Category: Calls


  • The First Workshop on Pervasive Urban Applications (PURBA 2011)

    PURBA 2011 – CALL FOR PAPERS The First Workshop on Pervasive Urban Applications (PURBA) In conjunction with Pervasive 2011 San Francisco | June 12-15, 2011 http://purba.mit.edu/ Submission Deadline: February 4, 2011 Selected extended papers will be considered for possible fast track publication in the PERVASIVE AND MOBILE COMPUTING (PMC) journal published by Elsevier. The IBM award is given to the best student paper presented at the PURBA 2011 workshop. Over the past decade, the development of digital networks and operations has produced an unprecedented wealth of information. Handheld electronics, location devices, telecommunications networks, and a wide assortment of tags and…

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  • Call: International Conference on the Social Aspects of Digital Gaming

    CALL FOR PAPERS The social side of gaming: International Conference on the Social Aspects of Digital Gaming Thursday 21 July to Saturday 23 July 2011 University Hohenheim, Stuttgart, Germany Topic In the past decade, digital games have become a widely accepted form of media entertainment, even outside the traditional ‘core gamer’ segment. In tandem with this shift into the mainstream media market, we have seen an increasing interest in ‘social’ multiplayer gaming activities, from both the audience and the gaming industry. The development of social games is of great academic interest. Wide-ranging studies have been initiated to investigate the sociality…

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  • Call: World Conference on Innovative Virtual Reality (WINVR2011)

    Call For Papers ASME 2011 World Conference on Innovative Virtual Reality (WINVR2011) http://www.asmeconferences.org/WINVR2011/CallForPapers.cfm WINVR (The World Conference on INnovative Virtual Reality) 2011 will bring together international leaders from academia and industry to discuss state of the art research and practice in the use of Virtual Reality to solve industrial problems. The conference builds on the previous success of WinVR09 and WinVR10. The WIN VR 2011 Scientific Programme Committee invite academics, researchers, engineers and students from around the world to submit Draft Papers for their consideration. Over 30 conference sessions, including Plenary and Keynote speaker sessions, will be organised into tracks,…

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  • Call: 10th International Conference on Interaction Design and Children (IDC 2011)

    CALL FOR SUBMISSIONS IDC 2011 – The 10th International Conference on Interaction Design and Children – In cooperation with ACM-SIGCHI University of Michigan Ann Arbor, Michigan, USA June 19-23, 2011 http://www.idc2011.net/ CONFERENCE OVERVIEW For young people today, technology is pervasive in many aspects of life as they learn and play using computers and other technological devices, build and maintain friendships, and engage in innovative learning experiences and other creative activity. IDC 2011 continues the IDC tradition of exploring and expanding the landscape of interaction design and children to understand children’s needs and how to design for them by gathering the…

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  • Call: Workshop on Embodied Interaction: Theory and Practice in HCI (at CHI 2011)

    CALL FOR PAPERS Workshop on Embodied Interaction: Theory and Practice in HCI in conjunction with CHI 2011, Vancouver, May 8th 2011 Submission deadline: January 23, 2011 (EXTENDED) TOPIC An embodied perspective on interaction seeks to describe and explain how the body plays a foundational role in how human beings experience, interact with and understand computation in the world we live in. This workshop seeks to bring together a community of researchers who are creating interactive technologies based on an embodied perspective on human-computer interaction (HCI). We begin with a presentation by the organizers who will revisit the last ten years…

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  • Call: 4th International Workshop on Semantic Ambient Media Experience (SAME 2011)

    Call for Workshop Position Papers SAME 2011 – 4th International Workshop on Semantic Ambient Media Experience (NAMU Series) 29th June-2nd July 2011 in conjunction with the 5th International Conference on Communities and Technologies Brisbane, Australia http://www.ambientmediaassociation.org/node/60 http://ct2011.urbaninformatics.net/ Creating the business value-creation, vision, media theories and technology for ambient media Call for Papers The medium is the message! And the message was transmitted via a single distinguishable media such as television, the Web, the radio, or books. In the age of ubiquitous and pervasive computation, where the information goes through a distributed interlinked network of devices, the question “what is content…

