Author: Matthew Lombard


  • Call: Transformative Teaching Conference 2022

    Call for Abstracts Transformative Teaching Conference 2022 15-17 November 2022 Virtual Organised by Florida State University, University of Dundee, Zayed University, Routledge and AMPS https://amps-research.com/conference/teaching/ Submission deadlines: Abstracts: 30 June 2022 (Round 1) Nb. 05 October 2022 (Round 2 – abstracts) THEMES INCLUDE: Technologies, virtualities and distance – the new norms of teaching and learning? Art, Design and Media Explorations – fostering creativity and learning Community embeddedness for reflexive practitioners and learners Design & Media economies – connecting the academy to the creative industries Modes of teaching and learning – case studies and experiments in pedagogical practice Creativity, uncertainty and…

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  • The robots behind the bar that want to pull your next pint

    [A more recent Miami Herald story about the interactive AI-based robot bartender Cecilia led me to the BBC News story below from November 2021 about “her” and other robots filling this social role. Note especially the last paragraph below: “’We’re trying to develop something… that can hold a conversation, or crack a joke, ask if you liked your drink, or suggest another one,’ [Yanu’s Mr Adojaan] says. ‘The most interesting part of the project is the effort to make it [appear] alive, or have character.’” The original story includes four more pictures, and the Herald story includes two more pictures…

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  • Call: Computer Human Interaction and Music nEtwork (CHIME) online launch and more

    Call for Participation Computer Human Interaction and Music nEtwork (CHIME) online launch Online and free Wednesday April 27th, 2022 at 4pm GMT https://www.eventbrite.co.uk/e/317493370217/ The CHIME Network — a UK-based EPSRC network focussed on Music and HCI — is launching on 27 April. We’re very keen to have the involvement of the wider HCI community, particularly those that have an interest in music/sonic applications. The launch event on 27 April will be online and open to all, with very special guest speakers Steinunn Arnardottir (Lottie, Native Instruments) and Wendy MacKay (INRIA, formerly MIT and former CHI chair). The network aims to…

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  • NASA’s innovative use of 3D telepresence tech ‘holoports’ people to (and soon from) space

    [The headline of the NASA press release below refers to just one application of holoportation technologies that use 3D capture and mixed reality displays to evoke social presence. The release describes an impressive demonstration of holoportation to the International Space Station while it traveled “17,500 miles per hour … in orbit 250 miles above Earth,” and says that plans include enabling two-way holoportation, with haptics, during deep space missions and to/from extreme remote environments on Earth. See the original release for a second picture and the AEXA Aerospace website for more on holoportation. –Matthew] [Image: NASA flight surgeon, Dr. Josef…

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  • Job: Research Associate in VR, Robotics, Sound and Experience Design at UWE Bristol

    Call for Applications Research Associate – VR, Robotics, Sound (sonification) and Experience Design UWE Bristol, UK Job reference: R04126 https://ce0164li.webitrent.com/ce0164li_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=091338HvRm&WVID=8433573cTb&LANG=USA Application closing date: 24 April 2022 ABOUT THE VACANCY A fantastic opportunity to take part in pioneering, interdisciplinary research that connects virtual reality, robotics, sound (sonification) and experience design, exploring questions of ethics and trustworthiness when technology is used to blur the boundaries between humans and robots. The Research Associate will play a pivotal role in this research, developing a dynamic and immersive virtual environment and conducting a large-scale user study as part of a UKRI funded project, ‘Virtually There:…

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  • Metaverse company to offer immortality through ‘Live Forever’ mode

    [A new effort to create (tele)presence after death, this time in an immersive 3D social environment accessible via VR, is described in this story from Vice. The article includes information on how the company involved is addressing some though not all of the many ethical issues presence after death raises. –Matthew] [Image: Source: Somnium Space VR on Steam] Metaverse Company to Offer Immortality Through ‘Live Forever’ Mode Somnium Space is developing a way for people to talk to their loved ones even after they die. All it requires is massive amounts of personal data. By Maxwell Strachan April 13, 2022…

