ISPR Presence News

Monthly Archives: August 2021

Call: AI GameDev, a research-driven competition to enhance game technology using AI

Call for Applications

AI GameDev
Europe’s first research-driven competition to enhance game technology – for AI scientists and start-ups
Award Ceremony: December 2, 2021
https://www.aigame.dev/

Abstract submission deadline: September 26, 2021

Cyber Valley, Square Enix, and IT-Farm are launching AI GameDev, a competition for start-ups and scientists who feel their ideas could contribute to or whose work focuses on developing the most exciting AI technologies for the entertainment and gaming industry.

Do you think you can make an impact on this sector with a paper you’ve already published, a specific project or technology you’ve been working on, or something completely new? Then submit your idea to win one of our prizes.

AWARDS

Scientific Award

  • powered by Cyber Valley for the most promising scientific performance
  • win an exclusive Cyber Valley tour and meet top AI researcher,  including a visit to MPI-IS Stuttgart and Tübingen, Germany
  • conditions: up to three people, incl.
read more. “Call: AI GameDev, a research-driven competition to enhance game technology using AI”
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Gene Roddenberry estate project to create life-size hologram of USS Enterprise

[Yes please. It’s not clear when or even if it’ll happen but as this CNET story notes, a holodeck-like recreation of the entire USS Enterprise would please die-hard fans of the Star Trek franchise. See the original story for more pictures and a 6:11 minute video (also available via YouTube). The official press release is available from PR Newswire and, with lots of pictures, on the OTOY website. See also coverage in Variety. There have been several efforts to recreate the experience of being on the USS Enterprise, including the Star Trek: Original Series Set Tour in Ticonderoga, New York; two Star Trek: The Experience immersive, story-based attractions at the Las Vegas Hilton; Stage-9, an Unreal-based digital recreation, and the Star Trek: Operation Enterprise roller coaster attraction at Movie Park Germany.–Matthew]

[Image: That would be one big hologram.read more. “Gene Roddenberry estate project to create life-size hologram of USS Enterprise”

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Call: LSR 2021: 6th International Congress on Love and Sex With Robots

[An online event this week…  –Matthew]

Call for Participation

LSR 2021: 6th International Congress on Love & Sex With Robots
August 18-20th, 2021
Online via Zoom
https://www.lovewithrobots.com/
https://www.eventbrite.com/e/the-6th-international-congress-on-love-and-sex-with-robots-tickets-156421519977

Within the fields of Human-Computer Interaction and Human-Robot Interaction, the past few years have witnessed a strong upsurge of interest in the more personal aspects of human relationships with artificial partners. This is demonstrated well by the interest of the general public, coverage in print media, TV documentaries and feature films, but also within the academic community.

This topic is relevant now and increases year over year as artificial intelligence innovates and the sextech industry becomes more mainstream. There is a wide spectrum of interests and opinions on the subject matter, hence the academic disciplines in this field have grown exponentially.

This Congress facilitates the discussion points, is a platform to present emerging research and opens the conversation in a cross-disciplinary manner in fields of study such as, but not limited to:

Robot Emotions, Humanoid Robots, Clone Robots, Entertainment Robots, Robot Personalities, Teledildonics, Intelligent Electronic Sex Hardware, Robotics and Electronic Sex Startups

With approaches such as, but not limited to:

Gender/sex, Feminist and Intersectional, Affective, Psychological, Sociological, Sexological, Roboethics, Philosophical and Clinical

The International Congress on Love and Sex with Robots provides an excellent opportunity for academics and industry professionals to present and discuss their innovative work and ideas in an academic symposium.… read more. “Call: LSR 2021: 6th International Congress on Love and Sex With Robots”

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Nvidia reveals its CEO was computer generated in keynote speech

[Nvidia created a virtual version of its CEO to give part of a keynote speech, as reported in this PC Magazine story. Despite the after-the-fact critique of the realism of the illusion, it’s notable that many people either initially believed it or thought the doppelganger gave the entire speech when it was just a short segment (a VICE story helpfully says “if you jump to this part of the presentation you can see [Jensen] Huang magically disappear and his kitchen explode into multiple different 3D models). And even the PC Magazine story notes that “Given the ongoing advancements in technology, it may only be a matter of time before a company CEO’s speech can be convincingly deepfaked, for better or worse.“ –Matthew]

[Image: Source: VRScout]

No, Nvidia Didn’t Fool Everyone With a Computer-Generated CEO

On Wednesday, Nvidia touted how it had used a virtual version of CEO Jensen Huang during April’s GTC keynote.read more. “Nvidia reveals its CEO was computer generated in keynote speech”

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Call: SACAIR 2021 – South African Conference for Artificial Intelligence Research

Call for Papers

SACAIR2021 – South African Conference for Artificial Intelligence Research
Theme: Artificial Intelligence for Science, Technology and Society
Dolphin Coast, KwaZulu-Natal
South Africa
6 – 10 December 2021
http://2021.sacair.org.za/

Abstract submission deadline: 10 September 2021
Full paper submission deadline: 24 September 2021

