Author: Matthew Lombard


  • Syncing mediated and not: Interrail creates unique SoundTracks for every single train traveler

    [Many of us have had the strange experience in which the recorded music we’re listening to (e.g., in headphones or earbuds while walking) coincidentally seems to match up with the environment we’re moving through. This story from Creative Boom describes a new purposeful effort to create these matches between mediated and nonmediated elements of our experience, a type of presence illusion. See the original story for several different pictures and a 1:06 minute promotional video (also available via YouTube) and see the “Projects” page of the Circus Family website for other interesting presence-related projects such as “Vlisco – We are…

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  • Job: PhD/Postdoc/Research Fellow in Game AI at Aalto University (Finland)

    Call for Applications PhD/Postdoc/Research Fellow in Game AI Project: “User Modelling in Games and Beyond via Computational Intrinsic Motivation” Finnish Center for AI (FCAI) at Aalto University Next to Helsinki, Finland Deadline: August 21, 2022 (Postdoc / Research Fellow) or August 28, 2022 (PhD Student) Description: Much of our behaviour and experience is not only driven by separate consequences or instrumental outcomes, but also by intrinsic motivations [1]. This becomes particularly apparent when people play videogames – quintessential, intrinsically motivated activities. The goal of this project is to leverage computational models of intrinsic motivation and deep reinforcement learning to advance…

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  • From Mecca to the Vatican, exploring sacred sites with VR

    [This Associated Press story describes some of the ways people around the world have been using technology and presence to experience religious sites and rituals, including during the pandemic. See the original version of the story for six more pictures and a video. –Matthew] [Image: This July 22, 2019 photo taken from video gives a 360-degree view of Ramadan prayers on the plateau of the Dome of the Rock, which can be seen in The Holy City, a virtual reality experience in the metaverse. Credit: The Holy City VR via AP] From Mecca to the Vatican, exploring sacred sites with…

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  • Call: “Virtual, Augmented and Mixed Realities in Journalism” issue of Brazilian Journalism Review

    Call for Papers Virtual, Augmented and Mixed Realities in Journalism: Theory, Practice, Critique Brazilian Journalism Research (BJR) Volume 19, Number 2, August 2023 issue https://bjr.sbpjor.org.br/bjr/announcement/view/30 Editors: Paulo Nuno Vicente (Universidade Nova de Lisboa, Portugal) and Sara Pérez- Seijo (Universidade de Santiago de Compostela, Spain) Deadline for manuscript submission: September 30, 2022 The magnitude of the changes that occurred during the last 25 years of digital journalism has given way to a new communication scenario full of opportunities but also of professional and ethical challenges (Salaverría, 2019). Technology is behind many of the transformations that have taken place during this time…

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  • Study shows how to make audio experience in virtual reality ‘authentic’

    [A project and publication from University of York researchers focuses on how to design audio experiences in virtual reality to create more effective presence experiences. See the original version of the story for a 1:46 minute gameplay demonstration (also available on YouTube) and find more videos in the article’s supplementary material. –Matthew] [Image: Figure 3 from Constantin Popp et al., Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality, Applied Sciences (2022). DOI: 10.3390/app12147306. Screenshot showing an area in Planet Xerilia. The collision-based system is implemented in the “water” droplets, here visible as randomly rotated white small squares, which fall…

    Read more: Study shows how to make audio experience in virtual reality ‘authentic’
  • Call: IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence and Virtual Reality

    Call for Papers, Posters, Demos, Industry Papers IEEE AIVR 2022 – 5th International Conference on Artificial Intelligence & Virtual Reality December 12-14, 2022 Virtual (with on-location satellite events) http://ieee-aivr.org Submission deadline: August 22, 2022 IEEE AIVR is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. AREAS OF INTEREST We invite researchers from Virtual (VR),…

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  • Presence and music: Learn to play the piano in this new AR/VR app

