Month: April 2019
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Job: Research Associate/Postdoc for AR/VR at Lucerne University of Applied Sciences and Arts
Published:
Read more: Job: Research Associate/Postdoc for AR/VR at Lucerne University of Applied Sciences and ArtsWe are currently looking for a new member for our research group doing all kinds of mixed / immersive / augmented / virtual reality work in Lucerne, Switzerland. Very pretty area! While most people here speak German, this is explicitly not a requirement. We are doing a variety of projects, especially in the realm of games and HCI, so are looking for people with a background and interest in those areas. We are happy for applications by both early-career researchers, postdocs and people with industry experience. Application deadline April 30th. More detail at the end of the email or here:…
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Believing VR is a promising tool for learning languages, companies and colleges invest
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Read more: Believing VR is a promising tool for learning languages, companies and colleges invest[Virtual reality and the sense of spatial and especially social presence that it can create is ideal for immersive language learning, as explored in this story from the Los Angeles Times; see the original version for two more pictures. –Matthew] [Image: Immerse is a virtual reality language-learning tutoring platform that launched in February. It currently focuses on helping companies in Taiwan teach Mandarin-speaking employees English but has plans to expand. Credit: Photo courtesy of Immerse.] Believing virtual reality is a promising tool for learning languages, companies, colleges invest By Ada Tseng April 3, 2019 When Quinn Taber was growing up…
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Call: “Language Games: Conversations Between Human and Machine Languages” issue of Leonardo Electronic Almanac
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Read more: Call: “Language Games: Conversations Between Human and Machine Languages” issue of Leonardo Electronic AlmanacCall for Papers: Language Games issue of Leonardo Electronic Almanac https://www.leoalmanac.org/language-games-call/ Abstract submission deadline: April 30, 2019 Language Games is the title of a forthcoming issue with LEA edited by Lanfranco Aceti, Sheena Calvert, and Hannah Lammin. We invite a range of submissions initially in the form of abstract. The description of the issue is below with all the related information for submission. Language is a technology, as theorists including Martin Heidegger and Marshall McLuhan have argued, and yet its manifestation in both speech and writing is fundamentally human-centred: anthropological. However, speech and writing are rapidly becoming an interface not…
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Elbedome: Europe’s Largest VR Lab
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Read more: Elbedome: Europe’s Largest VR Lab[Digital Bodies reports on an amazing facility for studying presence and raises interesting questions about the future of large-scale VR and MR. See the original version of this story for a second image and a 7:13 minute video.–Matthew] Elbedome: Europe’s Largest VR Lab By Emory Craig April 3, 2019 If you like virtual reality or 3D experiences, then Europe’s largest VR lab is definitely where you want to be. It would be a storyteller’s or gamer’s paradise, except that the facility is designed for use with industrial models. Developed by the Fraunhofer Institute for Factory Operation and Automation, Elbedome is…
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Call: The (Virtual) Reality Museum of Immersive Experiences
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Read more: Call: The (Virtual) Reality Museum of Immersive ExperiencesOpen call: The (Virtual) Reality Museum of Immersive Experiences The (Virtual) Reality Museum of Immersive Experiences showcases projects originally designed for large-scale immersive environments in a VR simulation that is true to the physical manifestation of these systems. These systems include 360 degree panoramic and hemispherical projection screens, stereoscopic 3D multi-view installations and a number of spatial and experimental video installations. Situated in a large warehouse, the 3D museum is freely navigable and its many exhibits are open for interactive exploration. Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context…
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New tech lets user be omnipotent virtual giant to control robot swarms
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Read more: New tech lets user be omnipotent virtual giant to control robot swarms[This short story from Science Magazine reports on a new use of VR for human-robot swarm interaction; see the original version for a 1:30 minute video, follow the link in the story to read the abstract and full paper in arXiv, and watch a 3:54 minute video via YouTube. –Matthew] Ever dream of controlling robot swarms? This new virtual reality headset could help By Edd Gent March 29, 2019 Robot swarms could revolutionize everything from search and rescue missions to mining, but figuring out how to oversee so many moving parts is tough. A new approach lets people control tiny,…
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Job: Senior Research Lab Developer for VR developmental neuroimaging at Birkbeck, U of London
Published:
Read more: Job: Senior Research Lab Developer for VR developmental neuroimaging at Birkbeck, U of LondonPermanent Senior Research Laboratory Developer Centre for Brain and Cognitive Development, Birkbeck, University of London Location: London Salary: £44,515 to £53,854 Hours: Full Time + Permanent https://www.jobs.ac.uk/job/BQU941/senior-research-laboratory-developer Application deadline: 23rd May 2019 The Centre for Brain and Cognitive Development (CBCD) is building a unique research facility within the new Wohl/Wolfson ToddlerLab. The Wellcome-funded Cave Automatic Virtual Environment (CAVE) will enable developmental changes in children’s brains, behaviours, and cognition to be studied in naturally contingent audiovisual virtual environments. The facility will incorporate cutting-edge wearable monitoring systems including psychophysiology, eye tracking, brain activity monitoring systems (EEG, fNIRS) and motion-capture synchronised to the…
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CamSoda’s Camoji lets cam models hide behind animated avatars
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Read more: CamSoda’s Camoji lets cam models hide behind animated avatars[As with most stories about presence and sexuality, this one from VentureBeat raises a variety of psychological, sociological, technological and ethical issues. See the original version for a second image, and Vimeo for a 0:21 minute video. Note the related developments mentioned in the last paragraph; for more about Cardi-Bot see CamSoda’s website and coverage in The Next Web; and for more on VIRP, see CamSoda and The Verge. For an unusual story about inverse presence related to sexuality see a separate new story in Yahoo! Entertainment. –Matthew] CamSoda’s Camoji lets cam models hide behind animated avatars Dean Takahashi March…
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