Month: September 2021


  • Call: “Spatiality and Temporality” International Conference

    Call for Papers “Spatiality and Temporality” International Conference Organised by London Centre for Interdisciplinary Research 12-13 February 2022 London/Online http://spatiality.temporality.lcir.co.uk/ Deadline for proposal submissions: 1 November 2021 We are pleased to announce the Call for Papers for the upcoming “Spatiality and Temporality” International Conference. The conference is addressed to academics, researchers and professionals with a particular interest related to the conference topic. We invite proposals from various disciplines including philosophy, history, sociology, anthropology, culture studies, literature and architecture. The conference will explore spatiality and temporality as fundamental categories of human experience and cognition and it will discuss various interpretations of…

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  • Face computers are poised to replace the smartphone

    [Without using the term itself, this New York Times opinion column explains how a “face computer” evokes presence, with both positive and negative consequences, and predicts that the technology will replace our smartphones. While presence scholars will be familiar with many of the points made, one I hadn’t thought of concerns how wearing masks has increased our personal and social comfort with wearing something on our faces. –Matthew] [Image: Credit: Claire Merchlinsky/The New York Times; photograph by RollingCamera, via Getty Images] Apple and Facebook Are Coming for Your Face Next By Farhad Manjoo, Opinion Columnist September 16, 2021 It is…

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  • Call: 2nd International Furhat Conference on Social Robot Interactions

    Call for Participation 2nd International Furhat Conference on Social Robot Interactions Thursday 14th October 2021 3pm CEST, 9am ET, 9pm BJT Online and Free https://furhatrobotics.com/furhat-conference-social-robot-interactions/ On behalf of the Furhat team, I am very happy to invite you to attend the second edition of the International Furhat Conference series. Held virtually, this half-day conference gathers leading scientists that will showcase the latest research in social robotics, as well as innovators who will share their experiences of developing engaging robot interactions. We will also showcase some of the latest features of the new updates to the Furhat platform, and aim to…

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  • National Robotarium project uses “socially pertinent robots” and MASA presence to reduce patient anxiety

    [An ambitious project titled “Socially Pertinent Robots in Gerontological Healthcare” (SPRING) utilizes medium-as-social-actor presence to assist hospital and care patients, as described in this story from The Scotsman based on information from the National Robotarium research centre. For more about SPRING, including a 2:55 minute video, see the Heriot-Watt University website and also the PAL Robotics site, and for more about the National Robotarium and other research projects there see the Centre‘s page of the Heriot-Watt University site and coverage in E&T. –Matthew] Three National Robotarium-linked projects which have the potential to changes lives Robots are rising to a range of…

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  • Job: Postdoctoral Researcher – Immersive Virtual Worlds at University of Georgia

    Call for Applications Postdoctoral Associate Department of Advertising & Public Relations Grady College of Journalism  & Mass Communication University of Georgia Athens, Georgia, USA Posting Number: G/R14842P https://www.ugajobsearch.com/postings/221629 Anticipated Start Date: November 01, 2021 Posting Date: September 10, 2021 Position open until filled POSITION SUMMARY This position is funded by University of Georgia and the selected candidate will be positioned in Grady College of Journalism and Mass Communication. The position provides individuals who hold a doctoral degree with the opportunity to receive mentorship and training from researchers working on designing and implementing social science studies on immersive virtual worlds. The…

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  • Google’s new jaw-dropping AI photo upscaling tech makes it easier to evoke presence

    [Google has developed a new way to create high resolution images from low resolution ones, meaning that it’ll be easier to create visuals that evoke presence for use in a variety of media. The original version of this PetaPixel story includes lots of examples; coverage in CineD mentions some possible applications: “This approach could be a perfect fit for security cameras. Also, it could be used in post-production pipelines for not only single images, but for video, and computer graphics […], reducing the strain on the GPU. Future cameras could record 1080p images with better color reproduction and dynamic range…

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  • Call: Human-Centered AI workshop at NeurIPS 2021

