Author: Matthew Lombard


  • How VR/AR and presence can support and enhance outdoor environmental education

    [This example -and link- filled post from The Conversation (“Academic rigor, journalistic flair”) describes ways presence-evoking technologies can be used effectively in environmental education; see the original version for three videos. –Matthew] Virtual reality can support and enhance outdoor environmental education July 11, 2022 By Micheal Jerowsky, PhD Candidate, Department of Geography, University of British Columbia and Ann Borda, Associate Professor, Melbourne Medical School, The University of Melbourne The use of virtual reality (VR) and augmented reality (AR) for environmental education is controversial. Some are concerned that these technologies might replace or disrupt outdoor experiences that can connect students to…

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  • Call: Workshop on Prototyping Cross-Reality Systems at ISMAR 2022

    Call for Submissions Workshop on Prototyping Cross-Reality Systems To be held in conjunction with the 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022) October 17th or 21st, 2022 (Monday or Friday) Hybrid Workshop: https://crossreality.hcigroup.de ISMAR 2022: https://ismar2022.org Submissions deadline: July 21, 2022 (Thursday) (EXTENDED) We invite researchers, practitioners, and designers to participate in the first workshop on prototyping cross-reality systems. Cross-reality (CR) systems offer different levels of virtuality to their users, enabling them to either transition along the reality-virtuality continuum or collaborate with each other across different manifestations. Many Augmented (AR) and Virtual Reality (VR) systems are…

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  • Worry more about medium-as-social-actor presence, less about machine sentience

    [With yet another advance in language models, the author of this story from The Atlantic warns that the science-fiction threats of sentient machines are a distraction from the questions and challenges raised by the improving ability of ‘artificial intelligence’ to imitate consciousness and confuse humans: “The line between our language and the language of the machines is blurring, and our capacity to understand the distinction is dissolving inside the blur.” For interesting, related perspectives, see two July 2022 stories: “Moving beyond mimicry in artificial intelligence: What makes pre-trained AI models so impressive – and potentially harmful” in Nautilus, and “Nick…

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  • Call: ACM IUI 2023: ACM Intelligent User Interfaces 2023 Conference

    Call for Papers ACM IUI 2023: ACM Intelligent User Interfaces 2023 Conference Sydney, Australia March 27-31, 2023 https://iui.acm.org/2023/call_for_papers.html Deadlines: Abstract submission:  October 7, 2022 Full Submission:  October 14, 2022 ACM Conference on Intelligent User Interfaces (ACM IUI) 2023 is the 28th annual premiere venue, where researchers and practitioners will meet and discuss state-of-the-art advances at the intersection of Artificial Intelligence (AI) and Human-Computer Interaction (HCI). Ideal IUI submissions should address practical HCI challenges using machine intelligence and discuss both computational and human-centric aspects of such methodologies, techniques, and systems. The theme for this year will be Resilience, covering a wide…

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  • Five stolen paintings go on display in virtual reality

    [A new app allows users to experience art masterpieces in virtual reality (or on a smartphone) but goes beyond trying to reproduce the museum experience both in the design of the interface and because the original artworks aren’t available because they’ve been stolen. This story from Smithsonian Magazine provides details about the app and related efforts along with links to other coverage and a short video about The Stolen Art Gallery. Boing Boing has a very short first-person report on what using the app with a Meta Quest 2 is like, while the press release via PR Newswire includes this…

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  • Call: Research to be included in meta-analysis on persuasive effects of 360 VR videos

    Call for Research For Inclusion in Meta-Analysis of the Persuasive Effects of 360 VR Videos Dear colleagues, We are working on a meta-analysis that examines the persuasive effects of 360 degree VR videos. In particular, we are interested in including experimental studies that expose participants to a 360 video and measure its persuasive impact (e.g., empathy, beliefs, attitudes, intentions, behaviors). We have searched multiple databases to ensure that we include all published studies in this area. We also hope to include unpublished work (e.g., conference papers) in our analysis. If you have an unpublished study relevant to our analysis, please…

