Affective experience in movement-based games
http://turing.iimas.unam.mx/~pablor/events/f&g/index.html
September 4th. 2012, Toulouse, France
in conjunction with Fun and Games 2012
Promoting an appropriate affective experience is a central aspect of games. Affective factors such as emotion, aesthetics and affective expression are important for games, as they can be a source of engagement and fun. In movement-based games, those that can use the user’s body movements as input, the affective experience and the role of movement in constructing meanings has an increased relevance.
Frequently, studies in movement-based games have looked at sports to inspire and inform both the design of games and the way to promote affective experiences. While this has provided a natural initial platform, there are other research areas that have also studied the affective experience and we believe there can be a number of advantages in looking at them. Although not directly related with movement-based games, their findings could complement our understanding of how to conceptualise, promote and evaluate the affective experience in movement-based games.… read more. “Call: Affective experience in movement-based games (with Fun and Games 2012)”