    [A new app for Quest headsets uses passthrough augmented reality as well as virtual reality, along with hand tracking, to teach people how to play the piano, as reported in this story from Classic FM. See the original version for the mentioned 9:29 minute video review (also available on YouTube) as well as a shorter demonstration video. For more details, see coverage from UploadVR. –Matthew] [Image: Source: UploadVR] Music in the Metaverse – learn to play the piano in this new augmented reality app This new VR game is the piano’s answer to Guitar Hero, but the controller is your…

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  • Call: Haptics in the Metaverse – Special issue of IEEE Transaction on Haptics

    Call for Papers Haptics in the Metaverse: Haptic feedback for Virtual, Augmented, Mixed, and eXtended Realities Special issue of IEEE Transaction on Haptics https://www.ieee-ras.org/publications/toh/special-issues Deadline for first submission of papers: November 30, 2022 Haptic sensations are a fundamental component of the user’s immersive experience when interacting in Virtual/Augmented/Mixed/eXtended Realities (VR/AR/MR/XR). In the last few years, we have witnessed the rapid development of many innovative devices and original techniques for providing haptic sensations, e.g., using force feedback, mid-air interfaces, props, or exploiting perceptual phenomena with cross-modal effects such as pseudo-haptics. While increasingly immersive and realistic experiences have developed at a fast…

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  • VR is as good as psychedelics at helping people reach transcendence

    [Here’s a fascinating story about new evidence demonstrating that virtual reality can evoke “self-transcendence” – a “sense of deep connectedness and ego attenuation” (which sounds like a rich form of social as well as spatial presence) that is also created by “LSD or psilocybin (the main psychoactive component of ‘magic’ mushrooms).” See the original story in MIT Technology Review for a 1:13 minute video (also available via Vimeo). –Matthew] [Image: Credit: MS TECH | SCIENCE PHOTO LIBRARY (CT/MRI IMAGE)] VR is as good as psychedelics at helping people reach transcendence On key metrics, a VR experience elicited a response indistinguishable…

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  • Call: Moral Media 2022 at Michigan State University

    [Our colleague Jaime Banks reports that this conference is “Human-Machine Communication friendly.” –Matthew] Call for Submissions 2022 Moral Media Meeting September 16-17, 2022 College of Communication Arts and Sciences Michigan State University East Lansing, Michigan https://moralmedia.org/annual-meeting/ Submission deadline for abstracts: August 15, 2022 We are excited to announce the sixth meeting of the Moral Media working group. This year’s #moralmedia22 agenda features a combination of research presentations and breakout discussion sessions with the goal of sharing ideas and fostering concrete opportunities for collaboration across disciplines (e.g., psychology, film and media studies, communication, philosophy, aesthetics). Researchers working in the area of…

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  • Architectural presence: Houses that aren’t homes

    [Presence scholars usually focus on illusions created by digital technologies, but physical tools and materials can be used to evoke presence too (as in paintings, drawings, and sculptures). Today’s post is about buildings designed and built or remodeled to create a presence illusion. The February 2022 story below from New York City’s Gothamist describes what appears to be “a pretty typical residential townhouse” in Brooklyn Heights but is actually a subway fan plant and emergency exit (the story also describes a videogame based on the unusual ‘house.’ A 2010 story from Curbed New York includes a familiar term in a…

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  • Job: Funded PhD opportunity: Data visualisation in practice – University of Greenwich, London

    Call for Applications Funded PhD opportunity: Data visualisation in practice: Articulating spatial forms of knowledge University of Greenwich, London https://docs.gre.ac.uk/__data/assets/pdf_file/0028/292906/vcs-flas-03-22-web-advert-2022-07-15-14-43-09-307.pdf Application deadline: September 16, 2022 The University of Greenwich, London, is offering a Vice Chancellor’s Scholarship for the PhD project: Data visualisation in practice: articulating spatial forms of knowledge.  This is a fully-funded opportunity (fees + bursary at the UKRI rate, for 3 years FT or 6 years PT). Proposals are invited from researchers with a background in digital media, digital humanities, data analytics, visual communications, science communication and related fields. Projects exploring practical applications of VR and telepresence in…

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