Month: January 2020
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Call: Fourth European Tangible Interaction Studio (ETIS 2020)
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Read more: Call: Fourth European Tangible Interaction Studio (ETIS 2020)Fourth European Tangible Interaction Studio (ETIS 2020) 25-29 May 2020 Siena, Italy http://www.congressi.unisi.it/etis2020/ Paper submission deadline: February 10, 2020 The aim of this event is to gather young European researchers in the field of tangible interaction, to get them in touch with internationally renowned researchers and to establish networks for their future. This summer school is a unique opportunity to train in the field of tangible interaction, enjoy practical activities for designing and developing tangible user interfaces and to discuss your research with professors and other young researchers. ETIS 2020 is hosted by the Santa Chiara Lab of the University…
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How the next decade’s technological tsunami will change life as we know it
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Read more: How the next decade’s technological tsunami will change life as we know it[It’s easy to forget how quickly technologies, including media technologies that evoke presence, have evolved and changed our daily lives. We can’t know exactly what will happen next, but as this story from Vanity Fair safely predicts, “a decade from now, on the eve of 2030, we’ll look back at today in astonishment at how primitive life was in 2019.” –Matthew] [Image: From the Everett Collection.] “IT WON’T BE PRETTY”: HOW THE NEXT DECADE’S TECHNOLOGICAL TSUNAMI WILL CHANGE LIFE AS WE KNOW IT Self-driving cars, iPads, Uber: The technological advances of this decade have happened so quickly that their breadth…
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Call: ‘Toys and the TV: Serious Play’ ACM IMX workshop
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Read more: Call: ‘Toys and the TV: Serious Play’ ACM IMX workshopCall for Papers ‘Toys and the TV: Serious Play’ ACM IMX (previously TVX) workshop 17 June, 2020 Barcelona, Spain Workshop website: https://sites.google.com/view/toys-and-the-tv/introduction Comprehensive website: http://toys-n-tv.org/ Submission deadline: 17th February, 2020 BBC R&D, BBC Childrens’, IRT and ZDF are hosting a collaborative workshop titled ‘Toys and the TV: Serious Play’ at IMX (https://imx.acm.org/2020/) on the 17th of June 2020, in Barcelona. We aim to bring together researchers and designers to tackle interaction design and interfaces with respect to the use of the TV by children. With the advent of connected TVs and connected toys, there is an opportunity to develop exciting…
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A man re-animated ‘Sleeping Beauty’ to create an unforgettable wedding proposal
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Read more: A man re-animated ‘Sleeping Beauty’ to create an unforgettable wedding proposal[For a touching example of presence, watch the viral video of Lee Loechler’s creative December 30 wedding proposal as described in this story from CNN. The original story includes more pictures and the full 3:23 minute video is available on YouTube. For more information, see coverage in Boston Magazine and Yahoo! –Matthew] [Image: Source: Good Morning America] A man re-animated ‘Sleeping Beauty’ to create an unforgettable wedding proposal By Mallory Hughes, CNN January 11, 2020 An illustrator, a self-described hopeless romantic and a room full of Redditors made one man’s proposal to his high school sweetheart quite literally picture perfect.…
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Call: “Be Part Of It: Spectator Experience in Gaming and eSports” – CHI 2020 Workshop
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Read more: Call: “Be Part Of It: Spectator Experience in Gaming and eSports” – CHI 2020 WorkshopCall for Papers Be Part Of It: Spectator Experience in Gaming and eSports WORKSHOP @CHI 2020 (https://chi2020.acm.org/) April 25, 2020 Honolulu, Hawaii https://seegamesws.wordpress.com/ Submission Deadline: 11 February 2020 This one-day workshop aims to bring researchers and industry professionals from different disciplines together to promote interdisciplinary exchange, to increase awareness, and to establish a community and collaborations how technology and Human-Computer Interaction can help to transform the act of spectating games and particularly esports from a merely passive (watching) to a more active – and engaging – experience. Submissions are invited on, but not limited to, the following topics. TOPICS Submissions…
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BellaBot is a cat-like robot waiter
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Read more: BellaBot is a cat-like robot waiter[It may be necessary to watch the 1:14 minute video from the story below (or via YouTube) to appreciate the likelihood that the new “robot cat waiter” BellaBot will evoke medium-as-social-actor presence. The short story from YellRobot is followed by excerpts from a press release from the company that created her, er, it. –Matthew] BellaBot is a Cat-Like Robot Waiter January 12, 2020 We’ve seen robot waiters before. Whether a novelty to get more customers or a necessity to battle staff shortages, robots have been becoming increasingly more common in the restaurant industry. The newest robot waiter from Shenzhen, China-based…
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Call: 5th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2020)
