ISPR Presence News

Monthly Archives: April 2019

Call: Workshop: Image, Imagination and Virtual Reality at University of Antwerp

Workshop: Image, Imagination and Virtual Reality
University of Antwerp, Center for European Philosophy
Friday 3rd of May, City Campus, room D 014
https://www.uantwerpen.be/en/research-groups/center-for-european-philosophy/activities/expert-seminar-image-virtuality/

CONFERENCE DESCRIPTION

Virtual and augmented reality technologies are rapidly becoming part of our daily lives. While VR technologies let their users enter into and interact with virtual worlds, be it renderings of real, far off places or fictional ones, AR technologies brings virtual objects into the real world, allowing people to chase after Pokémon in real-life cities. But how to describe and explain our experiences of virtual objects and environments? Is our experience of the virtual a kind of image experience? And what is the role of imagination when we interact with virtual objects?

In this expert seminar, we take a look at whether philosophical theories about image consciousness and the imaginative appreciation of representational works can help us to understand the experience of the virtual.… read more. “Call: Workshop: Image, Imagination and Virtual Reality at University of Antwerp”

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Doctor creates virtual reality simulation to save newborn babies’ lives

[Here’s another very positive application of presence. The story is from Seattle Children’s, where the original includes more images; note the link at the end to a 2:32 minute demonstration video. –Matthew]

Doctor Creates Virtual Reality Simulation to Save Babies’ Lives

April 1, 2019
Lindsay Kurs

Wanting to do something different to address the alarmingly high number of newborn deaths in low income countries, Dr. Rachel Umoren, a neonatologist at Seattle Children’s, turned to virtual reality (VR).

As mobile phone-based VR programs became increasingly accessible, Umoren thought the emerging technology could offer a better way to equip health care providers with the skills necessary to save babies’ lives in low- and middle-income countries with high neonatal mortality rates.

Her case was compelling: with mobile VR training, providers could learn and easily maintain new skills at their own convenience, on their own smartphone, and with game-based automated feedback that is ideal for learning.… read more. “Doctor creates virtual reality simulation to save newborn babies’ lives”

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Call: Brain correlates for Human-Virtual Agent Interaction – IVA 2019 Workshop

Workshop at IVA 2019
Brain correlates for Human-Virtual Agent Interaction
At ACM International Conference of Virtual Agents, https://iva2019.sciencesconf.org
July 2nd 2019
Paris-6 University, Paris, France

Submission deadline: 8th May

Keywords: cerebral activities in human-human and human-machine interaction, neurophysiological data, brain-computer interfaces, virtual agents.

OVERVIEW

There is a longstanding tradition of research on the relationships between language, cognition and the human brain. Until recently, however, investigations in this domain were limited to studying language production or comprehension in talkers individually exposed to highly controlled linguistic material. Over the last few years, major advances have been simultaneously accomplished in language sciences, computer sciences (and more precisely human-agent interaction), cognitive sciences and neurosciences, which have brought us on the verge of a new research paradigm. These advances now make it possible to explore language and the brain in the context in which they both primarily develop, i.e.… read more. “Call: Brain correlates for Human-Virtual Agent Interaction – IVA 2019 Workshop”

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Healium helps you de-stress in VR/AR using your brain and heart rate

[A biometric meditation tool that uses VR/AR and presence to reduce anxiety and stress is receiving a lot of attention. See the original version of this VR Fitness Insider story for a 4:11 minute video and a second image. Coverage in Haptic.al cites studies in Frontiers in Psychology and the Journal of Neuroregulation that “showed Healium reduced moderate anxiety and increased feelings of positivity in as little as four minutes.” And a story in Startland profiles company founder and CEO Sarah Hill and what led her to develop Healium; it also notes that “StoryUP has partnered with 28 airlines — including British and Alaska Airways — to bring the Healium experience to passengers on long flights and reduce the situational stress often induced by air travel.” –Matthew]

Healium Helps You De-Stress in VR Using Your Brain and Heart Rate

By Gabe Gurwin
January 30, 2019

Healium wants you to calm down with VR and AR

You can use virtual reality for some of the most exciting experiences in interactive media.… read more. “Healium helps you de-stress in VR/AR using your brain and heart rate”

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Call: Signals and Multimedia session at International Conference on Content-Based Multimedia Indexing (CBMI 2019)

Call for Papers

SaM (Signals and Multimedia)
Special session at CBMI 2019 – International Conference on Content-Based Multimedia Indexing
4-6 September 2019
Dublin, Ireland
http://cbmi2019.org/

Submissions deadline: May 04, 2019

SaM (Signals and Multimedia) is a special session at CBMI 2019 that aims to bring together researchers who use signals (of any kind) as a means to enrich multimedia data and support access. In our viewpoint, signals represent any form of metadata that accompanies multimedia content, such as locations with photos, annotations with video, etc. The SaM special session welcomes contributions relating to all aspects of signals and multimedia, and particularly from approaches that may leverage atypical types of information that augment how we use or think about indexing, browsing, managing, visualising and analysing multimedia data. Similarly, contributions are welcome from those who use biosignals (e.g. EEG, GSR, ECG, EOG, Eye-tracking, Facial Activity, etc) and other types of human-generated signals.… read more. “Call: Signals and Multimedia session at International Conference on Content-Based Multimedia Indexing (CBMI 2019)”

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OmniVirt’s creepy 3D banner ad for ‘Pet Sematary’: Mangy cat keeps watching you!

