Author: Matthew Lombard


  • New Publication: The Oxford Handbook of Parasocial Experiences

    New Publication: The Oxford Handbook of Parasocial Experiences Edited by Rebecca (“Riva”) Tukachinsky Forster Publisher: Oxford University Press (June 2023) ISBN-10: 0197650678 ISBN-13: 978-0197650677 456 pages https://global.oup.com/academic/product/the-oxford-handbook-of-parasocial-experiences-9780197650677 https://www.amazon.com/Oxford-Handbook-Parasocial-Experiences/dp/0197650678 — The Oxford Handbook of Parasocial Experiences examines how audiences psychologically relate to people they see in the media. Specifically, the term Parasocial Experiences (PSEs) is used to refer to parasocial relationships (PSRs) and parasocial interactions (PSIs). This Handbook features contributions by leading scholars of the field, featuring a thorough synthesis of research of PSEs, celebrating the field’s accomplishments to date but also outlining a blueprint for future growth and providing resources…

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  • Award-winning VR experience used to teach UK children about impact of knife crime

    [This very short BBC News story is about an innovative program in the UK that uses virtual reality and presence to stimulate discussion and learning to reduce knife crime. For more specific local coverage about the program see stories in the West Bridgford Wire (May 2023) and Saddleworth Independent (June 2023). For video news reports see a 2:39 minute June 2022 story from Northwest Tonight via YouTube and a 6:43 minute June 2019 story from Channel 4 News. And for much more information about this and related programs see the website of the organization Round Midnight. –Matthew] [Image: Cast and…

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  • Call: VJ 2023 – 13th Conference on Videogame Sciences and Arts

    CALL FOR PAPERS VJ 2023 – 13th Conference on Videogame Sciences and Arts November 28-30, 2023 University of Aveiro, Portugal https://videojogos2023.spcvideojogos.pt Submission deadline: July 31, 2023 SCOPE Don’t be superstitious about thirteen! The number 13 may be an unlucky number for some, but it is the time that our divine conference Videojogos will also occur. Welcome to the 13th International Conference on Videogame Sciences and Arts. This year’s event takes place at the University of Aveiro from November 28-30, 2023. It is organized by the Department of Communication and Art of the University of Aveiro, DigiMedia research centre, jointly with…

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  • E-reader headset immerses you in world of books

    [Although books don’t provide the direct sensory stimuli generally associated with presence experiences, they certainly can evoke a strong sense of “being there” with characters in a story world. A new product called the Sol Reader is designed to increase the potential for such experiences. It’s described in the very brief story below from DesignTAXI as well as in stories from New Atlas (“Sol Reader puts bookworms right inside their ebooks“) and Men’s Gear (“Make reading more immersive with the Sol Reader.” For more information see a 4:45 minute January 2023 review from Brad Lynch on YouTube and visit the…

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  • Call: Immersive Experience Network Huddle 4: Designing Immersive Experiences

    [Note: There’s a 1:38 minute video explainer on the Immersive Experience Network website (also available on YouTube). –Matthew] Call for Participation Immersive Experience Network Huddle 4: Designing Immersive Experiences October 9, 2023, 10 am – 7 pm London https://immersiveexperience.network/immersive-experience-design-symposium The Immersive Experience Network’s Huddle 4 is going to be a big deep dive into one of the most requested topics that creators have been asking us to explore: Designing Immersive Experiences. This is such a huge topic that we want to ask you, the creator community, to tell us what specific areas you want to explore and who you want to…

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  • The responsibilities of designing “transformational” presence experiences

    [The essay below from No Proscenium points out that as more people and companies design and market experiences (vs. traditional products and services), and in particular immersive (presence-evoking) experiences that give people agency and either inadvertently or deliberately lead to “transformation change,” we need to take that term, and the responsibilities of designing experiences that  inadvertently or deliberately “show the participant another way of being in the world” seriously. See the original version of the essay for three more images. –Matthew] [Image: The “climate simulator” at ‘Star Wars: Galactic Starcruiser.’ Credit: Noah Nelson for No Proscenium] “Transformational Experiences” Are The…

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  • Call: Embodied Conversational Systems for HRI – Special issue of Dialogue and Discourse

