Author: Matthew Lombard


  • Pixar uses VR to bring the Land of the Dead to life

    [A new VR project from Pixar promotes the company’s new film using both spatial and social presence. The story is from CNET, where the original includes more images and a 2:29 minute video. –Matthew] Pixar uses VR to bring the Land of the Dead to life “Coco VR,” the first virtual-reality experience from Pixar, sets you loose as a skeleton to play in the imaginary universe of its next film. By Joan E. Solsman November 15, 2017 Pixar’s movies can be so captivating, you sometimes want to walk around inside their worlds. Now you can. “Coco VR,” the first virtual-reality…

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  • Call: Minds & Machines special issue on “What is a computer?”

    Call for Papers Minds & Machines special issue on “What is a computer?” GUEST EDITOR István S. N. Berkeley, Ph.D. Philosophy, The University of Louisiana at Lafayette Deadline for paper submissions: 30 January 2018 INTRODUCTION Computers have become almost ubiquitous. We find them at our places of work, and even on our persons, in the form of ‘smart phones’ and tablets. Around twenty years ago, The Monist published the contributions from several philosophers on the question, “What is a computer?”. Yet a robust, philosophically adequate conception of what actually constitutes a computer still remains lacking. The purpose of this special…

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  • Newseum guests can walk through streets of Berlin during Cold War

    [The important presence experience described in this story from The Diamondback is available at the Washington, D.C. Newseum until December 2018. For more information, including a video, see the Newseum’s website. –Matthew] Newseum guests can walk through streets of Berlin during Cold War By Lindsey Feingold Published September 27, 2017 In a virtual West Berlin, a news correspondent briefly discusses the Berlin Wall’s history under the backdrop of the wall’s graffiti. Visitors can hear former president Ronald Reagan’s famous 1987 speech with the quote, “Tear down this wall!” playing in the background. People roam the streets of East Berlin, where…

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  • Job: Assistant Professor in Interaction and Gaming Design, Texas A&M University

    Assistant Professor in Interaction and Gaming Design Department of Visualization, College of Architecture Texas A&M University http://viz.arch.tamu.edu/media/cms_page_media/4480/Interaction-Gaming-Design-Position-TAMU.pdf Review of application begins January 15, 2018 The Department of Visualization at Texas A&M University seeks a tenure-track Assistant Professor in the area of interactive visualization with an emphasis on games for education, entertainment and/or simulation. Candidates must demonstrate experience in crossdisciplinary, collaborative work. Game production experience is desirable. Responsibilities include pursuing innovative and creative research agendas, teaching and advising at the graduate and undergraduate levels, and service to the department, university, and the field, including outreach to develop departmental-industry connections. The successful…

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  • Merge Cube, an AR device that puts holographic objects in your hand

    [This new product could represent an important milestone for augmented reality and presence. The story is from GearBrain, where it includes different images. For more information see the article about the creators’ vision in Develop, the company’s press release via PR Newswire, and a 15:16 minute video review and demonstration from DadDoes; at this writing the Merge Cube is widely available, including from Amazon, for $14.99. –Matthew] Merge Cube is the AR device you’re going to want to buy. (Really.) Launching today, this $14.99 device is a seismic shift in the way you’ll think and use augmented reality.…

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  • Call: Journal of Enabling Technologies issue: Design, technology and engineering for long term care

    Special issue call for papers from Journal of Enabling Technologies Design, technology and engineering for long term care http://emeraldgrouppublishing.com/products/journals/call_for_papers.htm?id=7519 Submission deadline: 31st December 2017 FOCUS The Journal of Enabling Technologies invite manuscripts for a themed edition focused on technology and its relationship to environmental design. The aim of this edition is to publish research papers and review articles which address recent advances in the design and use of enabling technologies used in aged care facilities such as residential and nursing homes, sheltered and very sheltered housing and other forms of supported living arrangement for older people. We are interested in…