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Read more: Call: 5th International Conference on Smart Learning Ecosystem and Regional Development (SLERD 2020)Call for Papers SLERD 2020: 5th International Conference on Smart Learning Ecosystem and Regional Development PEDAGOGICAL APPROACHES, LUDIC AND CO-DESIGN STRATEGIES & TOOLS SUPPORTING SMART LEARNING ECOSYSTEMS AND SMART EDUCATION Bucharest, Romania 25-27 May, 2020 http://slerd2020.uniroma2.it/ Paper submission deadline: 10th February 2020 SLERD 2020 is proud to invite and welcome contributions from researchers and practitioners that foster the development of smart learning ecosystems and smart education to help learning places to recover their central role in the education of future citizens, and in the promotion of social innovation and territorial development. We welcome contributions from people that fight to reify…
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Skydiving, kayaking, fly fishing: Virtual reality therapy is taking paralyzed veterans to new places
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Read more: Skydiving, kayaking, fly fishing: Virtual reality therapy is taking paralyzed veterans to new places[This article from the St. Louis Post-Dispatch is full of inspiring personal stories about different uses of presence-evoking technology to improve the lives of paralyzed military veterans. See the original version for four more pictures. –Matthew] [Image: Recreational therapist Matt Luitjohan, center, helps veteran Mike Erbe use a virtual reality head set in the Recreational Therapy Department of the Spinal Cord Unit at the Jefferson Barracks Division of Veterans Affairs in St. Louis on Thursday, Jan. 9, 2020. Credit: David Carson, St. Louis Post-Dispatch.] Skydiving, kayaking, fly fishing: Virtual reality therapy is taking paralyzed veterans to new places Michele Munz…
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Call: “Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions” at RGS-IBG 2020
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Read more: Call: “Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions” at RGS-IBG 2020Call for Papers Nature, Health and Digital: Transcending Borders of Exclusion into Nature Through Innovation in Digital and Immersive Solutions A session at the 2020 Annual International Conference of The Royal Geographical Society with the Institute of British Geographers (RGS-IBG) London 1-4 September 2020 https://www.rgs.org/research/annual-international-conference/ Abstracts are due by January 31, 2020 The significance of the physical qualities of nature for the promotion of health and well-being, through healing places (Gesler 2003), therapeutic landscapes (Gesler 2005) or green and blue spaces, has been well established (cf. Rosenberg 2017a). However, not all socio-demographic groups in society have the capacity or resources…
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Mojo AR contact lenses give your eyes superpowers
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Read more: Mojo AR contact lenses give your eyes superpowers[There are still many challenges ahead but a company called Mojo Vision is developing technologies that increase the prospect of practical and safe contact lenses that augment our view of the world with virtual images, as described in this story from Fast Company (where it includes seven more images). Note that it’s not just the user of the AR lenses that would experience presence illusions but the people who interact with the user and aren’t aware of the technology-based source of that person’s augmented perception and knowledge. –Matthew] [Image: Credit: Mojo] The making of Mojo, AR contact lenses that give…
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Job: Assistant or Associate Professor in Social Robotics at TU Delft
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Read more: Job: Assistant or Associate Professor in Social Robotics at TU DelftAssistant or Associate Professor in Social Robotics The Faculty of Electrical Engineering, Mathematics and Computer Science (EEMCS) Delft University of Technology (TU Delft), Netherlands https://vacature.beta.tudelft.nl/vacaturesite/permalink/288740/?lang=en Contract: Tenure Track Salary: 3389 – 4978 euros monthly (full-time basis) Application deadline: February 1, 2020 The Faculty of Electrical Engineering, Mathematics and Computer Science (EEMCS) is known worldwide for its high academic quality and the social relevance of its research programmes. The faculty’s excellent facilities accentuate its international position in teaching and research. Within this interdisciplinary and international setting the faculty employs more than 1100 employees, including about 400 graduate students and about 2100…
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NHK, Yamaha use AI to bring back late Japanese singer to perform new song
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Read more: NHK, Yamaha use AI to bring back late Japanese singer to perform new song[The Japan Times reports on reactions to a televised New Year’s Eve performance of a new song by an AI-based holographic simulation of a famous singer who died in 1989. The reactions raise complex questions about both the presence illusions and the ethics involved in these efforts. For more on the technology behind the simulation see a story in audioXpress (based on a press release available from Business Wire); here’s an excerpt: “Yamaha Corporation announces that it has succeeded in reproducing the singing of the late Hibari Misora, a legendary Japanese vocalist, using its own VOCALOID:AI singing synthesis technology in…
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