[MediaPost reports on OmniVirt’s new 3D Photo format that evokes a subtle presence effect – follow the first link in the story for the 3D version of the ‘Pet Sematary’ ad and see the 3D Photo Creator for more examples and to create your own photos for ads and FB posts. For more information on Facebook 3D photos see coverage in Tom’s Guide. –Matthew]

OmniVirt’s Creepy 3D Banner Ad For ‘Pet Sematary’: Mangy Cat Keeps Watching You!

by P.J. Bednarski
April 4, 2019

When Stephen King’s spooky “Pet Sematary” film (a remake of the 1989 version) opens on Friday, you should keep an on eye on the banner ad you see for the Paramount movie — because that ad will be keeping an eye on you.

Working with the AR/VR immersive ad platform OmniVirt’s new 3D Photo Ads, the banner for “Pet Sematary” shows a decidedly scruffy cat whose head seems to move a little as you do, as if it’s watching you.… read more. “OmniVirt’s creepy 3D banner ad for ‘Pet Sematary’: Mangy cat keeps watching you!”

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Job: Research Associate/Postdoc for AR/VR at Lucerne University of Applied Sciences and Arts

We are currently looking for a new member for our research group doing all kinds of mixed / immersive / augmented / virtual reality work in Lucerne, Switzerland. Very pretty area!

While most people here speak German, this is explicitly not a requirement. We are doing a variety of projects, especially in the realm of games and HCI, so are looking for people with a background and interest in those areas.

We are happy for applications by both early-career researchers, postdocs and people with industry experience.

Application deadline April 30th.

More detail at the end of the email or here:
https://recruitingapp-2678.umantis.com/Vacancies/1672/Description/1

Happy to answer questions via email as well…

Cheers,
Richard

Research Associate / Postdoc for Augmented Reality/Virtual Reality (80-100%)
Lucerne University of Applied Sciences and Arts
Lucerne, Switzerland
https://recruitingapp-2678.umantis.com/Vacancies/1672/Description/1

Application deadline April 30th

YOUR TASKS

  • You work jointly with our lecturers and academic staff on research and development projects with a focus on novel and appropriate uses of augmented and virtual reality.
read more. “Job: Research Associate/Postdoc for AR/VR at Lucerne University of Applied Sciences and Arts”
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Believing VR is a promising tool for learning languages, companies and colleges invest

[Virtual reality and the sense of spatial and especially social presence that it can create is ideal for immersive language learning, as explored in this story from the Los Angeles Times; see the original version for two more pictures. –Matthew]

[Image: Immerse is a virtual reality language-learning tutoring platform that launched in February. It currently focuses on helping companies in Taiwan teach Mandarin-speaking employees English but has plans to expand. Credit: Photo courtesy of Immerse.]

Believing virtual reality is a promising tool for learning languages, companies, colleges invest

By Ada Tseng
April 3, 2019

When Quinn Taber was growing up in Paris, his parents did humanitarian work with refugees abroad, so his family moved around a lot.

“I have all these memories of how I’d be in a new part of the Middle East where I didn’t know the language,” says Taber, founder and CEO of Irvine-based virtual reality language-learning company, Immerse.… read more. “Believing VR is a promising tool for learning languages, companies and colleges invest”

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Call: “Language Games: Conversations Between Human and Machine Languages” issue of Leonardo Electronic Almanac

Call for Papers:
Language Games issue of Leonardo Electronic Almanac
https://www.leoalmanac.org/language-games-call/

Abstract submission deadline: April 30, 2019

Language Games is the title of a forthcoming issue with LEA edited by Lanfranco Aceti, Sheena Calvert, and Hannah Lammin. We invite a range of submissions initially in the form of abstract. The description of the issue is below with all the related information for submission.

Language is a technology, as theorists including Martin Heidegger and Marshall McLuhan have argued, and yet its manifestation in both speech and writing is fundamentally human-centred: anthropological. However, speech and writing are rapidly becoming an interface not just between humans and the ‘out there’, as traditional philosophies of language assert, but between humans and machines, and machines and other machines. As a result, the usual presuppositions we might make about language as a technology which is predicated on human utterance and man-made material transcription is rapidly shifting, and in the process the line between human and machine is becoming less clear.… read more. “Call: “Language Games: Conversations Between Human and Machine Languages” issue of Leonardo Electronic Almanac”

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Elbedome: Europe’s Largest VR Lab

[Digital Bodies reports on an amazing facility for studying presence and raises interesting questions about the future of large-scale VR and MR. See the original version of this story for a second image and a 7:13 minute video.–Matthew]

Elbedome: Europe’s Largest VR Lab

By Emory Craig
April 3, 2019

If you like virtual reality or 3D experiences, then Europe’s largest VR lab is definitely where you want to be. It would be a storyteller’s or gamer’s paradise, except that the facility is designed for use with industrial models.

Developed by the Fraunhofer Institute for Factory Operation and Automation, Elbedome is a cylinder-shaped space located in Magdeburg, Germany. It was built in 2006 as a 3D projection sphere and recently upgraded.

In 2018, the system was extensively modernized and expanded to create a 3D mixed-reality laboratory. Now featuring stereoscopic video technology and a combined panorama and floor projection surface of over 450 square meters in area, this facility is able to create VR scenarios in genuine 3D.read more. “Elbedome: Europe’s Largest VR Lab”

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