    Call for Papers Human-Centered AI workshop At NeurIPS 2021 Conference on Neural Information Processing Systems Monday 13 December 2021 Online https://sites.google.com/view/hcai-human-centered-ai-neurips/home Submission deadline (Extended): 25 September 2021 AoE Human-Centered AI (HCAI) is an emerging discipline that aims to create AI systems that amplify and augment human abilities and preserve human control in order to make AI partnerships more productive, enjoyable, and fair. Our workshop aims to bring together researchers and practitioners from the NeurIPS and HCI communities and others with convergent interests in HCAI. With an emphasis on diversity and discussion, we will explore research questions that stem from the…

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  • The tech behind the Carolina Panthers’ giant AR cat

    [Video of augmented reality featuring the mascot of the NFL’s Carolina Panthers in the team’s stadium has gone viral; the technology behind the illusion is explained in this story from The Verge. Coverage from Yahoo! adds these details: “’We started getting calls from around the world asking, What is this? And how can we do it?’ [the Famous Group owner Jon] Slusser said in an interview. ‘I definitely think this was a milestone in augmented reality.’ Soon after launching the raven, TFG was forced to pivot its business in response to COVID-19, working with organizations like ESPN, the Golden State…

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  • Call: IEEE VR 2022: The 29th IEEE Conference on Virtual Reality and 3D User Interfaces

    Call for Conference Papers IEEE VR 2022: the 29th IEEE Conference on Virtual Reality and 3D User Interfaces 12-16 March, 2022 Christchurch, New Zealand [and online; see NOTE below] http://ieeevr.org/2022/ IMPORTANT DATES Monday November 1, 2021: Conference paper abstracts due (REQUIRED) Friday November 5, 2021: Conference paper submissions due Wednesday December 22, 2021: Conference paper notifications of results returned to authors Friday January 21, 2022: Camera-ready material due from authors of accepted conference papers LINKS Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr All paper submissions must be in English. All IEEE VR…

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  • Should VR become ultra-realistic? We asked a philosopher

    [The author of this PC Gamer story interviews philosopher James Tartaglia in addressing some provocative questions raised by the continuing evolution of virtual reality and its ability to evoke presence. See the original story for four more images. –Matthew] [Image: Credit: Yagi Studio, Getty Images] Gamer beware, ultra-realistic VR is a philosophical minefield for humanity Should VR become ultra-realistic? We asked a philosopher. By Jacob Fox September 10, 2021 Virtual reality has come on leaps and bounds over the past few years. Whether we’re talking about the capabilities of the VR tech itself, its price, or the VR games now…

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  • Call: ALTRUIST 2021 – Workshop on sociAL roboTs for peRsonalized, continUous and adaptIve aSsistTance

    CALL FOR PAPERS Workshop “sociAL roboTs for peRsonalized, continUous and adaptIve aSsistTance” (ALTRUIST 2021) Held in conjunction with ICSR 2021, the 13th International Conference on Social Robotics Online November 10th-13th, 2021 http://altruist21.istc.cnr.it Submission deadlines: October 8th, 2021 The workshop “sociAL roboTs for peRsonalized, continUous and adaptIve aSsistTance” (ALTRUIST 2021) will be held online in occasion of the 13th International Conference on Social Robotics (ICSR 2021), November 10th-13th, 2021. AIM Increased life expectancy is an achievement of modern societies thanks to the technological progress in health, living places and quality of food. One of the consequences of an ageing society is the…

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  • AHRC-funded Telepresence Stage project explores collaborative solutions for the performing arts

    [The telepresencestage.org website describes and provides free resources from “Collaborative Solutions for the Performing Arts: A Telepresence Stage,” a project funded by the Arts and Humanities Research Council (AHRC). Excerpts from the website’s pages are below; see the site for more details and images. –Matthew] Collaborative Solutions for the Performing Arts: A Telepresence Stage OVERVIEW: In our safe distancing times, this research is developing effective and affordable techniques to connect theatre and dance performers from their separate homes and place them within virtual sets online to create, rehearse and perform together as if on a real stage. The website provides…

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