Call: Fun and Games 2012

Call for Papers: Fun and Games 2012- The 4th International Conference on Fun and Games

September, 4(Tue)-6(Thur), 2012
Toulouse, France


  • Tutorials (for organizers, 2 pages): February 20th, 2012 (5pm CET)
    • Workshop proposals (for organizers, 4 pages): February 20th, 2012 (5pm CET)
    • Fun and Food Concepts (for organizers): February 20th, 2012 (5pm CET)
    • Full papers (8 pages), short papers (4 pages): March 12th, 2012 (5pm CET)
    • Work-in-progress (2 pages): April 30th, 2012 (5pm CET)
    • Workshop submissions (for participants): (see individual workshops)
    • Demonstrations (1 pages): April 30th, 2012 (5pm CET)
  • Game design competition (5 pages): May 31st, 2012 (5pm CET)

All full and short paper submission will be peer-reviewed and accepted papers are published in the ACM Library.


Fun and Games 2012 is a single-track, 2-day conference where academics and practitioners can interact together in a playful event that marries the best of academic writing with the most innovative play experiences. The conference invites original contributions from designers, developers and researchers in computer games, play experience, game design and fun. Of particular interest are contributions that cross the traditional disciplines of human-computer interaction, games design, and game development. The conference provides a venue for presenting and discussing peer reviewed papers, posters and live demos. Furthermore, the conference encourages student game/play designers and developers to submit their works to the Fun and Games Design Competition. The nominees of this competition receive a free pass to the conference and winners will be awarded at the conference.


Papers are solicited from, but not limited to the following topics:

  • Game theories, constructs, concepts and frameworks
  • Game design methods, principles and processes
  • Evaluating games & measuring player experiences
  • Serious games such as: games for special target groups such as children, elderly, people with special needs, etc., social games, games for health
  • Persuasive aspects of games and play
  • Game interaction: Mobile games, pervasive games, tangible games, multimodal games, exertion games
  • Innovation & technology: robots, smart toys, frameworks & engines, sensors for games and play


Regina Bernhaupt, IRIT, Toulouse, France,
Florian ‘Floyd’ Mueller, Exertion Games Lab, RMIT University, Melbourne, Australia,


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