    Call for Papers Embodied Conversational Systems for Human-Robot Interaction Special Issue of the Dialogue & Discourse journal https://www.carlstrathearn.co.uk/d-d-special-edition Submission deadline: October 1, 2023 Submission link: http://www.dialogue-and-discourse.org/index.shtml We are delighted to announce the Special Issue on Embodied Conversational Systems for HRI in the Dialogue & Discourse journal. TOPIC AREA Conversational systems such as chatbots and virtual assistants have become increasingly popular in recent years. This technology has the potential to enhance Human-Robot Interaction (HRI) and improve the user experience. However, there are significant challenges in designing and implementing effective conversational systems for HRI that need to be addressed (cf. Devillers et…

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  • Presence as illusion of consciousness: How films depict AI and the role of embodiment

    [Here is a thought-provoking essay by philosopher Stephen Asma about embodiment, agency and the nature of consciousness that illustrates the difference between our evolution-based tendency to anthropomorphize machines that look and seem to think like humans (i.e., medium as social actor presence illusions) and potential future accurate, empathetic perceptions of AI-based embodied consciousness. The essay is from the Blog of the American Philosophical Associaton (APA). –Matthew] [Image: Art by Stephen Asma, published with the author’s permission] AI Films and the Fudging of Consciousness By Stephen Asma, a professor of philosophy at Columbia College Chicago. He is the author of ten…

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  • Call: 1st IVA Workshop on Multimodal Virtual Agents for Mental Health and Wellbeing

    Call for Papers 1st Workshop on Multimodal Virtual Agents for Mental Health and Wellbeing – A new world with foundation models To be held in conjunction with the 23rd ACM International Conference on Virtual Agents (IVA 2023) Würzburg, Germany September 19-22, 2023 https://iva.acm.org/2023/1st-workshop-on-multimodal-virtual-agents-for-mental-healthand-wellbeing-a-new-world-with-foundation-models/ Submission deadline: July 19, 2023 We are pleased to announce the 1st IVA Workshop on “Multimodal Virtual Agents for Mental Health and Wellbeing – A new world with foundation models”, which will be held in conjunction with the 23rd ACM International Conference on Virtual Agents taking place in Würzburg, Germany, from Sept 19th -22nd, 2023. The workshop…

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  • Michigan man helps families grieve loss of loved ones through virtual reality technology

    [The potential benefits of evoking presence after a loved one has died are illustrated in this short, personal story from the website of WZZM 13 in Grand Rapids, Michigan. See the two-minute video report in the original story and visit the pages of the Moore to Give website for more details.  –Matthew] Kent Co. man helps families grieve loss of loved ones through virtual reality technology Moore to Give will record a loved one with a 360 degree camera for you to play back in VR, like you’re right in the room with them. By Nate Belt July 4, 2023…

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  • Call: Data Science and AI for Social Good: Opportunities and Challenges (DSAI4SG’2023)

    CALL FOR PAPERS SPECIAL SESSION: Data Science and Artificial Intelligence for Social Good: Opportunities and Challenges (DSAI4SG’2023) https://www.wincom-conf.org/WINCOM_2023/?page=special-session To be held in conjunction with The 10th International Conference on Wireless Networks and Mobile Communications (WINCOM 2023) October 26 to 28, 2023 Istanbul Technical University, Turkey https://www.wincom-conf.org/WINCOM_2023/ All Accepted and presented papers will be published in the conference proceedings and submitted to IEEE Xplore as well as other Abstracting and Indexing (A&I) databases. (Scopus, DBLP, ISI,…) Hybrid mode: Onsite and Online options: In order to accommodate a large number of situations, we are offering the option for either physical presence or…

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  • A fun Google game challenges you to identify AI images, but that’s hard even for tech companies

    [On this US holiday, here’s a fun presence game to play – as described by HypeArt (and recommended by Free Technology for Teachers), Google’s Odd One Out challenges players to identify AI-generated images and could enhance media literacy regarding AI and presence. Of course, because generative AI is evolving so quickly the task will soon become too challenging unless it’s rigged to allow players to win. The related story from Futurism that follows below illustrates the challenges even companies like Google and Sony face in distinguishing ‘real’ and ‘fake’ images.  –Matthew] Google’s New Online Game Challenges You to Guess Which…

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