ISPR Presence News

Monthly Archives: May 2021

Call: Joint Conference on Serious Games 2021

Call for Papers

Joint Conference on Serious Games 2021
7th -8th October 2021
Staffordshire University, UK and Online
https://www.staffs.ac.uk/events/joint-conference-on-serious-games/2021

Submission deadline for full and short papers: 31 May 2021

The IFIP Joint Conference on Serious Games (JCSG) 2021 will be a hybrid conference both hosted online and in person at Staffordshire University Stoke-on-Trent UK.

JCSG is fully dedicated to serious games and its interdisciplinary characteristics combining game concepts and technologies required in the different application domains. The conference proceedings will be published in Springer LNCS.

KEY DATES

Scientists and practitioners are cordially invited to present their latest research achievements and best-practice at JCSG 2021. Submission are possible in the form of full papers (e.g. new methods and concepts, technologies, tools, algorithms, studies and surveys), short papers (e.g. best-practice results or new ideas and concepts, not necessarily empirically assessed with an evaluation study, demo of serious games, products/titles and prototypes, new ideas, approaches, and work in progress).… read more. “Call: Joint Conference on Serious Games 2021”

Posted in Calls | Leave a comment

Intel Researchers’ AI method boosts graphics photorealism to new level

[A new method for generating photorealistic computer graphics for real-time interaction has the potential to increase evoked presence for both games and VR. This story from Road to VR explains, and includes more pictures and an 8:33 minute narrated demonstration video. For more examples and much more information see the project’s web page. –Matthew]

[Image: An example of a frame from GTA V after being enhanced by the method. Credit: Courtesy Intel ISL]

Intel Researchers Give ‘GTA V’ Photorealistic Graphics, Similar Techniques Could Do the Same for VR

By Ben Lang
May 13, 2021

Researchers from Intel’s Intelligent Systems Lab have revealed a new method for enhancing computer-generated imagery with photorealistic graphics. Demonstrated with GTA V, the approach uses deep-learning to analyze frames generated by the game and then generate new frames from a dataset of real images. While the technique in its research state is too slow for real gameplay today, it could represent a fundamentally new direction for real-time computer graphics of the future.… read more. “Intel Researchers’ AI method boosts graphics photorealism to new level”

Posted in Presence in the News | Leave a comment

Call: ‘Digital Living and its Impact on Cognition- Healthy or Harmful?’ BHCI Workshop

Call for Papers

‘Digital Living and its Impact on Cognition- Healthy or Harmful?’
1-day Workshop co-located with the
33rd British Human Computer Interaction Conference (https://hci2021.bcs.org/)
19th of July, 2021
Online
https://bhcidigitalliving.wordpress.com/

Important Dates:
Submission Deadline: 28th May
Notification of acceptance: 25th June
Workshop: 19th July

WORKSHOP FOCUS

Since the start of 2020 there has been a huge shift to online living. Most meetings and workplaces are now organised virtually, and education is conducted via online classrooms. However, the impact of long term technology on cognitive abilities is yet to be fully understood. While this has been a concern before the pandemic (e.g. NICM Health Research Institute, Western Sydney University, 2019), the increase in screen time necessitated by the pandemic may have exacerbated the effects of technology on cognition. However, there are further concerns the pandemic itself is causing cognitive decline.… read more. “Call: ‘Digital Living and its Impact on Cognition- Healthy or Harmful?’ BHCI Workshop”

Posted in Calls | Leave a comment

A robot’s touch makes people happier, more likely to listen to machines

[New research described in this story from StudyFinds suggests that along with other humans, robots can use touch to influence our emotions and behavior, a demonstration of medium-as-social-actor presence. Follow the links at the end below for full details and see also the recent review article “Calming Effects of Touch in Human, Animal, and Robotic Interaction—Scientific State-of-the-Art and Technical Advances” in Frontiers in Psychiatry, which concludes that “Taken together, the majority of previous research reviewed in this article indicates a calming/stress-relieving effect of touch, irrespective of the agent that is touching or being touched.” –Matthew]

[Image: Source: PLOS One]

A robot’s touch makes people happier, more likely to listen to machines

By Study Finds and SWNS writer Joe Morgan
May 5, 2021

BOCHUM, Germany — Does a reassuring pat on the back bring you comfort during a tough day?… read more. “A robot’s touch makes people happier, more likely to listen to machines”

Posted in Presence in the News | Leave a comment

Call: Human-Systems Interaction session at 2022 IEEE Aerospace Conference

CALL FOR PAPERS

HUMAN-SYSTEMS INTERACTION Session
2022 IEEE Aerospace Conference

Yellowstone Conference Center
Big Sky, Montana
March 5-12, 2022
http://www.aeroconf.org

Abstracts are currently being accepted, due July 1, 2021

Dear all,

We are looking for abstracts (papers for peer reviews due in October) for the session Human-Systems Interaction at the IEEE Aerospace Conference in Big Sky, Montana. This session consistently draws a fascinating group of innovators in our field for stimulating discussions in an impressive setting.

TOPICS

Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace applications. This session focuses on the technologies and techniques leading to effective interfaces between humans and spacecraft, robots, and other aerospace systems.

