Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Big Issues in Immersive Virtual Worlds workshop
Published:
Read more: Call: Big Issues in Immersive Virtual Worlds workshopRegistration and abstract submission is now open for our third National Workshop on Immersive Worlds event hosted by the Learning Innovation Group at Coventry University. The Big Issues in Immersive Virtual Worlds workshop is being held on November 4 2010 at the Techno Centre, Coventry University Technology Park. Submission deadline: September 3rd The themes of the day are as follows: Research and issues with – Space Identity and embodiment Learning design(s) Evaluations Impact of innovation on student learning …
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Call: Crisis management training: Design and use of online worlds (NordiCHI2010 workshop)
Published:
Read more: Call: Crisis management training: Design and use of online worlds (NordiCHI2010 workshop)Invitation to a full day workshop at NordiCHI2010, Reykjavik, Iceland on Crisis management training: design and use of online worlds Jointly organised by IFIP 13.6 HWID and the FP7 CRISIS project. Contacts Rikke Orngreen (rior at dpu.dk) or Chris Rooney (c.rooney at mdx.ac.uk) Workshop theme and goals In this workshop, we will analyse and discuss empirical studies of interaction design methods for training crisis management in safety critical, emergency and disaster situations. The workshop theme is thus narrow in a contextual way (by dealing with unusual situations); but broad in the sense that we wish to discuss various experiences to…
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Call: 3D Quality of Experience: A Workshop on the Human Factors of Stereoscopic Displays
Published:
Read more: Call: 3D Quality of Experience: A Workshop on the Human Factors of Stereoscopic DisplaysDear colleagues, I’d like to invite you to submit your position paper (max 4 pages) to the workshop: 3D Quality of Experience: A Workshop on the Human Factors of Stereoscopic Displays This workshop will take place on the 24th of August 2010 as part of the ECCE 2010 conference in Delft, the Netherlands. See: http://mmi.tudelft.nl/ecce2010/ Workshop Goal At what appears to be a turning point in the public acceptance and commercial viability of stereoscopic 3D entertainment, the human factors community has to face a number of challenges with regard to the effects of stereoscopic displays, and methods of assessing such…
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Call: Mixed Reality and Performance special issue of International Journal of Performance Arts and Digital Media
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Read more: Call: Mixed Reality and Performance special issue of International Journal of Performance Arts and Digital MediaCall for Papers The International Journal of Performance Arts and Digital Media (IJPADM) is seeking contributions to a special issue specifically relating to Mixed Reality and Performance. Issue Editor: Alan Chamberlain (Mixed Reality Lab – University of Nottingham) You are invited to submit full journal papers to the International Journal of Performance Arts and Digital Media (IJPADM) for a special issue on Mixed Reality and Performance. Mixed Reality performances have highlighted our ability to: exist, understand and concurrently engage with both virtual and real worlds in a performative way. The development of the technologies under-pinning such Mixed Reality systems have…
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Call: Presence teaching materials
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Read more: Call: Presence teaching materialsCall: Presence teaching materials Have you taught others (students, clients, members of the public) about telepresence? The International Society for Presence Research (ISPR; https://ispr.info) is compiling materials related to teaching telepresence for possible inclusion on its web site as a service to the academic and professional presence community. Please consider sending to ispr@ispr.info the following:: Your name and affiliation When you began teaching about presence The format of the teaching (face-to-face course, online course, single lecture or seminar, business meetings, other) The audience (undergraduate students, graduate students, business clients, general public, other) Any syllabi, handouts, reading lists, powerpoint files, links…
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Call: Journal of Gaming and Virtual Worlds
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Read more: Call: Journal of Gaming and Virtual WorldsJournal of Gaming and Virtual Worlds (ISSN: 1757191X; print on demand and online) is seeking contributions to its 3(1) issue (spring 2011). Papers from all areas associated with video/computer games and virtual environments are welcome. Deadlines: 31 August 2010 for long articles; 15th September 2010 for short articles, conference/project reports, poster abstracts, interviews and (machinima/book/game…) reviews.…
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Call: Chapters for “Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds”
