Author: Matthew Lombard


  • Call: IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces

    Call for Papers IEEE VR 2023: The 30th IEEE Conference on Virtual Reality and 3D User Interfaces 25-29 March, 2023, Shanghai, China [and online; see first paragraph below] https://ieeevr.org/2023/contribute/papers/ Abstract submission deadline: October 7, 2022 (REQUIRED) Paper submission deadline: October 14, 2022 OVERVIEW IEEE VR 2023, the 30th IEEE Conference on Virtual Reality and 3D User Interfaces will be held from March 25th through March 29th, 2023 at the Pudong Shangri-La Hotel in Shanghai, China. Our goal is to provide the best hybrid conference experience for physical and virtual attendees, learning from the historical footsteps of the successful physical or…

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  • ‘Unseen Oceans’ exhibition makes waves with immersive experience

    [The Charlotte Observer’s description of a touring exhibition called “Unseen Oceans” doesn’t use the term but describes a variety of presence responses it evokes, including the one in the first paragraph (which is echoed in the original New York Times review; a reviewer in The Verge wrote that “[i]n a sense, the exhibition felt to me like an interactive, American version of Blue Planet II, minus the soothing David Attenborough narration”). The Charlotte Observer story includes several more pictures and see the Discovery Place press release and the American Museum of Natural History’s exhibit page for more materials including a video…

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  • Call: Designing Everyday Experience. Objects, Environments, Habits Conference

    Call for Papers: Designing Everyday Experience. Objects, Environments, Habits Moholy-Nagy University of Art and Design (MOME) Budapest, Hungary May 11-13, 2023 https://philevents.org/event/show/101422 Submission deadline: December 31st, 2022 EVANET – Everyday Aesthetics Network and the Moholy-Nagy University of Art and Design Budapest (MOME), warmly invite paper proposals for the three-day international conference ‘Designing Everyday Experience’. Celebrating the 25th anniversary of MOME’s doctoral school, the event will offer an opportunity for those with an interest in the philosophy and aesthetics of everyday life and design to share and discuss work, in the hope of furthering dialogue in this area. Keynote Speakers: Michalle Gal (Shenkar…

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  • Presence and sexuality: Inside the minds of men who buy sex dolls

    [The short story below from Psychology Today describes a new study related to sex dolls, which are designed to evoke medium-as-social-actor presence. The study authors compared “personality traits, emotional functioning, attachment styles, and tendencies for sexual aggression” of sex doll owners and non-owners and found few differences. For a related (and long) story, see “Ghosting the machine: Humans, robots, and the new sexual frontier” in the May 2022 issue of Harper’s Magazine. The two central figures in that story, other than a doll named Emma, are Markie Twist, “a sexuality educator, sexologist, relationship therapist, and professor at the University of…

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  • Call: Human-Systems Interaction session at 2023 IEEE Aerospace Conference

    CALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2023 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana March 4-11, 2023 http://www.aeroconf.org [See Session 10.07 on page 23 in the full call for papers at https://aeroconf.org/cms/content_attachments/26/download] Submission deadline: October 14, 2022 Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies and techniques leading to effective interfaces between humans and spacecraft, robots, and other aerospace systems. Specific topics of interests for this session include HCI-HMI, multimodal sensory integration…

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  • This year’s Tour de France features AR and holograms

    [This short story from VRScout (where the original includes two more images) reports on the use of presence-evoking technologies for this year’s Tour de France cycling race. It’s based on a press release available via PR Newswire that also includes this: “MATSUKO’s solution is not an animated avatar but a fully expressive hologram. Using mixed and augmented reality and artificial intelligence, MATSUKO creates 3D holograms for remote communication between people. This eliminates the problems often encountered on video calls: lack of non-verbal cues, lack of engagement, and missing special feeling.” See the websites of Immersiv.io and MATSUKO (where the company’s…

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  • Call: 1st International Workshop on Social Drones for Health and Wellbeing – NordiCHI 2022