The Organising Committee of the South African Conference for Artificial Intelligence Research (SACAIR2021) invites the submission of full papers for presentation at the conference, to be held at Simbithi Country Club, Simbithi Eco-Estate, Dolphin Coast, KwaZulu-Natal, from 6 – 10 December 2021. The conference theme is ‘Artificial Intelligence for Science, Technology and Society’. The SACAIR series of conferences, held since 2019, aims to promote multi- and interdisciplinary studies in Artificial Intelligence and provides a platform to researchers and practitioners from both academia and industry to meet and share cutting-edge developments in the field. The conference seeks significant contributions to all major fields of Artificial Intelligence in both theoretical, application and practical aspects.… read more. “Call: SACAIR 2021 – South African Conference for Artificial Intelligence Research”

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Presence and space: Year-long Mars experiment and Earthbound “space avatars”

[The two new stories below highlight the important role of different types of presence in the exploration and commercialization of space. The first from Business Insider is about a year-long NASA simulation; as the linked press release says,

“The habitat will simulate the challenges of a mission on Mars, including resource limitations, equipment failure, communication delays, and other environmental stressors. Crew tasks may include simulated spacewalks, scientific research, use of virtual reality and robotic controls, and exchanging communications.”

The second story, from The Register, describes an ambitious project in Japan to deploy “mobile robot ’space avatars’ controllable by the public from Earth” to assist astronauts, promote space exploration and “create a virtual remote space tourism experience aimed at those who can’t afford to hitch a ride with Jeff Bezos or Richard Branson.” –Matthew]

NASA wants paid volunteers to spend a year living in a 3D-printed Martian habitat in Texas, where they will carry out spacewalks and research using VR tech

By Zahra Tayeb
August 8, 2021

NASA is looking for applicants to spend a whole year pretending they live on Mars.… read more. “Presence and space: Year-long Mars experiment and Earthbound “space avatars””

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Call: HRI 2022, 17th Annual ACM/IEEE International Conference on Human-Robot Interaction

Call for Papers

17th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2022)
March 7-10, 2022
Sapporo, Japan and online [see “CONFERENCE CHANGES DUE TO COVID-19” below]
https://humanrobotinteraction.org/2022/

Full paper submission deadline: October 1, 2021

The ACM/IEEE International Conference on Human-Robot Interaction is a premier, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 17th Annual HRI conference theme is “Breaking Boundaries.” The conference seeks contributions from a broad set of perspectives, including technical, design, behavioural, theoretical, methodological, and metrological, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers will be archived in the ACM Digital Library and IEEE Xplore.

FULL PAPERS: DUE FRIDAY, OCTOBER 1ST, 11:59PM ANYWHERE ON EARTH (AOE)

Full papers are variable length papers that should reflect the extent of the contribution but maximum length is eight pages including figures, but excluding references.… read more. “Call: HRI 2022, 17th Annual ACM/IEEE International Conference on Human-Robot Interaction”

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Facebook researchers show ‘reverse passthrough’ VR prototype for eye-contact outside the headset

[Facebook is developing a technology that displays an external view of the eyes of the user of a virtual reality headset, creating a presence illusion for other people in the room and reducing the sense of isolation of the user. The current prototype is described in the Road to VR story below, where the original includes two more images and two short videos. –Matthew]

Facebook Researchers Show ‘Reverse Passthrough’ VR Prototype for Eye-contact Outside the Headset

By Ben Lang
August 3, 2021

Researchers at Facebook Reality Labs today published new work showcasing a prototype headset which has external displays to depict the user’s eyes to others outside of the headset. The goal is to allow eye-contact between the headset wearer and others in an effort to make it less awkward while wearing a headset and communicating with someone in the same room.… read more. “Facebook researchers show ‘reverse passthrough’ VR prototype for eye-contact outside the headset”

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Call: “Innovations in Game-Based Learning” issue of Multimodal Technologies and Interaction

[Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew]

Call for Papers

“Innovations in Game-Based Learning”
Special issue of Multimodal Technologies and Interaction
https://www.mdpi.com/journal/mti/special_issues/GBL

Article processing charge: 1,400 Swiss Francs ($1,516 at this writing)
More information about the publisher’s APC policies including possible funding/discount: https://www.mdpi.com/apc

Submission deadline: December 20, 2021

Game-based learning (GBL) has emerged as a promising direction for supplementing and improving the delivery of educational content. In particular, games facilitate a variety of beneficial learning techniques, such as explorative learning, trial and error, inquiry-based learning, learning by doing, and many others.… read more. “Call: “Innovations in Game-Based Learning” issue of Multimodal Technologies and Interaction”

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Novel VR system uses presence to make having an MRI easier for children and others

[The King’s College London report below describes a clever use of presence to immerse, distract and calm patients while they have an MRI scan. The original version of the story includes three different images and a 6:41 minute demonstration video is available on YouTube. For related news see “Virtual reality application helps prepare children for MRI examination without fear” in News Medical and the 2018 ISPR Presence News post “First person report: MRI scans are horrible for kids – so I created a VR app to help.” –Matthew]

[Image: Source: Medical Xpress]

A novel virtual reality technology to make MRI a new experience

The researchers say they hope this advancement will make it easier for those who find having a MRI scan challenging such as children, people with cognitive difficulties or those who suffer from claustrophobia or anxiety

11 August 2021

Researchers from the School of Biomedical Engineering & Imaging Sciences have created a novel interactive VR system to be used by patients when undertaking an MRI.… read more. “Novel VR system uses presence to make having an MRI easier for children and others”

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