ISPR Presence News

Monthly Archives: September 2016

Job: Research Associate – Social Neuroscience – University College London

Research Associate – Social Neuroscience – Ref:1577576
University College London

UCL Department / Division: Institute of Cognitive Neuroscience
Grade: 7
Hours: Full Time
Salary (inclusive of London allowance): £33,686 – £40,716 per annum

DUTIES AND RESPONSIBILITIES

Applications are invited for the position of post-doctoral research associate to model and generate human social behaviour using machine learning and virtual reality. The post-holder will be responsible for using machine learning to analyse human movement data and train computational models for controlling virtual characters, in a collaboration between computer science and psychology.

The post holder will be based in Marco Gillies lab at Goldsmiths College and in Antonia Hamilton’s lab at the UCL Institute of Cognitive Neuroscience, and will spend time in both locations. This post is funded by a Leverhulme grant and is available for 3 years from January 2017 in the first instance.… read more. “Job: Research Associate – Social Neuroscience – University College London”

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Emteq uses biometrics to move VR to its fourth generation

[This story from Digital Trends suggests an evolution of VR toward deeper social presence experiences based on biometrics. See also the recent ISPR Presence News post about the Veeso headset, which uses cameras to measure facial expressions. –Matthew]

FaceTeq headset

[Image: Source: Road to VR]

Emteq wants to track your facial and eye movements for emotional interaction in VR

By Kevin Parrish — September 9, 2016

In June, a company called Emteq came out of stealth mode and revealed that it’s working on a solution that will enable emotional interaction within virtual reality. Right now we can interact with virtual objects, NPCs, and the surrounding artificial environment by using our head movements and hands. That’s what the company considers as first- and second-generation VR, with the third-generation consisting of eye-tracking technology. After that, the company is hoping interaction through facial expressions will move the VR industry into its fourth generation.… read more. “Emteq uses biometrics to move VR to its fourth generation”

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Call: 2nd International Workshop on Ambient Assisted Living and eHealth (AALEH 2017)

2nd International Workshop on Ambient Assisted Living and eHealth (AALEH 2017)
Co-Located with 14th IEEE Consumer Communications and Networking Conference (CCNC 2017)
January 8, 2017, Las Vegas, USA
http://aaleh2017.itmexicali.edu.mx

Submission deadline: September 21st, 2016 (Extended)

SCOPE

The advances in computing, communications and sensing technologies have allowed the development of eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with disabilities. These services are a helpful tool to address the inherent problems of the aging societies. Among the enabling technologies of eHealth and ALL services, we have wireless sensor networks, the Internet of Things, big data, ambient intelligence, and cyber-physical systems, just to name a few.

The development of eHealth and Ambient Assisted Living services requires the seamless integration of computing and communication technologies, and the use of efficient algorithms and platforms. In addition, these services may also enforce the use of new approaches and paradigms for ubiquitous computing and closed-loop solutions.… read more. “Call: 2nd International Workshop on Ambient Assisted Living and eHealth (AALEH 2017)”

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What’s popular in VR’s 3D world? Netflix and TV

[Those who design and study presence-evoking technologies can be surprised by how users react to and use them; this story is from MIT Technology Review, where it includes an additional image. –Matthew]

Netflix app for Samsung Gear

[Image: Netflix’s app for Samsung’s Gear VR headset lets you watch movies and TV in a virtual living room.]

What’s Popular in Virtual Reality’s 3-D World? Netflix and TV.

More people care about movies and shows than immersive 3-D games.

by Tom Simonite
September 15, 2016

Companies such as Samsung and Facebook’s Oculus promote their virtual-reality headsets by highlighting awe-inspiring 3-D experiences for gaming and virtual travel. But one of the most popular activities among early adopters of the technology is less novel: watching 2-D movies and TV.

“It’s been a surprise on the VR circuit because much of the work is driven by people coming from the gaming world, who are fairly dogmatic about what VR means,” says Anjney Midha, founder of the San Francisco venture capital fund KPCB Edge.… read more. “What’s popular in VR’s 3D world? Netflix and TV”

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Call: 38th Conference on the Fantastic in the Arts (ICFA 38) – Fantastic Epics

38th Conference on the Fantastic in the Arts (ICFA)
March 22-26, 2017
at the Marriott Orlando Airport Hotel
Orlando, Florida, USA
http://www.fantastic-arts.org/wp-content/uploads/2011/01/ICFA38-CfP-2.pdf

Deadline for submitting proposals: October 31, 2016

Please join us for ICFA 38, March 22-26, 2017, when our theme will be “Fantastic Epics.” We welcome papers on the work of: Guest of Honor Steven Erikson (World Fantasy and Locus Award nominee), Guest of Honor N.K. Jemisin (Hugo, Nebula, and World Fantasy Award nominee, Locus Award winner), and Guest Scholar Edward James (Pilgrim, Hugo, British Science Fiction Association, and Eaton Award winner). The hero(ine)’s tale is as old as storytelling itself. We trace our way from Gilgamesh to current practitioners of the art through routes that lead to – and beyond – other kingdoms, including those of Malazan and the cities of Gujaareh, Sky, and Shadow. Papers may tread the paths of Thomas the Unbeliever, Bren Cameron, Sundiata Keita, and Boudica, or follow a dark road through Gondor, Camelot, or any valley of shadow.… read more. “Call: 38th Conference on the Fantastic in the Arts (ICFA 38) – Fantastic Epics”