Specific topics of interest for this session include HCI-HMI, multimodal sensory integration such as vision, haptics and audio, situational awareness, tele-operation interfaces, data and scientific visualization, virtual and mixed reality environments, augmented reality and natural user interfaces as applied to design, production, operations, and analysis, as well as training and for decision support.… read more. “Call: Human-Systems Interaction session at 2022 IEEE Aerospace Conference”

Posted in Calls | Leave a comment

Michigan State U. launches VR app to fight unconscious bias, support diversity/equity/inclusion

[Michigan State University has launched a new virtual reality app called “A Mile in My Shoes” that uses presence to build awareness and empathy about, and practice responding to, macroaggressions and other negative experiences on campus. The original version of this MSU Today story includes three different pictures and a 3:50 minute demonstration video (also available via YouTube). You can listen to or read an interview with Associate Dean and Director for Diversity, Equity and Inclusion Quentin Tyler in WKAR’s May 10, 2021 story; here are some highlights:

“On How the Program Works: ‘These are scenarios based on situations that happened on Michigan State’s campus or even other classrooms across the country. You know, they will experience maybe some microaggressions, based on a certain part of their identity, and they have an opportunity to act through those situations. So again, it talks about ways to be an ally, ways to be an accomplice, and see things through the eyes of other folks.’

On One of the Scenarios in the Training: ‘One in particular is an individual that utilizes a wheelchair.… read more. “Michigan State U. launches VR app to fight unconscious bias, support diversity/equity/inclusion”

Posted in Presence in the News | Leave a comment

Deepfake lips are coming to dubbed films

[Gizmodo reports on a new application of deepfake AI technology that provides an alternative to subtitles and traditional (unsynced) dubbing to create the illusion that a movie actor is speaking a different language, potentially making films accessible to a broader audience. See the original story for a 1:59 minute showreel video and a three minute demonstration featuring Tom Hanks in Forest Gump. –Matthew]

Deepfake Lips Are Coming to Dubbed Films

By Andrew Liszewski
May 6, 2021

For those who find reading a foreign film’s subtitles too distracting, movies are often dubbed into different languages. But that can be equally distracting when the movements of an actor’s mouth are completely out of sync with what they’re saying. So a company called Flawless has created an AI-powered solution that will replace an actor’s facial performance to match the words in a film dubbed for foreign audiences.… read more. “Deepfake lips are coming to dubbed films”

Posted in Presence in the News | Leave a comment

Call: Music and VR – Tuesday May 11 free online event

[Sorry for the short notice! –Matthew]

Call for Participation

Music & VR: A Unique Conversation Live-Streamed from the Real, and Virtual Worlds!
Hear from fellow musicians, DJs, producers, and developers who are making waves in the music and VR space
Tuesday, May 11, 2021 at 8:00 PM – 9:30 PM EDT

https://www.eventbrite.com/e/the-future-of-vr-music-tickets-149618453823
You will receive the Zoom link to attend after you register.

Featuring:

Young Guru: Head of Music, Collimation
Gimel Androus Keaton, better known by his stage name Young Guru, is an American audio engineer, record producer, disc jockey, and record executive from Wilmington, Delaware. In 2019, Young Guru won a Grammy Award for Best Urban Contemporary Album for mixing the album Everything Is Love by The Carters. He has worked with many leading recording artists, most notably Jay-Z, and an April 2015 Wall Street Journal profile called him “the most famous and successful engineer in the history of hip-hop”.… read more. “Call: Music and VR – Tuesday May 11 free online event”

Posted in Calls | Leave a comment

Call: CyberSciTech 2021 – 6th IEEE Cyber Science and Technology Congress

Call for Papers

CyberSciTech 2021 – The 6th IEEE Cyber Science and Technology Congress
October 25-28, 2021
Calgary, Canada
http://cyber-science.org/2021/

Paper submission deadline: July 1, 2021

CONGRESS INTRODUCTION

Cyberspace, the seamless integration of physical, social, and mental spaces, is an integral part of our society, ranging from learning and entertainment to business and cultural activities, and so on. There are, however, in addition to its technical challenges, a number of pressing issues such as safety and trust associated with the cyberspace. For example, how do we strike a balance between the need for strong cybersecurity and preserving the privacy of ordinary citizens?

To address these challenges, there is a need to establish new science and research portfolios that incorporate cyber-physical, cyber-social, cyber-intelligent, and cyber-life technologies in a cohesive and efficient manner. This is the aim of the IEEE Cyber Science and Technology Congress (CyberSciTech).… read more. “Call: CyberSciTech 2021 – 6th IEEE Cyber Science and Technology Congress”

Posted in Calls | Leave a comment

“At-home holodeck”: Apple technology could create AR, VR content mapped to user’s physical setting

[A new Apple Insider story describes how the company is working on next-level presence-evoking technology that would adapt a multi-sensory “synthesized reality” experience to the contours of a user’s physical location. Further blurring the line between actual and virtual surroundings, a December 2020 Apple Insider story describes a technology system that could use information from standard 2D video and a variety of other sources including audio-only media to extract and (re)create the content and form of a 3D synthesized reality experience – here’s an excerpt from that story about Apple’s research on a “Method and device for generating a synthesized reality reconstruction of flat video content“:

The patent kicks off by defining synthesized reality, or SR, as digitally generated objects and environments. SR is essentially a broad category that Apple says includes virtual reality, augmented reality, and mixed reality.… read more. ““At-home holodeck”: Apple technology could create AR, VR content mapped to user’s physical setting”

Posted in Presence in the News | Leave a comment
  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

css.php