of Manchester and Newcastle University Submission of proposals: 21 July 2017 Digital tools, approaches, platforms and experiences have become ubiquitous within cultural heritage research and practice. The diverse facets of heritage that lend themselves to both multi/interdisciplinary and focused disciplinary investigation have made heritage a fertile ground for an abundance of methodological explorations: analogue, digital and hybrid. More recently, a range of digitally mediated frameworks, methods and tools, such as data mining, crowdsourcing, social network analysis,…

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  • A marketer considers the ethics of presence

    [This thoughtful column by a marketer comes as Google has announced its first prototype of an ad format for virtual reality. The column is from Mumbrella and you can read about and see a demo of the VR ad on the Google Developers Blog. –Matthew] It’s not long now until we’re playing God! As marketers explore the potential of virtual and augmented reality worlds Shae Duncan asks whether enough thought has been given to the ethical aspects of the products, in a post which is part of the LinkedIn Agency Influencer program. By Shae Duncan, a business executive at Society…

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  • Job: Post-doc position in Dialog Systems and Social Robotics

    Postdoctoral position in Dialog systems and Social robotics KTH Royal Institute of Technology, School of Computer Science and Communication Stockholm, Sweden https://www.kth.se/en/om/work-at-kth/lediga-jobb/what:job/jobID:158099/where:4/ Last application date: 31 August 2017 JOB DESCRIPTION The work will be done in a newly funded project called “Exploring situated interaction with social robots using augmented reality”, lead by Assoc. Prof. Gabriel Skantze. The goal of the project is to explore how augmented reality can be used to create virtual robots that can interact with humans. A central question will be how social robots should engage in spoken interaction with humans in their surroundings, and how they…

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  • How augmented reality will be used in the operating room

    [It’s early days, but there’s great potential for the use of presence by surgeons. This story is from New Scientist and for more information see the press release from Cambridge Consultants and coverage in MIT Technology Review and Forbes. –Matthew] Augmented reality goggles give surgeons X-ray vision By Matt Reynolds 11 May 2017 Augmented reality could soon let surgeons peer inside a patient’s body without needing to make a large incision, helping them to carry out keyhole surgery. By donning an augmented reality headset, a surgeon will see a virtual 3D map of a patient’s internal organs overlaid directly onto…

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  • Call: “What can Synthetic Biology offer to Artificial Intelligence? New frontiers” (SB-AI 2017) at ECAL 2017

    Call for Abstracts SB-AI 2017: What can Synthetic Biology offer to Artificial Intelligence? New frontiers September, 4, 2017 – Lyon, France Satellite Workshop at ECAL 2017 – The European Conference on Artificial Life September, 4-8, 2017 http://alife.org/conference/ecal-2017 Co-organized by Luisa Damiano (University of Messina, Messina, Italy) Yutetsu Kuruma (ELSI, Tokyo, Japan) Pasquale Stano (University of Salento, Lecce, Italy) Deadline for abstracts: July, 30 2017 Traditionally Artificial Intelligence (AI) research, broadly conceived as the study of intelligence through the construction of artificial models of natural cognitive systems, has been developed in the context of computer science and robotics. Today the emergence of…

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  • New 3D display takes the eye fatigue out of virtual reality

    [Eye fatigue is a barrier to effective presence experiences and the research described in this news release from the Optical Society of America suggests a possible solution that shifts the operation of displays to match how humans see. –Matthew] [Image: The new display creates a 3D image using optical mapping. An OLED screen is divided into four subpanels that each create a 2D picture. The spatial multiplexing unit (SMU) shifts each of these images to different depths while aligning the centers of all of them with the viewing axis. Through the eyepiece, each image appears to be at different depth.…

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  • Call: Ethics for New and Emerging Technologies: From Moral Intuitions to Ethical Theories

    Call for Papers Ethics for New and Emerging Technologies. From moral intuitions to ethical theories Annals of the University of Bucharest – Philosophy Series http://annals.ub-filosofie.ro/index.php/annals/cfp Submission deadline extended to 9th of July 2017 We invite paper submission for a special issue of the Annals of the University of Bucharest – Philosophy Series, to be published in the second part of 2017. The editors of this special issue are Julian Savulescu (University of Oxford) and Constantin Vică (University of Bucharest). The issue is entitled Ethics for New and Emerging Technologies. From moral intuitions to ethical theories. It is often contended that…

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  • VR and 3D-audio used to create ‘ghost orchestra’ at Cathedral of Notre Dame

    [This press release from the Acoustical Society of America via EurekAlert! describes an intriguing project that integrates sophisticated visual and aural technologies to create a compelling place-based presence experience. For much more information including audio and video materials and a 15-slide presentation, see the project’s website. –Matthew] Seeing with your ears Novel acoustics project aims to improve virtual reality and explore ear shape effects on 3-D sound Acoustical Society of America WASHINGTON, D.C., June 25, 2017 — Paris’ Cathedral of Notre Dame has a ghost orchestra that is always performing, thanks to a sophisticated, multidisciplinary acoustics research project that will…

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  • Call: EuroVR 2017

    CALL FOR PAPERS 14th annual EuroVR conference 12-14 December, 2017 Laval, France http://eurovr2017.laval-virtual.org/ Submission deadlines: Scientific/Technical papers (long & short): September 29, 2017 Industrial abstracts, Poster & Demo (long abstract): October 13, 2017 After Bremen (2014), Lecco (2015) and Athens (2016), we are pleased to announce EuroVR 2017, the annual conference of a series started thanks to the INTUITION Network of Excellence in Virtual and Augmented Reality supported by the European Commission from 2004 to 2008, then imbedded within the Joint Virtual Reality Conferences (JVRC) from 2009 to 2013. As in previous years, EuroVR 2017 will bring together people from…

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  • Netflix introduces interactive programming to engage viewers

    [Netflix is experimenting with interactive programming; here’s a key quote from the director of product innovation at Netflix: “The children’s programming space was a natural place for us to start since kids are eager to ‘play’ with their favorite characters and already inclined to tap, touch and swipe at screens. They also talk to their screens, as though the characters can hear them. Now, that conversation can be two-way.” This story is from The New York Times, where it features another image and the Netflix “Kids Interactive Adventure” trailer; for more details see coverage in The Verge. –Matthew] [Image: An…

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  • Call: ‘Body Movements’ special issue of student journal Press Start

    Call for Papers: ‘Body Movements’ Special Issue http://press-start.gla.ac.uk/index.php/press-start/announcement/view/15 Submission deadline: 31 October 2017 Press Start is pleased to announce an upcoming special issue of the journal, and to invite submissions relating to the theme of ‘Body Movements’. With the theme of ‘Body Movements’ we invite a broad range of topics within the field of digital and analogue game studies. Authors are invited to present empirical and theoretical research in which they reflect on the body in games and play. Research topics could include, but are not limited to: The virtual body in relation to the material body Digital and board-game…

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  • Tour the ‘Trump Presidential Twitter Library’ without leaving your home

    [The debut of the 3D, interactive virtual tour of The Daily Show’s “Donald J. Trump Presidential Twitter Library” exhibit which was only open for a few days in New York City is notable on its own and also as an example of what may become an important trend: the creation of virtual versions of limited term, limited access, non-mediated experiences so that many more people over long periods of time can have (a version of) the experience. This short story is from CNN, where the original includes a photo gallery and the 0:31 minute exhibit welcome video. A similarly short…

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