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  • Call: Interactive Digital Storytelling for special issue of Transactions on Edutainment

    Call for Papers: Transactions of Edutainment Special Issue –  “Interactive Digital Storytelling” Editors: Ido Iurgel, Wolfgang Mueller, Paolo Petta Interactive Digital Storytelling (IDS) has enjoyed much interest within both academic research and industry, especially in the gaming sector. IDS aims at an intensified experience and increased meaningfulness of story in simulated computer-generated story worlds and interactive applications, for example through dynamic adaptation of the story flow and of virtual actors’ behaviors to user inputs and the unfolding of the events. IDS draws on a number of fields, such as storytelling, theory of gaming and game technologies, virtual reality, mobile computing,…

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  • Call: Foundations of Digital Games 2011

    Foundations of Digital Games 2011 28th June – 1st July 2011 http://www.fdg2011.org/ Call for Paper available here: http://www.fdg2011.org/calls.html and in PDF version: http://www.fdg2011.org/cfp-fdg2011.pdf FDG 2011, the 6th International Conference on the Foundations of Digital Games (http://www.foundationsofdigitalgames.org/), is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play.

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  • Call: ISPR 2011 – International Society for Presence Research Annual Conference

    FIRST CALL FOR PAPERS – PLEASE DISTRIBUTE WIDELY International Society for Presence Research Annual Conference – ISPR 2011 Edinburgh, Scotland October 26 – 28, 2011 Academics and practitioners interested in presence (short for telepresence) are invited to participate in the Annual International Conference on Presence, to be held in Edinburgh on October 26-28, 2011. The presence community comprises researchers in communication, computer science, psychology, entertainment, philosophy, the arts, education and other fields. Presence exists in two overlapping flavours – social presence and spatial presence. Social presence is the sense, the feeling and the experience of being with other people mediated…

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  • Call: VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments”

    Call for Papers VRIC11 Workshop on “Haptics for Telepresence, Teleoperation and Collaborative Environments” IEEE Technical Committee on Haptics 13th Virtual Reality International Conference, April 6-8, 2011, Laval, France http://hapticsig.limsi.fr/content/workshop Background: While haptic sense provides the most natural way to interact and physically feel the environment, it also has an important role in communication and collaboration between users through co-located and remote configurations. This special function of haptics supports low level exchanges during closely coupled tasks and enables improved interpersonal awareness, social presence and affective communication through the last Information and Communication Technologies (ICT) and Computer Supported Cooperative Work systems (CSCW).…

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  • Call: Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive Computing

    Call for Papers Pervasive Intelligibility: Workshop on Intelligibility and Control in Pervasive Computing http://research.edm.uhasselt.be/pervasive-intelligibility/ San Francisco, CA, USA in conjunction with Pervasive 2011 Important Dates Submission Deadline: February 4, 2011 Notification to Authors: March 11, 2011 Camera-Ready Papers: March 21, 2011 Workshop: June 12, 2011 Workshop Theme Due to the proactive and complex dynamics of pervasive computing applications, it is important that systems are intelligible (also called scrutable) to allow end-users to understand “what the systems know, how they know it, and what they are doing”. Furthermore, these systems should put end-users at the center of control by empowering them…

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  • Call: 3rd Symposium on Artificial Intelligence and Games, at AISB 2011

    Call for Papers: 3rd Symposium on Artificial Intelligence and Games at the AISB 2011 Convention, University of York, UK, 4-7 April 2011 Digital games depend greatly on Artificial Intelligence, and in return they provide an excellent testing-ground for AI. In this 3rd symposium we take a broad interpretation of AI to include such topics as HCI (intelligent environments) and emotion. We seek papers of up to 8 pages in length, or short papers up to 4 pages, or posters (submissions up to 2 pages), presenting unpublished work on topics such as: Intelligent games and serious games AI and ML applications…

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