Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 10th International Conference on Disability, Virtual Reality and Associated Technologies
Read more: Call: 10th International Conference on Disability, Virtual Reality and Associated Technologies10th International Conference on Disability, Virtual Reality and Associated Technologies Gothenburg, Sweden September 2–4, 2014 Download: Call for Papers 2014 (PDF) DEADLINE FOR FULL PAPER: SUBMISSION will be 28 Feb, 2014 DEADLINE FOR SHORT PAPER SUBMISSION will be 31 May, 2014 The ICDVRAT conference Series provides a forum for international experts and researchers to present and review how advances in the general area of virtual reality can be used in the area of disabilities and rehabilitation. High quality papers are sought in which technical innovation is backed up by evidence of original and practical implementation, or which promise practical implementation…
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Call: EMSS 2014 – 26th European Modeling & Simulation Symposium (Simulation in Industry)
Read more: Call: EMSS 2014 – 26th European Modeling & Simulation Symposium (Simulation in Industry)EMSS 2014 – The 26th European Modeling & Simulation Symposium (Simulation in Industry) 22 – 24 September, 2014 Bordeaux, France http://www.msc-les.org/conf/emss2014/index.htm Conference Aims The European Modeling and Simulation Symposium is one of the most important Simulation Appointment in Europe. As tradition the conference focuses on Modeling & Simulation in Industry taking into consideration both applications and theoretical approaches. The conference proposes a multi-sides perspective to Modeling & Simulation environment. Tracks organization is intended to cover different research macro-areas dedicated to Industrial Engineering, Effective Design, Business, Economy and Finance, Medicine, Methodologies, Techniques and Applications. Such framework gives to scientists, technicians and…
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Call: 2nd International Workshop on Virtual and Augmented Assistive Technology (at IEEE Virtual Reality 2014)
Read more: Call: 2nd International Workshop on Virtual and Augmented Assistive Technology (at IEEE Virtual Reality 2014)2nd International Workshop on Virtual and Augmented Assistive Technology At IEEE Virtual Reality 2014, Minneapolis, MN, USA http://www.cs.utsa.edu/~jpq/vaat/ The IEEE VR 2014 Workshop on Virtual and Augmented Assistive Technology is intended to bring together technological and clinical research communities to advance the state-of-the-art in Virtual Reality (VR) and Augmented Reality (AR) assistive technology. Over the past several decades, there has been a host of research conducted to improve rehabilitation and enable assistive technology for persons with disabilities (e.g., cognitive, physical) through VR and AR. However, this area needs to take more advantage of state-of-the-art VR and AR technology. We believe…
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Call: First International Workshop on Multiagent Foundations of Social Computing (at AAMAS 2014)
Read more: Call: First International Workshop on Multiagent Foundations of Social Computing (at AAMAS 2014)First International Workshop on Multiagent Foundations of Social Computing http://www.lancaster.ac.uk/staff/chopraak/sc-aamas-2014/ Co-located with AAMAS 2014 (http://aamas2014.lip6.fr) May 5-9, 2014, Paris, France Social computing broadly refers to computing-supported approaches that facilitate interactions among people and organizations. Social computing has emerged as an exciting multidisciplinary area of research, driven by the wealth of easily available information and the success of online social networks and social media. Social computing applications are characterized by high interactivity among users, user-generated content, and in cases such as Wikipedia, more open governance structures. Much of the recent excitement in social computing is driven by data analytics and business…
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Call: CHI PLAY 2014
Read more: Call: CHI PLAY 2014CALL FOR PARTICIPATION: CHI PLAY 2014 Submission Deadlines: May 8, 2014 (full papers, demos, workshops, doctoral consortium) June 26, 2014 (student competition, work-in-progress) CHI PLAY 2014 The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play http://chiplay.org/ Twitter: #chiplay Toronto, Ontario, Canada October 5-8, 2014 CHI PLAY is a new international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the…
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Call: Education and Training for Globally Distributed Virtual Teams – Special issue of Connexions
Read more: Call: Education and Training for Globally Distributed Virtual Teams – Special issue of ConnexionsDear Colleagues- As you finish your semesters and move toward the holidays, I wanted to remind you that proposals for the special issue of Connexions entitled Education and Training for Globally Distributed Virtual Teams are due January 15. These proposals are short, and I have copied the text of the call (with the production schedule) below for your convenience. The issue will be published in Dec. 2014. Please consider submitting. Contact me or Kirk if you would like to discuss an idea. Best wishes, Pam Call for Proposals EDUCATION AND TRAINING FOR GLOBALLY DISTRIBUTED VIRTUAL TEAMS Preparing the workforce of…
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Call: AISB AI&Games 2014 symposium
Read more: Call: AISB AI&Games 2014 symposiumJoin us at the AISB AI&Games 2014 symposium. Deadline for long abstract submission 3rd of January 2014. see http://staffwww.dcs.shef.ac.uk/people/D.Romano/AISB14/ —— The AI & Games Symposium acts as a meeting and network point for researchers from academia, education and industry, in particular those involved with the design, development and evaluation of AI and games. Their expertise could be in a range of areas including: AI, machine learning, planning, narrative, education and training, multimedia, game design and development, game interaction design, characters design, interaction design and evaluation for children, adults and any other relevant area.