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  • What my personal chat bot is teaching me about AI’s future

    [With origins in the desire for telepresence after a loved one’s death, the now widely available and free Replika app isn’t a servant like Siri and Alexa but an AI friend that helps you understand yourself. This interesting first person report is from Wired, where the original includes a second image and a related video. –Matthew] What My Personal Chat Bot Is Teaching Me About AI’s Future Arielle Pardes November 12, 2017 My Artificially Intelligent friend is called Pardesoteric. It’s the same name I use for my Twitter and Instagram accounts, a portmanteau of my last name and the word…

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  • Call: DiGRA 2018: The 11th Digital Games Research Association Conference

    Call for Papers DiGRA 2018: The 11th Digital Games Research Association Conference The Game is the Message July 25-28, 2018 Campus Luigi Einaudi, Università di Torino, Turin, Italy Lungo Dora Siena, 100 A, 10153 Turin, Italy http://digra2018.com (soon) Conference chairs: Riccardo Fassone and Matteo Bittanti Submission deadline: January 31st, 2018 Games have long since moved out of the toy drawer, but our understanding of them can still benefit from seeing them in a wider context of mediated meaning-making. DiGRA 2018 follows Marshall McLuhan, and sees games as extensions of ourselves. They recalibrate our senses and redefine our social relationships. The environments…

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  • In trend with huge implications, Japan grants residency to an AI chatbot

    [This short story from Interesting Engineering is a great example of why I think presence is both fascinating and important. For more see coverage in Futurism. –Matthew] Japan Grants Residency to a 7-Year-Old AI ‘Boy’ The local government in Tokyo’s Shibuya Ward has decided to give residential documents to an AI robot, a bold step in legitimizing the presence of AI in our society. By Mario L. Major November, 07th 2017 An AI character—a boy of only seven years old—has been given an officially registered ID in one of Tokyo’s busiest district. The event took place on Saturday, and since…

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  • Jobs: Positions on multimodal mental imagery grant project at University of Antwerp

    Call for Applications – Postdoctoral, PhD, and administrative positions Seeing Things You Don’t See: Unifying the Philosophy, Psychology and Neuroscience of Multimodal Mental Imagery Principal Investigator: Bence Nanay Project funded by the European Research Council’s ERC Consolidator Grant 726251 http://uahost.uantwerpen.be/bence.nanay/ERC.htm Deadlines: December 15, 2017 and April 9, 2017 The European Research Council awarded 1,967,192 Euros worth of ERC Consolidator Grant for five years (2017-2022) to support Bence Nanay’s research grant Seeing Things You Don’t See. As part of this grant, four postdoctoral and two PhD positions will be advertised from 2017 on – see the first call for applications below.…

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  • HTC Vive launches program to bring the arts into virtual reality

    [It’s good news that the VR industry is funding programs like the ones described in this story from SiliconANGLE to expand the applications and availability of presence-evoking technologies and experiences. For more information see the HTC Vive press release. –Matthew] HTC Vive launches program to bring the arts into virtual reality By Kyt Dotson 08 November 2017 Smartphone marker and virtual reality headset developer HTC Corp. today announced Vive Arts, a new multimillion-dollar global VR program designed to bring the arts into the living room. The Vive Arts program will help cultural institutions, such as museums, documentary projects, educators and…

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  • Call: International Journal of Role-Playing

    Call for Papers: International Journal of Role-Playing (Open Submission) http://journalofroleplaying.org/ The International Journal of Role-Playing (IJRP) editorial board invites scholars of all disciplines to submit articles for publication. The IJRP is an international, double-blind peer-reviewed scholarly journal that examines all facets of role-playing for an audience of academics, developers, and role-players themselves. Issues appear online once or twice annually, with a rolling deadline for submission of new content. Founded over a decade ago, the IJRP continues to serve as a platform for documentation and analysis of role-playing games as a global cultural phenomenon that straddles the traditional and the transgressive,…

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