Author: Matthew Lombard


  • Stanford’s OceanOneK connects human’s sight and touch to the deep sea

    [Without using the terms telepresence or teleoperation, this story from Stanford University includes vivid descriptions of the experience of remotely operating a new sophisticated underwater humanoid robot as it explores ocean depths. See the original story for two more images and two four-minute videos. –Matthew] [Image: OceanOneK with its boom camera in hand near a Beechcraft Baron F-GDPV aircraft that was 67 m down (over 200 ft). Credit: Frederic Osada/DRASSM/Stanford] Stanford’s OceanOneK connects human’s sight and touch to the deep sea The diving robot explored sunken planes, ships, and a submarine, and descended nearly 1 km. Special features of OceanOneK…

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  • Call: “Making Visible: Bodies, Environments, and Apparatuses” issue of Reti, saperi, linguaggi

    Call for Papers Making Visible: Bodies, Environments, and Apparatuses Special Issue of Reti, saperi, linguaggi Editors: Prof. Chiara Cappelletto and Giulio Galimberti Submission deadline: February 3, 2023 Dear all, in this special issue of Reti, saperi, linguaggi, a peer-reviewed A-ranked journal released by Il Mulino, we want to address the topic of imaging technologies. Sixty years ago new visualization strategies came to the public floor displaying “pictures” of our living bodies and our cerebral and reproductive functions. These strategies make visible– that is, they visibilize–biological processes that are not visual per se, but rather chemical, thermal, magnetic, acoustic, electric. The…

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  • New VR experiments show how people can acquire, perceive and control extra limbs

    [Our colleague Andrea Stevenson Won is quoted in this story from Scientific American about a new study of how people come to perceive and control simulated extra limbs. The story says that “the results suggest participants felt like they had acquired whole new body parts—not just like they had extended their existing feet by adding a new tool [which] potentially opens up a world of virtual and real possibilities.” See the supplementary information at the end of the Scientific Reports article for a 1:36 minute video that demonstrates the experimental procedures. –Matthew] [Image: Figure 1c from the new study: “The…

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  • Call: SIVA’23: Workshop on Socially Interactive Human-like Virtual Agents, at FG 2023

    CALL FOR PAPERS SIVA’23: Workshop on Socially Interactive Human-like Virtual Agents: From expressive and context-aware multimodal generation of digital humans to understanding the social cognition of real humans A satellite workshop of the IEEE International Conference on Automatic Face and Gesture Recognition 2023 Hybrid (online and onsite) Submission by September, 12 2022: https://cmt3.research.microsoft.com/SIVA2023 SIVA’23 workshop: January, 4 or 5, 2023 in Waikoloa, Hawaii, https://www.stms-lab.fr/agenda/siva/detail/ FG 2023 conference: January 4-8, 2023 in Waikoloa, Hawaii, https://fg2023.ieee-biometrics.org/ OVERVIEW Due to the rapid growth of virtual, augmented, and hybrid reality together with spectacular advances in artificial intelligence, the ultra-realistic generation and animation of digital…

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  • Surgeons use VR headsets to separate conjoined twins

    [Virtual reality and the transcontinental spatial and social presence it enables played a key role in making possible the recent separation of three-year-old conjoined twins, as reported in this story from Futurism. You can watch a three minute interview withs surgeon Noor ul Owase Jeelani from BBC News on  YouTube (the role of VR is discussed at the end), and for more on the use of the “digital twin” concept in medicine see the February 2022 Screenshot story, “New project creates digital clones of human brains to help treat neurological disorders.” –Matthew] [Image: Source: BBC News] Surgeons Use VR Headsets…

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  • Job: Postdoctoral position in Trustworthy AI at Polytechnic University of Milan

    Call for Applications Epistemic and Normative Principles for Trustworthy AI Full-time Postdoc position (1+1 year) in Logic and Philosophy of Science Department of Electronics, Information and Bioengineering Polytechnic University of Milan (Politecnico di Milano) Milan, Italy Full details: https://www.polimi.it/fileadmin/user_upload/allegati_assegni_ricerca/1657102181_BANDO_DEIB_53_2022%20ENG.pdf Submission deadline: September 1, 2022 (no extensions) This call is for one full-time Postdoc Position for 1 year, renewable for 1 year. The Postdoc fellow will conduct research with Viola Schiaffonati and Daniele Chiffi in the context of BRIO (https://sites.unimi.it/brio/). This project is funded by the Italian Ministry of Research. BRIO aims at investigating means to avoid bias, mitigating risk, and…