    [Note: For more information about social drones see “An intelligent and social drone” from the Chalmers University AI Research Centre (CHAIR). –Matthew] Call for Papers The 1st International Workshop on Social Drones for Health and Wellbeing NordiCHI 2022 Aarhus, Denmark 9th October 2022 Workshop: https://kivanctatar.com/Social-Drones-Workshop-Nordic-CHI-2022 Nordic CHI 2022: https://conferences.au.dk/nordichi2022 Submission deadline: August 23, 2022 The 1st International Workshop on AI driven Social Drones for health and wellbeing aims at bringing a team of interdisciplinary researchers together to address the state-of-the-art research on Social Drones, and derive a discussion on “how should we interact with intelligent social drone systems that manifest…

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  • ‘Prince: The Immersive Experience’ is part of a presence trend

    [Coverage of a new exhibition that celebrates and recreates elements of the life and work of the artist and activist Prince illustrates what seems to be an accelerating trend toward immersive experiences designed to evoke various forms of presence. Some of the features and origins of the trend are explored in the story from the San Francisco Chronicle below (see the original version for six different images). For more resources on this topic see the websites for the VR Immersive Experiences Catalogue of The Institut Français and the Immersive Experience Catalogue of the Immersive Experiences (IMEX) Lab at Penn State…

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  • Call: Free online July 13-14: What is Left of Being Human? On the Anthropology of Trans- and Posthumanism

    [Some of the ideas in this free online conference next week touch on presence concepts and phenomena. –Matthew] Call for Viewing or Participation What is Left of Being Human? On the Anthropology of Trans- and Posthumanism July 13 and 14, 2022 In person: Neue Aula, Großer Senat, Geschwister-Scholl-Platz, 72074 Tübingen, Germany Free via Zoom: https://zoom.us/j/96163776890?pwd=RExCbW1CVTJucGJ1akF0RWlMRzRqQT09 Meeting-ID: 961 6377 6890 / Kenncode: 408047 Please mail to michael.herrmann@tfw.uni-tuebingen.de if you would like to participate via Zoom. Website: https://uni-tuebingen.de/de/224583 The promise of a New Human is at least as old as St. Paul’s call to put on a new self (Eph. 4:22). In the 19th and 20th century, several…

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  • Project Shell lets people take on sea turtle body in VR to increase empathy and environmental action

    [This story from the University of Oregon describes a positive use of presence to increase human empathy with endangered wildlife, in this case sea turtles, and thereby spur environmental action. For more information, images and a two-minute video see the Project Shell website, and for details about the research see the new article in Scientific Reports. –Matthew] Virtual reality gives humans a turtle’s-eye view of wildlife By Laurel Hamers, University Communications June 22, 2022 A virtual reality simulation designed by a UO professor could help spur people to environmental action. Participants in Project Shell don a virtual reality headset and…

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  • Call: International Journal of the Digital Human (IJDH)

    Call for Submissions International Journal of the Digital Human https://www.inderscience.com/jhome.php?jcode=ijdh Editor in Chief: Prof. Marina L. Gavrilova ISSN online: 2046-3383 ISSN print: 2046-3375 4 issues per year The digital human domain has witnessed significant advancements that have led to potent research with widespread implications for society. IJDH publishes original research in all fields of the digital human such as modelling, simulation, anatomy, computer graphics, robotics, biomechanics, biometrics, health informatics and collaborative spaces. The journal focuses on novel theories, methodologies, applications, reviews and technological implementations, aimed toward ensuring smarter and safer societies for the future. Particular emphasis is placed on real-world…

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  • Can virtual reality recreate the overview effect? I took a $50 trip to space to find out.

    [This first-person report from Grist describes the touring virtual reality experience designed to create the “overview effect” of being in space above our planet. The author doesn’t use the term presence but refers to several forms of it, along with several familiar barriers to sustained, effective presence illusions. See the original story for two more images. The study by University of Pennsylvania researchers that the author mentions is likely “The Overview Effect: Awe and Self-Transcendent Experience in Space Flight” in Psychology of Consciousness: Theory, Research, and Practice. See also three articles in the collection “Positive Technology: Designing E-experiences for Positive…

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