Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: AISB/IACAP World Congress 2012 in honour of Alan Turing
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Read more: Call: AISB/IACAP World Congress 2012 in honour of Alan TuringCALL for PROPOSALS for SYMPOSIA AISB/IACAP World Congress 2012 in honour of Alan Turing July 2nd to 6th, 2012 University of Birmingham http://events.cs.bham.ac.uk/turing12/ Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) [ http://www.aisb.org.uk/ ] and the International Association for Computing and Philosophy (IACAP) [ http://www.ia-cap.org/ ] AISB and IACAP are delighted to be joining forces to run the above Congress in 2012. The Congress serves both as the year’s AISB Convention and the year’s IACAP conference. The Congress has been inspired by a desire to honour Alan Turing and by the broad and deep significance of…
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Call: Theory and Practice of Embodied Interaction in HCI and Interaction Design (special issue of ACM TOCHI)
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Read more: Call: Theory and Practice of Embodied Interaction in HCI and Interaction Design (special issue of ACM TOCHI)THE THEORY AND PRACTICE OF EMBODIED INTERACTION IN HCI AND INTERACTION DESIGN A Special Issue of ACM Transactions on Computer-Human Interaction (ACM TOCHI) Special issue editors: Paul Marshall (University of Warwick), Alissa N. Antle (Simon Fraser University), Elise van den Hoven (Eindhoven University of Technology), Yvonne Rogers (The Open University) For questions, please contact embodiedinteraction@wmg.warwick.ac.uk. IMPORTANT DATES Deadline for Proposals: July 8, 2011 (submit via embodiedinteraction@wmg.warwick.ac.uk) Response to Authors: August 12, 2011 Papers Due: October 28, 2011 (submit via Manuscript Central) Reviews Due: December 9, 2011 Author Notification: December 30, 2011 Revised Papers Due: February 24, 2011 Special Issue Published:…
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Call: Being There, Doing It: The Challenge of Embodied Cognition for Design Workshop
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Read more: Call: Being There, Doing It: The Challenge of Embodied Cognition for Design WorkshopBeing There, Doing It: The Challenge of Embodied Cognition for Design Workshop to be held at Creativity and Cognition 2011 conference, Thursday, November 3rd 2011, in TSRB on Georgia Tech campus in Atlanta, USA. Jelle van Dijk & Joep Frens Web site: http://sites.google.com/site/cc11embodied/ This workshop offers designers/researchers a deeper understanding of the way human beings, designed artifacts and the surrounding environment figure in situated and embodied couplings – and invites discussion of the role of artifacts within those couplings. It investigates how to apply embodied principles to interaction design, a complex challenge we believe deserves to be discussed amongst designers…
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Call: Special Effects: Technology and the Interior Experience (special issue of Interiors: Design, Architecture, Culture)
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Read more: Call: Special Effects: Technology and the Interior Experience (special issue of Interiors: Design, Architecture, Culture)INTERIORS: DESIGN, ARCHITECTURE, CULTURE – Berg Publishers Call for Articles – Special Issue (Vol. 3 Issue 1 – 2012) SPECIAL EFFECTS: TECHNOLOGY AND THE INTERIOR EXPERIENCE The editors Anne Massey (Kingston University) and John Turpin (Washington State University) invite contributions to the journal’s 2012 special issue SPECIAL EFFECTS: Technology and the Interior Experience. This issue will examine the impact of technology on the development of the interior and the accompanying human experience. As the 21st century unfolds, technological additions, integrations and interventions have become more pervasive altering our interface with the built environment and greatly impacting our perception of the…
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Call: Cultures in virtual worlds – Special issue of New Review of Hypermedia and Multimedia
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Read more: Call: Cultures in virtual worlds – Special issue of New Review of Hypermedia and MultimediaCultures in virtual worlds A special issue of the New Review of Hypermedia and Multimedia Guest-edited by Jeremy Hunsinger and Adrienne Massanari Virtual worlds (VW) embody cultures, their artefacts, and their praxes; these new and old spaces of imagination and transformation allow humans to interact in spatial dimensions. Within these spaces, culture manifests with the creation, representation, and circulation of meaningful experiences. But virtual worlds are not novel in that regard, nor should we make the mistake to assume that they are novel in themselves. Virtual experiences have been around in some respect for hundreds of years, and virtual worlds…
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Call: Workshop on the Sensuous Object (Smell and Touch, Ambience, Aesthetic, Visual Thinking, Tacit Knowledge, Sound and Seduction)
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Read more: Call: Workshop on the Sensuous Object (Smell and Touch, Ambience, Aesthetic, Visual Thinking, Tacit Knowledge, Sound and Seduction)Call for Abstracts: Workshop on the Sensuous Object (Smell and Touch, Ambience, Aesthetic, Visual Thinking, Tacit Knowledge, Sound and Seduction) Medical Museion, University of Copenhagen, Denmark Our own Lucy Lyons and Anette Stenslund are organising a two-day workshop titled ‘The Sensuous Object’ here at Medical Museion, September 29-30. ‘The Sensuous Object’ is an interdisciplinary, participatory workshop concerned with ways we actually engage with objects and aimed at researchers in all disciplines interested in the materiality of actual artefacts and ways of understanding objects through the senses. How we experience and understand objects as sensuous objects that have been realized, produced,…