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Read more: Call: Chapters for “Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds”Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Provisionally to be published in 2011 in Springer’s Human-Computer Interaction Series Editors: Anna Peachey (Eygus Ltd / The Open University) and Mark Childs (Coventry University) Invitation to Submit: We invite abstracts of between 500 and 650 words describing the proposed chapter. Abstracts should be supported further by up to 500 words explaining the theoretical underpinning to the chapter, and a brief summary describing how this chapter will contribute to the book. …
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Call: Designing for Performative Interactions in Public Spaces (at UbiComp 2010)
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Read more: Call: Designing for Performative Interactions in Public Spaces (at UbiComp 2010)Call for Participation – Designing for Performative Interactions in Public Spaces UbiComp 2010 – Copenhagen, Denmark September 26, 2010 Workshop Aims This workshop seeks to explore performative aspects of ubiquitous and mobile technology when used in public settings. Based on the idea that interactions with technology conducted in public places may be understood in a ‘performative’ sense, this workshop seeks to examine the variety of technologies that support performative interactions; these can range from explicit performances by actors through to implicit ‘performances’ that are part of everyday actions. This broad topic includes such technologies as public or large displays, tangible…
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Call: IEEE Transactions on Haptics – Special Issue on Haptics in Medicine and Clinical Skill Acquisition
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Read more: Call: IEEE Transactions on Haptics – Special Issue on Haptics in Medicine and Clinical Skill AcquisitionIEEE Transactions on Haptics Call for Papers Special Issue on Haptics in Medicine and Clinical Skill Acquisition The clinical skills of medical professionals rely strongly on the sense of touch, combined with anatomical and diagnostic knowledge. Haptic exploratory procedures allow the expert to detect anomalies via gross and fine palpation, squeezing, and contour following. Haptic feedback is also key to medical interventions, for example when an anaesthetist inserts an epidural needle, a surgeon makes an incision, a dental surgeon drills into a carious lesion, or a veterinarian sutures a wound. Yet current trends in medical technology and training methods involve…
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Call: Research Project on Body Image in Real and Virtual Environments
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Read more: Call: Research Project on Body Image in Real and Virtual EnvironmentsCall for Participants Research Project on Body Image in Real and Virtual Environments Principal Researcher: Dr. Alexander Mussap Student Researcher: Mr Jon-Paul Cacioli More information and the survey: http://www.deakin.edu.au/psychology/research/virtualimage/ We have introduced an amazon gift voucher of $100 which will be randomly drawn from all participants who entered after data analysis is complete. If individuals have already entered prior to the prize they can email Jon-Paul at jcaci@deakin.edu.au and he will add them to the draw. This is a student research project which is a requirement of the Doctorate of Clinical Psychology at Deakin University. The results of the study will…
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Call: Special issue and workshop: “Serious Games Development and Applications”
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Read more: Call: Special issue and workshop: “Serious Games Development and Applications”Elsevier Journal Entertainment Computing Special Issue & Workshop on: “Serious Games Development and Applications” Call for Papers Aims and Scope The recent emergence of serious games as a branch of the video games has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include engineering, education, health care, military applications, city planning, production, crisis response, and training. Serious games have primarily been used as a tool that gives players a novel way to interact with games in order to promote physical activities, to learn skills and knowledge,…
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Call: IE2010: The 7th Australasian Conference on Interactive Entertainment
Published:
Read more: Call: IE2010: The 7th Australasian Conference on Interactive EntertainmentMassey University – College of Creative Arts warmly invites you to the Interactive Entertainment Conference 2010: IE2010: The 7th Australasian Conference on Interactive Entertainment 21-23 November 2010, Wellington, New Zealand http://ieconference.org/ie2010/ The Fish of the Day: In this current economic climate of uncertainty, we see a convergence of innovative minds, creative solutions and emerging technologies enabling change. IE2010 will cover how PLAY can contribute to both major and minor challenges we are facing in these roaring times. What can we learn from being inventive and playful? And how can interactive entertainment contribute towards facilitating these changes? What do we need as…
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