Call: “Innovations in Game-Based Learning” issue of Multimodal Technologies and Interaction

[Important note: I usually avoid posting Calls for Papers that involve the requirement that authors pay a fee for submission and/or publication but do so when the topic is particularly relevant to the presence community. In these cases, as with the Call below, I add an explicit note near the top of the post specifying the fee. For more information about these fees, see AJE Scholar’s “Understanding Submission and Publication Fees” and Wikipedia’s entry on Article Processing Charges. –Matthew]

Call for Papers

“Innovations in Game-Based Learning”
Special issue of Multimodal Technologies and Interaction

Article processing charge: 1,400 Swiss Francs ($1,516 at this writing)
More information about the publisher’s APC policies including possible funding/discount:

Submission deadline: December 20, 2021

Game-based learning (GBL) has emerged as a promising direction for supplementing and improving the delivery of educational content. In particular, games facilitate a variety of beneficial learning techniques, such as explorative learning, trial and error, inquiry-based learning, learning by doing, and many others. Furthermore, by combining innovative designs and immersive technologies with game-based learning, such approaches can further help to build and understand novel spaces for learning that are realistic and believable yet invite experimentation and exploration without concern for success or failure. Therefore, GBL offers unique potential to address the constantly evolving needs, challenges, and requirements of individuals from a variety of age groups and backgrounds.

For this Special Issue on “Multimodal Technologies and Interaction”, the aim is to collect cutting-edge research that deepens our understanding of how to design, build, deploy, and/or study technologies that enhance learning processes and educational settings.

Topics of interest for submissions include (but are not limited to):

  • Game-based learning;
  • Emerging technologies in GBL:
    • Augmented and virtual reality;
    • Novel or customized game interfaces, devices, or toys;
    • Tangibles;
    • Mobile games;
    • Pervasive and location-based games;
    • Artificial intelligence;
  • Novel techniques or designs for GBL;
  • Assessment and evaluation of educational games;
  • Educational game design;
  • Educational game development;
  • Case studies of educational games;
  • Social and collaborative play in GBL;
  • Analytics and visualization tools/techniques for GBL;
  • Serious games;
  • Persuasive games;
  • Simulations;
  • Gamification of learning;
  • Embodied interaction for GBL;
  • Position papers on GBL, the limitations and strengths of GBL, or the future of GBL;
  • Gender, age, and socioeconomic issues in GBL.

Dr. Edward Melcer
Dr. Dominic Kao
Guest Editors [more information below]


Manuscripts should be submitted online at by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All papers will be peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Multimodal Technologies and Interaction is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI’s English editing service prior to publication or during author revisions.


Dr. Edward Melcer E-Mail Website SciProfiles
University of California, Santa Cruz, USA
Interests: game-based learning; games research; human–computer interaction; embodied interaction; VR/AR; tangible learning environments

Dr. Dominic Kao E-Mail Website
Purdue University, West Lafayette, USA
Interests: games research; education; human–computer interaction

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