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Call: Meaningful Play 2014
Read more: Call: Meaningful Play 2014Meaningful Play 2014 October 16 – 18, 2014 East Lansing, MI, USA http://meaningfulplay.msu.edu Call for Submissions (Deadline July 1, 2014) Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Central to all of these goals is the idea of Meaningful Play: a player’s sense that actions matter and the context of play matters. Meaningful Play 2014 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and…
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Call: Designing Speech and Language Interactions (CHI 2014 Workshop)
Read more: Call: Designing Speech and Language Interactions (CHI 2014 Workshop)Call for Papers CHI 2014 Workshop on Designing Speech and Language Interactions Toronto, Canada http://www.cs.toronto.edu/dsli2014 Submission of position papers: 17 January 2014 Notification of acceptance: 10 February 2014 Workshop: 26 April 2014 Speech and natural language remain our most natural forms of interaction; yet the HCI community have been very timid about focusing their attention on designing and developing spoken language interaction techniques. While significant efforts are spent and progress made in speech recognition, synthesis, and natural language processing, there is now sufficient evidence that many real-life applications using speech technologies do not require 100% accuracy to be useful. This…
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Call: 28th British HCI Conference – HCI2014
Read more: Call: 28th British HCI Conference – HCI2014Call for Participation: 28th British HCI Conference – HCI2014 9th – 12th September 2014 The 28th British HCI Conference will be held in the Victorian Seaside town of Southport, in the North West of the UK less than an hour away from the International Airports of Manchester and Liverpool. The theme of this year’s conference is ‘Sand, Sea and Sky – Holiday HCI’ and the aim is to provide a venue for both regular and diverse HCI as well as to promote work that highlights HCI for the family, for recreation and for relaxation. The conference will combine regular paper…
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Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMS
Read more: Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMSInternational Journal of Gaming and Computer Mediated Simulations (IJGCMS) SPECIAL ISSUE ON: Assessing Human Capabilities in Video Games and Simulations SUBMISSION DUE DATE: June 2nd, 2014 Guest Editor: Richard N. Landers INTRODUCTION: In video games and computer mediated simulations (GCMS), instructional designers and human resources professionals can develop virtual situations and environments that enable people to exhibit a wide range of knowledge, skills, abilities, and other characteristics (KSAOs; “O” includes a diverse set of constructs such as personality, preferences, interests). Often, direct measurement of these KSAOs outside of a computer-mediated environment is difficult, confounded, or costly. For example, in the…
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Call: “Architectural Space and Interaction” – Workshop on space in interaction at CHI 2014
Read more: Call: “Architectural Space and Interaction” – Workshop on space in interaction at CHI 2014CALL FOR PARTICIPATION “Architectural Space and Interaction” – Workshop on space in interaction Two-day workshop at CHI 2014, April 26th or 27th in Toronto, Canada SUBMISSION DEADLINE: January 10th 2014, via E-Mail to [email protected] SUBMISSION FORMAT: 2-4 page position papers, formatted according to ACM SIGCHI Publications Format (not anonymised) NOTIFICATION: February 1st, 2014 INFORMATION & NEWS: http://interactioninspaceworkshop.blogspot.com From the earliest two-dimensional graphic user interface, through to games & virtual reality, and now emerging into mobile computing, urban computing, ambient computing, tangible computing and ubiquitous computing, our awareness of space and its role in the interaction process is becoming more distinct.…
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