Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Games Research Methods seminar at University of Tampere
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Read more: Call: Games Research Methods seminar at University of TampereCall for Papers Games Research Methods seminar University of Tampere 8-9 April, 2010 ** update: the seminar will join forces with Simulation & Gaming journal, and the best working papers will have an option of being selected for a special journal issue. More on S&G, see: http://sag.sagepub.com/ ** More information on seminar in: http://gamesmethods.wordpress.com/ What are the approaches and methods that are useful while studying games, play and related phenomena? The dynamic nature of interactive game form, the changing strategies adopted during actual play, as well as the multiple research questions that surround the design, implementation, distribution as well as…
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Call: ACM/IEEE Human-Robot Interaction 2010
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Read more: Call: ACM/IEEE Human-Robot Interaction 20105th ACM/IEEE International Conference on HUMAN-ROBOT INTERACTION 2010 http://hri2010.org/ Workshop on Interaction Science Perspective on HRI: Designing Robot Morphology March 2, Osaka (Japan) http://www.robot.uji.es/research/events/hri2010 CALL FOR CONTRIBUTIONS Overview This half-day HRI 2010 workshop will address the impact of robot morphology on human-robot interaction (HRI) from the perspective of Interaction Science (IS), which advances knowledge about human interactions with digital technologies for pursuing theory, design, creation, implementation and evaluation of communication technologies. If embodiment is the unique feature of robots, then a fundamental HRI issue pertains to the effect of a particular morphology or physical design in the way humans interact…
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Call: GameDays 2010: Serious Games for Sports and Health
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Read more: Call: GameDays 2010: Serious Games for Sports and HealthSerious Games for Sports and Health GameDays 2010 March 25/26 2010, TU Darmstadt, Germany Call for papers We invite you to participate in the GameDays 2010. The GameDays, established in 2005 as annual “Science meets Business” event series, aim to provide an information and cooperation platform bringing together academia and industry and discussing latest trends, challenges and potentials of serious games. Research papers, case studies and demonstrations are invited that present novel scientific results, best practice showcases, or improvements to existing technology, methods, concepts and approaches in the multidisciplinary field of serious games, applied in a broad spectrum of application…
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Call: Workshop on 3D Visualisation of Natural Language
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Read more: Call: Workshop on 3D Visualisation of Natural LanguageWorkshop on 3D Visualisation of Natural Language 8-10 September 2010, Cardiff University, UK Call For Papers To be held in conjunction with KES2010: 14th International Conference on Knowledge-Based and Intelligent Information & Engineering Systems. http://kes2010.kesinternational.org Co-Chairs: Dr. Minhua Ma, University of Derby, UK Bob Coyne, Columbia University, USA Prof. Nikolaos Antonopoulos, University of Derby, UK Aims and Scope Natural language understanding usually involves transforming language from one representation into another, for example, from one language into another language in machine translation, or from language to action in natural language interfaces where natural language commands are performed by a machine, or…
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Call: Immersive Education 2010 Boston Summit
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Read more: Call: Immersive Education 2010 Boston SummitImmersive Education Initiative announces IMMERSIVE EDUCATION 2010 BOSTON SUMMIT World’s leading experts in virtual worlds, learning games and educational simulations convene April 23-25 in Boston for special three-day conference open to the global education community BOSTON, MA – December 2, 2009 – The Immersive Education Initiative today announced that early registration for the 2010 Boston Summit is now open. Boston College will host the Immersive Education 2010 Boston Summit from April 23-25 through special arrangement with the Woods College of Advancing Studies at Boston College. Organized specifically for educators, researchers, and administrators, the three-day conference consists of presentations, panel discussions,…
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Call: Chapters for Multiple Sensorial Media Advances and Applications
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Read more: Call: Chapters for Multiple Sensorial Media Advances and ApplicationsCALL FOR CHAPTERS Proposals Submission Deadline: 12/20/2009 Multiple Sensorial Media Advances and Applications: New Developments in MulSeMedia A book edited by Dr. George Ghinea (Brunel University), Dr. Frederic Andres (CVCE/NII), and Dr. Stephen Gulliver (University of Reading) Introduction Traditionally, multimedia applications have primarily engaged two of the human senses – the audio and the visual – out of the five possible. With recent advances in computational technology, it is now possible to talk of applications that engage the other three senses, as well: tactile, olfaction, and gustatory. This integration leads to a paradigm shift away from the old multimedia towards…