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  • Two forms of ‘Shakespeare Karaoke’ illustrate immersion and isolation issues in EdTech and beyond

    [There aren’t any easy answers and it’s unclear how or even whether conclusions in the specific context of Shakespeare’s plays can be generalized, but this story from EdSurge highlights a significant debate regarding what forms and degrees of immersion produce presence responses that are most useful for learning (and other goals). Perhaps the ideal solution is a combination of approaches. See the original story for two more images. –Matthew] [Image: Acting out a scene through Play the Knave. Credit: Photo courtesy of Play the Knave.] What ‘Shakespeare Karaoke’ Teaches About the Virtual Reality Future Does technology work better as a…

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  • Call: Fourth Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2022)

    Call for Papers Fourth Workshop on Knowledge-aware and Conversational Recommender Systems (KaRS 2022) In conjunction with the ACM International Conference on Recommender Systems (RecSys 2022) September 18 – 23, 2022 Seattle, WA, USA https://kars-workshop.github.io/2022/ Submission deadline: August 5, 2022, AoE SCOPE We are pleased to invite you to contribute to the Fourth Workshop on Knowledge-aware and Conversational Recommender Systems held in conjunction with the ACM International Conference on Recommender Systems (RecSys 2022) Seattle, WA, USA, from September the 18th to September the 23rd, 2022. In the last few years, a renewed interest of the research community on conversational recommender systems…

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  • Presence challenges: Adapting ‘The Twilight Zone’ for virtual reality

    [Without giving too much away, this story from GameSpot describes some of the challenges of adapting the 1960s classic television series The Twilight Zone – a personal favorite that dramatically illustrated real-world issues and human dilemmas by putting characters in strange new versions of reality – from a passive, two-dimensional, third-person viewing experience into an active, three-dimensional, first-person experience in virtual reality. See the original story for two more images and a 1:56 minute video, the Twilight Zone VR website for more about the new version, and Wikipedia for more about the series and how it’s been re-envisioned for a…

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  • Call: IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces

    Call for Papers IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces 25-29 March, 2023, Shanghai, China [and online; see first paragraph below] https://ieeevr.org/2023/contribute/papers/ Abstract submission deadline: October 7, 2022 (REQUIRED) Paper submission deadline: October 14, 2022 OVERVIEW IEEE VR 2023, the 30th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 25th through March 29th, 2023 at the Pudong Shangri-La Hotel in Shanghai, China. Our goal is to provide the best hybrid conference experience for physical and virtual attendees, learning from the historical footsteps of the successful physical or…

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  • ‘Unseen Oceans’ exhibition makes waves with immersive experience

    [The Charlotte Observer’s description of a touring exhibition called “Unseen Oceans” doesn’t use the term but describes a variety of presence responses it evokes, including the one in the first paragraph (which is echoed in the original New York Times review; a reviewer in The Verge wrote that “[i]n a sense, the exhibition felt to me like an interactive, American version of Blue Planet II, minus the soothing David Attenborough narration”). The Charlotte Observer story includes several more pictures and see the Discovery Place press release and the American Museum of Natural History’s exhibit page for more materials including a video…

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  • Call: Designing Everyday Experience. Objects, Environments, Habits Conference

    Call for Papers: Designing Everyday Experience. Objects, Environments, Habits Moholy-Nagy University of Art and Design (MOME) Budapest, Hungary May 11-13, 2023 https://philevents.org/event/show/101422 Submission deadline: December 31st, 2022 EVANET – Everyday Aesthetics Network and the Moholy-Nagy University of Art and Design Budapest (MOME), warmly invite paper proposals for the three-day international conference ‘Designing Everyday Experience’. Celebrating the 25th anniversary of MOME’s doctoral school, the event will offer an opportunity for those with an interest in the philosophy and aesthetics of everyday life and design to share and discuss work, in the hope of furthering dialogue in this area. Keynote Speakers: Michalle Gal (Shenkar…

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