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Call: MMVR19 (Medicine Meets Virtual Reality) and NextMed conference
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Read more: Call: MMVR19 (Medicine Meets Virtual Reality) and NextMed conferenceMedicine Meets Virtual Reality MMVR19 NextMed February 9 – 11, 2012 Newport Beach Marriott Hotel & Spa Newport Beach, California Call for Presentations Now Open! Submission Deadline is July 15, 2011 http://www.nextmed.com/ After a very successful 2011 conference, we are pleased to announce the MMVR19 / NextMed Call for Presentations. The Organizing Committee invites submissions from researchers discovering new tools and methods at the juncture of informatics and medicine. MMVR welcomes a broad range of topics, including: Biomedical simulation, modeling, and rendering Data visualization and fusion Imaging devices and methods Robotics Haptics Sensors and sensor grids Human-computer interfaces Medical intelligence…
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Call: Interactive Technology and Smart Education (ITSE)
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Read more: Call: Interactive Technology and Smart Education (ITSE)Interactive Technology and Smart Education – Call for Papers Edited by: Dr Pedro Isaias Information Management & Information Systems, Universidade Aberta, Portugal Dr Maggie McPherson School of Education, University of Leeds, UK Interactive Technology and Smart Education (ITSE) is a multi-disciplinary journal examining educational technologies that have emerged from multimedia and social software. The journal promotes innovative technology in the context of pedagogical strategies and learners’ educational needs. By bringing together these specialist fields, the journal bridges an important gap in educational technology research. Contributions are solicited in any of the two main broad themes – interactive technology and SMART…
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Call: OZCHI 2011 (Australia Computer-Human Interaction conference)
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Read more: Call: OZCHI 2011 (Australia Computer-Human Interaction conference)CALL FOR PAPERS OZCHI 2011 Australian National University Canberra, Australia Monday 28 November to Friday 2 December, 2011 http://www.ozchi.org/ IMPORTANT DATES Friday 17th June 2011: Submission of Long Papers/Tutorial proposals/Workshop proposals Friday Sept 2, 2011: Submission of Short papers/Demos/Doctoral consortium applications OZCHI is Australia’s leading forum for work in all areas of Computer-Human Interaction. It attracts an international community of practitioners, researchers, academics and students from a wide range of disciplines including user experience designers, information architects, software engineers, human factors experts, information systems analysts, social scientists and managers. The conference also welcomes perspectives from design, architecture, engineering, planning, social…
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Call: American Telemedicine Association Fall Forum 2011
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Read more: Call: American Telemedicine Association Fall Forum 2011American Telemedicine Association ATA Fall Forum 2011 Call for Presentations Open through July 1 Click here for more information The ATA Fall Forum 2011 will be a different type of meeting, with short presentations focused on innovative ideas that are revolutionizing healthcare. We are looking for talks, demonstrations or other inventive presentation formats on a wide range of telemedicine subject areas. Topics might include: a unique approach to delivering telehealth services, a new and better device, a successful way of introducing telemedicine to providers or consumers, a novel way to organize and fund a program, a fresh look at overcoming…
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Call: CHArt 2011 – The Challenge of Ubiquity in Digital Culture
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Read more: Call: CHArt 2011 – The Challenge of Ubiquity in Digital CultureCall for Papers: The Challenge of Ubiquity in Digital Culture Computers and the History of Art (CHArt) 7th ANNUAL CONFERENCE Thursday 17th and Friday 18th November 2011 London, venue to be confirmed Submission deadline: July 1, 2011 Utopian hopes for the ubiquity of digital and networked technologies leading to a more transparent and democratic society are being met by expressions of concern about their implications for art. Nicholas Bourriaud has observed that such technologies can bring about a “collective desire to create new areas of conviviality and introduce new types of transaction with regard to the cultural object”. However, others…
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Call: AmGam ’11: First International Workshop on Ambient Gaming
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Read more: Call: AmGam ’11: First International Workshop on Ambient GamingCALL FOR PARTICIPATION (Submission deadline: July 25, 2011) AmGam’11: First International Workshop on Ambient Gaming November 16, 2011, Amsterdam, The Netherlands Hosted by the AmI-11 conference http://www.playfitproject.nl/ambientgamingworkshop Submission deadline: July 25, 2011 Description ‘Ambient games’ are innovative game designs incorporating ambient intelligence characteristics, such as context-awareness, personalization, adaptation and anticipation. They may lead to new player experiences, for instance by allowing players to (inter)act freely, without being allocated by a computer screen or device, by using information coming from sensors or actuators. Ambient games support casual play, allowing play and games to be seamlessly integrated with daily activities. Ambient gaming…
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