Category: Calls


  • Call: 21st International Conference on Artificial Reality and Telexistence (ICAT 2011)

    CALL FOR PAPERS The 21st International Conference on Artificial Reality and Telexistence (ICAT 2011) November 28-30, 2011 Osaka University, Osaka, Japan http://www.ic-at.org/2011/ Sponsored by Virtual Reality Society of Japan Important dates: Paper Submission Dead-line: August 10, 2011 Acceptance Notification: September 30, 2011 ICAT 2011 Conference: November 28-30, 2011 ICAT is the oldest international conference on Virtual Reality and Telexistence. The organizing committee cordially invites you to submit your technical work and experimental results in Virtual Reality science and technology to this conference. ICAT 2011 will not only look for innovations in the VR technology itself, but also exploring novel ways…

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  • Call: Haptics in Surgical Robotics workshop

    Haptics in Surgical Robotics Istanbul, June 21st, 2011 Abstract: Surgeons’ hands are their main tools. They intuitively process both visual and haptic senses to perform a surgery. Yet, in robotic surgery, the use of a teleoperated system removes the direct contact of hands with tissues and thus, diminishes the sense of touch. Although 3D stereoscopic vision and enhanced dexterity are fully exploited in this field, the tremendous potential of haptic feedback has been confined to research activities. Up to now, the essential role of haptic feedback has not been fully recognized by the medical community since its benefits have not…

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  • Call: “Virtual Realities and Gaming” track at MKWI 2012 (Multikonferenz Wirtschaftsinformatik)

    Track “Virtual Realities and Gaming” at MKWI 2012 (Multikonferenz Wirtschaftsinformatik [European Conference on Computer Science]) Braunschweig, Germany Deadline: 15th of September 2011 Background: In recent years virtual realities and computer games have attracted the attention of media and academics alike. The technological framework of virtual realities is constituted of 3D-based interaction, avatars and voice-over-IP, which surpass the richness and interactivity of existing web applications by far. The enhanced interactivity and social presence promote a sense of immersion, i.e. the feeling of “being there together”. The application of virtual realities has also found growing usage in the business context (f.i. within…

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  • Call: Ubi-MUI2011: International ACM Workshop on Ubiquitous Meta User Interfaces

    Call for Papers Ubi-MUI2011: International ACM Workshop on Ubiquitous Meta User Interfaces http://www.dai-labor.de/Ubi-MUI2011/ In conjunction with ACM Multimedia 2011, Scottsdale, Arizona, US, Nov 28 – Dec 1 http://www.acmmm11.org/ Intelligent Environments have the vision of enhancing our everyday environment and interaction with its objects by sensing, computing, and communication capabilities. Major characteristics of such environments are the increasing number of intelligent devices (ubiquity), their complexity, and their integration into the background (transparency). Devices will disappear or blend into the background and will be invisible to the user. However, because of this transparency, users fail to develop an adequate mental model for…

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  • Call: North American Simulation and Gaming Association (NASAGA) 2011 Conference

    North American Simulation and Gaming Association (NASAGA) 2011 Conference The Spirit of the Past, Present, and Future of Learning! October 5, 2011 Pre-Conference October 6-8, 2011 Conference Valley Forge Convention Center, Radisson Hotel Valley Forge, Pennsylvania From the GAMESNETWORK listserv: The North American Simulation and Gaming Association (NASAGA) has posted their call for proposals for their 2011 conference (early Oct. in Valley Forge, PA). This is a group of educators, corporate trainers, and other folks who use games and simulations to teach or train.  It is a conference focused more on the practical side and less on the research side of…

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  • Call: Computer Supported Cooperative Work (CSCW) 2012

    Call for Papers: CSCW 2012 The ACM Conference on Computer Supported Cooperative Work (http://cscw2012.org/) is a premier venue for presenting research in the design and use of technologies that affect groups, organizations, and communities. CSCW encompasses both the technical and social challenges encountered when supporting collaboration. The development and application of new technologies continues to enable new ways of working together and coordinating activities. Although work is an area of focus, CSCW embraces research and technologies supporting a wide range of recreational and social activities using a diverse range of devices. The conference brings together top researchers and practitioners from…