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  • How South Korea’s virtual influencers evoke illusion of being human, raise ethical issues

    [This CNN story makes clear that users, in this case in South Korea, are often unsure about the status of or actually perceive virtual influencers as real rather than digital humans, raising significant ethical issues regarding their potential influence (see the original story for several more pictures). An article produced by the Chinese company Baidu and published in MIT Technology Review describes some of the ways in which digital humans are becoming more sophisticated and taking on more roles in our lives. –Matthew] [Image: Credit: Sidus Studio X] Forever young, beautiful and scandal-free: The rise of South Korea’s virtual influencers…

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  • Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2023 Conference

    Call for Papers Society for Cognitive Studies of the Moving Image 2023 Conference May 31-June 3, 2023 Wilmington, North Carolina, USA Hosted by the Film Studies Department at the University of North Carolina Wilmington http://scsmi-online.org/conference Deadline for proposals: Midnight (EST) December 12, 2022 The Society for Cognitive Studies of the Moving Image (SCSMI) invites proposals for presentations at its annual conference to be held May 31-June 3, 2023, at the University of North Carolina Wilmington in the United States. SCSMI is an interdisciplinary organization of scholars interested in cognitive, philosophical, aesthetic, historical, psychological, neuroscientific, and evolutionary approaches to the analysis…

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  • New zoo virtual reality experience puts you nose to nose with gorillas

    [The new Gorilla Trek Virtual Reality Experience from Immotion is designed to use presence to engage, entertain, inform, build empathy and encourage conservation. The story below from the Milwaukee Journal Sentinel provides details and describes audience member responses. Coverage from OnMilwaukee (with the headline of this post) adds this indirect reference to presence from Immotion Group Commercial Director Rod Findley: “People come out of Gorilla Trek and they really feel they have been transported to a different world.” The attraction is now also available at the Pittsburgh Zoo (follow the link for a description and a vivid 30 second trailer…

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  • Call: FDG 2023: The 18th Foundations of Digital Games

    Call for Papers FDG 2023: The 18th Foundations of Digital Games Lisbon, Portugal April 11-14, 2023 http://fdg2023.org Submission deadline: November 4, 2022 The 18th Foundations of Digital Games (FDG) held in Lisbon, Portugal, invites all research contributions in the form of papers, posters, demos, doctoral consortium applications, as well as panels, competitions and workshop proposals. We invite contributions from within and across any discipline committed to advancing knowledge on the foundations of games: computer science, engineering, mathematics, natural sciences, humanities, social sciences, arts and design. Topics include [full descriptions here: http://fdg2023.org/tracks/]: Technical Game Development, Novel Controllers Game Design, Studio Practices,…

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  • Researchers use VR and presence to test effects of urban design choices on wellbeing

    [This story from Frontiers Science News describes new research that uses virtual reality and presence to test the effects of simple urban design choices on wellbeing; see the original open-access journal article for full details. For interesting, related developments, see the example-filled DesignTAXI story “Artist Uses DALL-E To Make Real Streets Much More User-Friendly,” about how an artist is using “the popular DALL-E 2 art-generating AI as a landscape-planning tool, envisioning public spaces to finally be returned to the public.” –Matthew] [Image: Colorful virtual reality cityscape. Credit: A. Batistatou, F. Vandeville, and Y.N. Delevoye-Turrell] Colorful urban environments, even if just…

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  • Call: Workshop on Digital Citizenship at Radboud University

    [Note: The focus of this workshop isn’t explicitly presence-related but there are obvious connections. –Matthew] CALL FOR REGISTRATION/PAPERS Workshop on Digital Citizenship September 1-2, 2022 Radboud University Nijmegen (The Netherlands) https://listserv.liv.ac.uk/cgi-bin/wa?A2=ind2207&L=PHILOS-L&P=336426 We hereby would like to announce a workshop to be hosted on digital citizenship. There are also still a few slots open for presentations. If you’re interested in giving a talk that fits the workshop theme, please get in touch with the organization (details below). WORKSHOP INFO The idea of citizenship holds an important position in western political thought and different conceptions of citizenship have been proposed and challenged.…

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