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Chess enters the age of VR with live-stream 360 degree broadcast

[Audiences around the world will be able to experience an upcoming champion level chess match in live-streamed 360-degree virtual reality; the coverage will be “up close and personal like never before allowing viewers to truly soak up the atmosphere” and “get into the minds of the players.” This story is from The Telegraph, where the original includes several more images, a video, and a profile of Magnus Carlsen. –Matthew]

VR chess on a smartphone

[Image: Virtual reality chess as seen on a smartphone Credit: World Chess]

Cold War rivalries renewed as chess enters age of virtual reality

By Leon Watson
12 September 201

When Bobby Fischer was crowned king of chess in 1972 fans could only watch through a fuzzy security camera.

At 2-0 down, the American genius, notoriously paranoid, complained about noise TV crews were making and insisted his match with the Soviet Boris Spassky was moved to the privacy of a dingy basement.… read more. “Chess enters the age of VR with live-stream 360 degree broadcast”

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Jobs: Tenure-track posts in University of Tampere’s New Social Research (NSR) Programme

Please note/reshare this UTA call for applications – this suits for people working in game studies, internet studies, digital culture or network society studies, for example – Best, Frans

Five tenure-track posts of professor/associate professor in the New Social Research (NSR) programme at the University of Tampere (Finland) for the fixed term of five years

Application deadline: September 30, 2016

The University of Tampere is a lively research environment with a staff of 2.200 and 15.000 students and with a strong emphasis on the study of topical societal phenomena.

The University of Tampere has established a multidisciplinary New Social Research (NSR) programme in order to strengthen its profile in social research.

The NSR programme concentrates on the following themes:

  1. governing complexity
  2. transformation of agency and empowerment
  3. changing work
  4. future of well-being
  5. new forms of communication, information and interaction

Research on these themes is carried out across disciplinary and faculty boundaries, and in cooperation with decision-makers and research participants both nationally and internationally.… read more. “Jobs: Tenure-track posts in University of Tampere’s New Social Research (NSR) Programme”

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Neurofiction: Books would be so much better if they could read your mind

[Could neurofiction become a common way to experience stories (and presence)? This story from Wired describes a recent experiment using readers’ brain waves to determine story features, along with some other interesting ideas. The original includes the 9:50 minute audio podcast; for more on neurofiction see neurofiction.net. –Matthew]

Woman from Hannu Rajaniemi's Collected Fiction book cover

Books Would Be So Much Better if They Could Read Your Mind

September 09, 2016

Hannu Rajaniemi is a science fiction author, a self-described “recovering string theorist,” and co-founder of the biotech startup Helix Nano. Recently he and his friend Sam Halliday got their hands on an EMOTIV Epoc headset—a very simple brain scanner—and started wondering how it might be used to tell stories. The result was a piece of experimental writing called “Snow White is Dead.”

“‘Snow White is Dead’ is what we ended up calling ‘neurofiction,’” Rajaniemi says in Episode 220 of the Geek’s Guide to the Galaxy podcast.… read more. “Neurofiction: Books would be so much better if they could read your mind”

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Call: “Intersections: At the Technophysics of Space” – Azimuth theme issue

CALL FOR PAPERS
Azimuth. Philosophical Coordinates in Modern and Contemporary Age
Issue X, 2017

Intersections: At the Technophysics of Space

Editors: Georgios Tsagdis (Westminster Law & Theory Lab), Susanna Lindberg (Université Paris Ouest Nanterre La Défense)

Deadline for proposals (300 words): 15th October, 2016

Intersections: where technology encounters space. Where the technological transformation, organization and manipulation of what appeared to be the incontestable, unalterable terrain of physics – a fundamental element of nature – challenges the pace of thought. Can our discourses keep up with the transformation that they, as logoi, at the intersection with techne, have wrought? What compasses and cartographies, what instruments of navigation and observation, do our new territories, environments, multi-scapes and horizons exact?

Interpreted by Plato as receptacle (chōra), by Aristotle as place (topos), by Descartes as extension, by Leibniz as principle of individuation, by Kant as transcendental condition of apperception-throughout its history from antiquity to modernity, space has been thought as constant or given the theoretical articulations of which would transform only to reinstate it as an immutable foundation.… read more. “Call: “Intersections: At the Technophysics of Space” – Azimuth theme issue”

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Study: Robotic surrogates help chronically ill kids maintain social, academic ties at school

[This story from UCI News reports new evidence that telepresence can improve people’s lives; for more information about the research see the website of UCI’s Digital Learning Lab. –Matthew]

UCI's Veronica Newhart and a telepresence robot

[Image: Credit: Steve Zylius / UCI]

Robotic surrogates help chronically ill kids maintain social, academic ties at school

UCI is first to conduct formal study of virtual inclusion for homebound students

Irvine, Calif., Sept. 7, 2016 – Chronically ill, homebound children who use robotic surrogates to “attend” school feel more socially connected with their peers and more involved academically, according to a first-of-its-kind study by University of California, Irvine education researchers.… read more. “Study: Robotic surrogates help chronically ill kids maintain social, academic ties at school”

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