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  • Call: Appropriate Trust in Human-AI Interactions – ECSCW 2022 Workshop

    Call for Papers Appropriate Trust in Human-AI Interactions Workshop held in conjunction with ECSCW 2022, The 20th European Conference on Computer-Supported Cooperative Work Coimbra, Portugal June 27, 2022 Workshop: https://websites.fraunhofer.de/trust-in-human-ai-interaction/ ECSCW 2022: https://ecscw.eusset.eu/2022/ Submission deadline: April 22, 2022 AI (artificial intelligence) systems are increasingly being used in all aspects of our lives, from mundane routines to sensitive decision-making and even creative tasks. Therefore, an appropriate level of trust is required so that users know when to rely on the system and when to override it. While research has extensively addressed fostering trust in human-AI interactions, the lack of standardized procedures…

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  • Epic Games app lets you create photogrammetric 3D models with your iPhone

    [An easy-to-use app that creates realistic-looking 3D models of objects with just a smartphone camera seems like another step toward commonly available personalized presence experiences. The story below is from Digital Camera World, where it features three different images and the 47 second video mentioned (also available on YouTube). See the Epic Games news release for more information, along with a nine minute video demonstration from Kams1 on YouTube. Coverage in DesignTAXI adds one of multiple potential cautions: “Creators will be able to sell the asset for use in games and other projects, on top of keeping them for personal use.…

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  • Call: ‘AI, Augmentation and Art’ issue of Journal of Pervasive Media

    Call for Papers Journal of Pervasive Media Special Issue: ‘AI, Augmentation and Art’ Full call: https://www.intellectbooks.com/asset/65641/1/JPM_CfP_AI_Augmentation_and_Art.pdf Abstract submission deadline: 1 July 2022 Integration of art and technology has proven to be both a help and a hindrance to both artists/creatives and consumers alike. For example, the internet has permitted an increase in collaborative artistic practice, opportunities to share works of art with fans and friends, and has sometimes offset the financial burden of having to operate in a marketplace where it is ‘unknown’ how creativity will be received before its consumption. Some technological interventions have produced backlash and questions about…

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  • Holopresence: This is how I beamed in like ‘Star Trek’

    [In this story from Tech Radar veteran technology journalist Lance Ulanoff reports on his experience of using ARHT Media’s Holopresence technology, in the process describing several interesting aspects of current telepresence technologies and businesses. See the original story for three more images (including an animated gif of the ‘Star Trek’-like “beam in” described at the end). –Matthew] [Image: Credit: Future] Holopresence means never having to say, ‘Sorry, I can’t be there’ This is how I beamed in like ‘Star Trek’ By Lance Ulanoff April 11, 2022 In Holopresence land you can be two places at once. One is sitting on…

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  • Free online documentary: “Virtual Cultures in Pandemic Times”

    [This message from Anthropology professor Tom Boellstorff at the University of California Irvine appeared on air-l, the listserv of the Association of Internet Researchers. –Matthew] Date: Sat, 9 April 2022 From: Tom Boellstorff <tboellst@uci.edu> Subject: Virtual Cultures in Pandemic Times Dear all: the documentary Virtual Cultures in Pandemic Times is now freely available on YouTube at https://www.youtube.com/watch?v=9wgJKr744hY. This film, by the wonderful filmmaker Bernhard Drax, is about research I conducted with three colleagues about how people were using Animal Crossing and Second Life during the early days of the pandemic. Bernhard really is a remarkable filmmaker, who also directed Our…

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  • Finding virtue in the virtual: Who gets to be a digital human?

    [This story in Stuff (sponsored by Te Herenga Waka—Victoria University of Wellington) summarizes important concerns about bias in the creation of digital humans raised by writer, visual effects designer, and researcher Raqi Syed. For more about her work, including a 3:13 minute video (also available on YouTube), follow the link in the story and visit her website. –Matthew] Finding virtue in the virtual: Who gets to be a digital human? “The story our most enduring myths tell us is that a great white man will fall from the sky and save us,” says senior lecturer Raqi Syed of Te Herenga…

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