Call: Conceptualising, Operationalising and Measuring the Player Experience in Videogames (Workshop at FNG 2012)

CALL FOR PAPERS – Fun and Games 2012 Workshop
Conceptualising, Operationalising and Measuring the Player Experience in Videogames
In conjunction with Fun and Games 2012
September 4th, 2012
Toulouse, France

The player experience is at the core of videogame play. Understanding the facets of player experience presents many research challenges, as the phenomenon sits at the intersection of psychology, design, human-computer interaction, sociology, and physiology. This workshop will bring together an interdisciplinary group of researchers to systematically and rigorously analyse all aspects of the player experience. Methods and tools for conceptualising, operationalising and measuring the player experience form the core of this research. Our aim is to take a holistic approach to identifying, adapting and extending theories and models of the player experience, to understand how these theories and models interact, overlap and differ, and to construct a unified vision for future research.

We invite contributions from various disciplines on topics including, but not limited to:

  • Examining the physiological, affective, cognitive, and social dimensions of player experience and associated measurements;
  • Analysis of the relationship between structural game elements (e.g., goals, feedback) and player experience;
  • Novel methods designed to support the investigation and measurement of the gameplay experience; and
  • Adaption of existing methods and discussion of strengths and weaknesses in the context of the play experience.

In sum, we aim to bring together experts with an interest in the topics listed with a view to better understanding each otherís work but more importantly, to identify and explore where different conceptualisations and methodologies overlap, complement and potentially inform one another.

Authors are asked to submit position papers of up to 4 pages on the above and related topics. Papers should be in the ACM SIGCHI Publications format. Papers will be reviewed by the workshop program committee and selected according to their significance, relevance and their potential to stimulate discussion. At least one author of accepted papers needs to register for the workshop and for the conference itself.

Send papers to

The accepted papers will be made available on the workshop website and will be published in the adjunct proceedings of the conference. Results of the workshop will be summarised as a poster and presented at the Fun and Games Poster session. This will allow for further discussion of the topic with the wider conference audience. The workshop organizers will consider the publication of a revised version of accepted papers as part of a special issue in an HCI related journal.


  • Submission: Friday 8th June, 2012
  • Notification: Friday 29 June, 2012
  • Camera Ready Papers: 31st July, 2012
  • Workshop Date: September 4, 2012

Peta Wyeth, Daniel Johnson and Penny Sweetser, Queensland University of Technology, Brisbane Australia

More details to be found on the workshop website:
For any further information on the workshop please contact


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