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  • Call: Tangible, Embedded and Embodied Interaction (TEI) 2012

    Call for Papers TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2012 February 19-22, 2012 at Queen’s Human Media Lab in Kingston, Ontario, Canada. http://tei-conf.org/12 IMPORTANT DATES 1st September 2011: Papers, Studio Proposals 1st November 2011: Graduate Consortium, Art Exhibits, Design Challenge (CFP to follow) 6th January 2011: Early registration deadline 9th-22nd February 2012: TEI Conference in Kingston, Ontario, Canada TEI 2012 is the sixth international conference dedicated to presenting cutting edge research in tangible, embedded, and embodied interaction. The work presented at TEI addresses design challenges, theories, experiences, systems, and new developments, with specific emphasis on all the physical aspects of…

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  • Call: Workshop: Personal Identities after the Information Revolution

    Workshop: Personal Identities after the Information Revolution University of Hertfordshire, UK, 17 June 2011 Part of the AHRC project The Construction of Personal Identities Online http://philosophyofinformation.net/pio.html Workshop Themes and Focus Information and communication technologies (ICTs) are building a new habitat (infosphere) in which we are spending an increasing amount of time. So, how individuals construct and maintain their personal identities online (PIOs) is a problem of growing and pressing importance. Today, PIOs can be created and developed, as an ongoing work-in-progress, to provide experiential enrichment, expand, improve or even help to repair relationships with others and with the world, or…

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  • Call: Advanced Interaction Technology session at Developments in eSystems Engineering (DeSE ‘2011)

    Advanced Interaction Technology Special Session of Fourth International Conference on Developments in eSystems Engineering (DeSE ‘2011) The British University in Dubai, UAE 6th-8th December 2011 http://www.dese.org.uk/ Over the last decade interaction has been moving away from the desktop to new ways of interacting. People expect to interact on the go, and in different locations, and preserve their user experience no matter what technology they are using. In this special session we call for papers that address new and emerging technologies for advanced interaction. Papers should be no more than 6 pages long and address current research in one or more…

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  • Reminder re: ISPR 2011 conference deadline (June 5)

    International Society for Presence Research Annual Conference – ISPR 2011 Edinburgh, Scotland October 26 – 28, 2011 A reminder that the submission deadline for ISPR 2011, the 13th International Workshop on Presence, is Sunday June 5, 2011. Any requests for short extensions must be made by the deadline to ispr@ispr.info and specify the author(s), title, submission format (short paper, long paper, etc.), and exact submission date. The organizers offer no guarantees but will make every effort to grant reasonable requests. For more information including the complete Call for Papers, please visit the conference web site:   https://ispr.info/presence-conferences/ispr2011/…

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  • Call: Chapter proposals for Virtual Worlds in Online and Distance Education

    Dear Colleagues, Chapter proposals are invited for an edited book on Virtual Worlds in Online and Distance Education, to be published by Athabasca University Press as part of Terry Anderson’s Issues in Distance Education series. The book’s scope will encompass the use of virtual worlds for fully online/distance and blended modes of education in post-secondary settings across the globe. There will be two types of chapters, namely chapters addressing specific themes and issues (5,000-8,000 words) and chapters reporting on case studies (2,000-4,000 words). The Call for Proposals is available online at the following web site: http://www.virtualclassrooms.info/vwwg/vwwgbook.html…

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  • Call: SMPTE International Conference on Stereoscopic 3D for Media & Entertainment

    The SMPTE Second Annual International Conference on Stereoscopic 3D for Media & Entertainment 21-22 June 2011 Co-located with DV Expo East, taking place on 22 June 2011 Millennium Broadway Hotel, New York City SMPTE (the Society of Motion Picture and Television Engineers) is pleased to invite you to the only scientific event focused solely on the critical technologies needed for widespread and sustained 3D adoption. Once again, we’ll feature the latest work of leading scientists, researchers, and engineers. Better still, we’ve co-located our event with DV Expo East, which takes place on 22 June 2011, and will feature technology exhibits,…

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