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Call: Improving Learning, Motivation through Educational Games: Multidisciplinary Approaches
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Read more: Call: Improving Learning, Motivation through Educational Games: Multidisciplinary ApproachesCall for Chapters Proposal Submission Deadline: November 15th, 2009 Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches A book edited by Dr. Patrick Felicia (Waterford Institute of Technology, Ireland) The book is scheduled to be published by IGI Global (formerly Idea Group Inc.), ================================================== Introduction ============ Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as the ‘digital natives’. This new breed of learners use computers on a regular basis, play video games frequently and are often driven by emotionally-charged material. Many…
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Call: FNG 2010 The 3rd Intl Conference on Fun and Games
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Read more: Call: FNG 2010 The 3rd Intl Conference on Fun and Games[From Vero Vanden Abeele (vero.vanden.abeele@groept.be) ] FNG 2010 – The 3rd International Conference on Fun and Games, 2010 September, 15-17, 2010 University of Leuven, Belgium http://FNG2010.org/ CONFERENCE OVERVIEW Fun ‘n Games is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference invites original contributions from designers, developers and researchers in computer games, experience design and `fun´. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue…
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Call: Workshop on Visualization in Computational Science at ICCS2010
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Read more: Call: Workshop on Visualization in Computational Science at ICCS2010Workshop on Visualization in Computational Science at ICCS2010 This workshop is co-located with the 10th International Conference on Computational Science (ICCS2010), May 31st – June 2nd, 2010, Amsterdam, The Netherlands. Introduction Researchers in computational science generate data faster than we can make sense of that data. In computer simulations and lab experiments, data sets are generated that not only increase in size but also in complexity while the techniques to analyze them are either non-existent or ill-posed. In these cases visualization is an indispensable method to detect structure and patterns in these data sets. This includes the development of increasingly…
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Call: International Journal of Gaming and Computer-Mediated Simulations
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Read more: Call: International Journal of Gaming and Computer-Mediated SimulationsInternational Journal of Gaming and Computer-Mediated Simulations (IJGCMS) An Official Publication of the Information Resources Management Association New in 2009 Editor-in-Chief: Richard E. Ferdig, Research Center for Educational Technology – Kent State University, USA Published: Quarterly Call for Papers: The Editor-in-Chief of the International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) would like to invite you to consider submitting a manuscript for inclusion in this scholarly journal. The following describes the mission, the coverage, and the guidelines for submission to IJGCMS. Mission The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) publishes research articles, theoretical critiques, and book reviews related…
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Call: The Live Art Almanac
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Read more: Call: The Live Art AlmanacCall for recommendations and submissions for The Live Art Almanac – Vol. 2 An international publication of writing on and around Live Art Deadline: 31 December 2009 The Live Art Almanac Vol. 2 is a publication produced and published by the Live Art Development Agency (London, UK) in partnership with Live Art UK, Performance Space 122 (New York, USA), and Performance Space (Sydney, Australia). The Live Art Almanac Vol. 2 will be published in 2010 and will draw together recent writings about and around Live Art** – from reviews, interviews and news stories, to cultural commentaries and “private” communications. It aims to be both…
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Call: MOG 2010 Workshop on Multimodal Output Generation
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Read more: Call: MOG 2010 Workshop on Multimodal Output GenerationMOG 2010 3rd WORKSHOP ON MULTIMODAL OUTPUT GENERATION July 5-6, 2010 at Trinity College Dublin, co-located with the INLG 2010 in Ireland http://www.mog-workshop.org/ WORKSHOP PURPOSE An important aspect of the new generation of intelligent systems is the possibility to employ more than one output modality when interacting with the user. A quick and successful interaction is expected when, for instance, the system’s output is presented to the user via multimedia/hypermedia in which text and graphics are merged, or by a conversational agent that combines the use of speech and gesture. In such multimodal systems sophisticated specifications are needed to combine…
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