Call: FNG 2010 The 3rd Intl Conference on Fun and Games

[From Vero Vanden Abeele (vero.vanden.abeele@groept.be) ]

FNG 2010 – The 3rd International Conference on Fun and Games, 2010

September, 15-17, 2010
University of Leuven, Belgium
http://FNG2010.org/

CONFERENCE OVERVIEW

Fun ‘n Games is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative user experiences. The conference invites original contributions from designers, developers and researchers in computer games, experience design and `fun´. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. It will provide a venue for presenting and discussing peer reviewed academic and practitioner papers, posters and live demos. Furthermore, the conference encourages student designers/developers to submit their works to the Fun and Games Design Competition. The nominees of this competition receive a free pass to the conference and winners will be awarded at the conference.

Papers are solicited from, but not limited to the following topics:

  • Game theories, constructs, concepts and frameworks
  • Game design methods, principles and processes
  • Evaluating games & measuring player experiences
  • Serious games such as:
  • Games for special target groups: children, elderly, people with special needs, etc.
  • Social Games (& aspects)
  • Games for Health
  • Persuasive Aspects of Games
  • Affective Computing
  • Game interaction: Mobile Entertainment, Pervasive games, Tangibles, Multimodality games, Whole body interfaces
  • Innovation & technology: Robots, Smart Toys, Frameworks & engines, Sensors & signal processing for games

All paper submission will be peer-reviewed, accepted papers are published in the ACM Library.

SUBMISSION DEADLINES

  • Tutorials (for organizers): January 29th, 2010
  • Workshop proposals (for organizers, 4 pages): January 29th, 2010
  • Full papers (8 pages), short papers (4 pages): March 19, 2010Work-in-progress (to be submitted as 2 pages): May 7, 2010
  • Workshop submissions (for participants): May 7, 2010
  • Demonstrations (1 pages): May 14, 2010
  • Game design competition: May 21, 2010

NOTIFICATION OF ACCEPTANCE

  • Tutorials (for organizers): February 22nd, 2010
  • Workshop proposals (for organizers): February 22nd, 2010
  • Full papers (8 pages), short papers (4 pages): April 26, 2010
  • Work-in-progress (to be submitted as 2 pages): June 7, 2010
  • Workshop submissions (for participants): June 7, 2010
  • Demonstrations (1 pages): June 7, 2010
  • Game design competition (Nominees): June 7th, 2010 , winner of the Game Design Award will be announced at the conference

All papers should follow the ACM format. For more information on submissions, visit the website at
http://FNG2010.org/

HOSTS
Centre for User Experience Research, KULeuven e-Medialab, Groep T, Leuven Engineering School , Leuven, Belgium

ORGANIZING COMMITTEE

GENERAL CHAIRS & PROGRAMME CHAIRS:
Bieke Zaman
Vero Vanden Abeele
Marianna Obrist
Wijnand IJsselsteijn

WORK-IN-PROGRESS CHAIRS:
Suleman Shahid
Mathijs Verstraeten

WORKSHOPS AND TUTORIALS CHAIRS:
Karolien Poels
Jeroen Wauters

DEMONSTRATIONS CHAIRS:
Michael Lankes
Yorick Poels

DESIGN COMPETITION CHAIRS:
Bob De Schutter
Pieter Heytens

VENUE

The conference will be held at the campus of Social Sciences and the Campus of Groep T, in the heart of Leuven. Leuven nests the oldest Catholic university in the world, founded in 1425 and has been a university city ever since. Leuven owes much of its character to the numerous university college buildings dating from the 16th and 17th centuries. Other fine examples of this flamboyant gothic architecture are the main market square, the finely sculpted Town Hall and Saint Peter’s church with its magnificent interior and the Old Market. The Old Market is also known as the longest beer bar in the world, serving an abundant amount of fine Belgians beer. Indeed, Leuven is also the home of Inbev, the largest beer brewing company in the world. Today, the charming city streets are filled with young
faces, the city lives at a student’s rhythm. Shops, restaurants, cinemas, sports facilities and places of historical interest are all close together to mingle in a thriving atmosphere.

For further information about Leuven: http://www.leuven.be/en/tourism/index.jsp

TRAVEL

Leuven is the capital of the province of Flemish Brabant in the Flemish Region, Belgium. Leuven can easily reached by plane, train or car. It is located about 30 kilometers east of Brussels , and 20 kilometers from the national airport. The national airport has a direct train ride to Leuven, which takes less than 20 minutes.

PROGRAM COMMITTEE

  • Elise van Hoven
  • Paul Marshall
  • Hannu Korhonen
  • Franca Garzotto
  • Panos Markopoulos
  • Matt Horton
  • Floyd Mueller
  • Yvonne de Kort
  • Duncan Rowland
  • Suleman Shahid
  • Stephanie Deutch
  • Francoise De Cortis
  • Wolmet Barendregt
  • Eelke Folmer
  • Janienke Sturm
  • Licia Calvi
  • Marianna Obrist
  • Tilde Bekker
  • Jettie Hoonhout
  • Simon Egenfeld Nielsen
  • Wouter Sluis
  • Stef Desmet
  • Iris Soute
  • Mieke Haesen
  • Kris Luyten
  • Benedict Wijdogen
  • Pieter Heytens
  • Ann Dobbeni
  • Thomas Fannes
  • Luc Geurts
  • Katrien de Moor
  • Jeroen Bourgignon
  • Dimitri Schuurman
  • Winslow Burleson
  • Jeroen Jansz
  • Jan Van Looy
  • Takatalo Jari
  • Steven Malliet
  • Chris Raymakers
  • Adam sportka
  • Evelien DePauw
  • Philippe Palanque
  • Ben Schouten
  • Brian Gajadhar
  • Jan Tolleneer
  • An Jacobs
  • Wannes Ribbens
  • Xavier Marichal

CONTACT
Bieke Zaman, Centre for User Experience Research, KULeuven,
bieke.zaman@soc.kuleuven.be

Vero Vanden Abeele, e-Media Lab, Groep T Leuven
vero.vanden.abeele@groept.be

Website: http://FNG2010.org

CO-ORGANIZED WITH
Game Experience Lab, Technische Universiteit Eindhoven
ICT&S Center, University of Salzburg

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