Category: Calls


  • Call: IDC 2016 – Interactive Design & Children

    Call for Participation IDC 2016 – Interactive Design & Children 21st 24th June Media City Manchester UK http://www.idc2016.org/ Digital technologies have brought a whole range of opportunities and experiences to children. Information is available within seconds, digital games can be played anywhere, social activity can be organised with two or three text messages or social media posts; yet, more than half of the world’s children cannot participate. Exclusion from a digital childhood comes in many guises. Children may have cognitive, physical or sensory difficulties that prevent access to otherwise commonly available experiences, children may live in environments where financial and…

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  • Call: CHI UX Indonesia Conference 2016 (CHIuXiD 2016)

    Call for Participation in CHI UX Indonesia Conference 2016 (CHIuXiD 2016) “Bridging the Gaps in the HCI and UX World” Jakarta, 13-15 April 2016 W. chiuxid.org | F. chiuxid | T. @chiuxid | I. #chiuxid CHIuXiD 2016 is the 2nd International Human-Computer Interaction (HCI) and User Experience (UX) Conference to be held in Indonesia that has achieved the in-cooperation status with the Association for Computer Machinery (ACM) for the second year in a row. This is the probably the biggest ACM SIGCHI event in Southeast Asia. Continuing the success of the first conference, CHIuXiD 2016 aims to bridge the gaps…

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  • Call: User Interface Design in the 21st Century – Special issue of Computer

    Call for Papers Special issue of Computer on User Interface Design in the 21st Century http://www.computer.org/web/computingnow/cocfp7 Full paper submission deadline: 1 January 2016 Publication date: July 2016 Computer plans a July 2016 issue on user-interface (UI) design. UI design poses a significant challenge in many emerging technology areas, including wearable computers, machine intelligence, big data, and the Internet of Things (IoT). Contemporary UI design techniques and methods were developed primarily in the era of the PC, the Web, and the mobile device. Now, though, UIs are designed for use in increasingly challenging contexts such as embedded computers and social media.…

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  • Call: Autonomous Agents and Multiagent Systems (AAMAS) 2016 Conference

    15th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2016) Grand Copthorne Waterfront Hotel Singapore 9-13th of May, 2016 IMPORTANT DATES Abstract Submission: 13th of November, 2015 (23:59 UTC-12) Full Paper Submission: 17th of November, 2015 (23:59 UTC-12) Rebuttal Phase: 11-12th of January, 2016 (23:59 UTC-12) Author Notification: 26th of January, 2016 ABOUT AAMAS AAMAS is the leading scientific conference for research in autonomous agents and multiagent systems. The AAMAS conference series was initiated in 2002 by merging three highly respected meetings: the International Conference on Multi-Agent Systems (ICMAS); the International Workshop on Agent Theories, Architectures, and Languages (ATAL);…

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  • Call: The Fantastic Now: Research in the Fantastic in the 21st Century Conference

    THE FANTASTIC NOW: RESEARCH IN THE FANTASTIC IN THE 21st CENTURY Seventh annual conference of the Association for Research in the Fantastic University of Münster September 22-24, 2016 There is hardly any subject in contemporary literary, cultural, and media studies that is discussed and researched with as much controversy as “the fantastic”. Since theoretical debate on the subject was initiated in the second half of the 20th century, largely by Tzvetan Todorov and Roger Callois, research on the fantastic has become a globally relevant, interdisciplinary, and rapidly developing field of scholarship. The field’s significance is reflected in numerous scholarly journals,…

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  • Call: Chapter on “Digital Technologies and the Architecture of the 21st Century”

    Call for Chapters: Visioning Technologies – The Architecture of Sight “Digital Technologies and the Architecture of the 21st Century” ISBN: 978-1-4724-5496-6 An opportunity has arisen to include one extra chapter in this book. The section of the book for this chapter is “Digital Technologies and the Architecture of the 21st Century” Below are the book details and contact information. Publisher: Ashgate publishing, UK Editor: Dr. Graham Cairns Copy: hardback followed by paperback and online. Chapter Word limit (including footnotes): 5-7000 words Those interest contact: Dr. Graham Cairns: gc@architecturemps.com Book theme: Visioning Technologies – The Architectures of Sight is a collection…

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  • Call: Playing with Worlds – Worlds of Play Workshop at University of Cologne

    Call for Papers: Playing with Worlds | Worlds of Play Workshop March 11-12, 2016 a.r.t.e.s. Graduate School for the Humanities, University of Cologne Abstracts due 15th November 2015 The conceptual understanding of worlds has become a very fruitful theoretical category for many disciplines. This concept, which could be traced back to the classic philosophical study of Nelson Goodman, Ways of Worldmaking, was a fundamental starting point for further phenomenological, constructivist and cognitivist inquiries, and has continued to inspire humanities and social sciences alike. World concepts provide a lens through which we are able to examine representations and relations of time…

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  • Call: 12th International Conference on Intelligent Environments – IE’16

    The 12th International Conference on Intelligent Environments – IE’16 Workshops 12-12 September Conference 14-16 London, UK http://www.intenv.org/ The concept of Intelligent Environment (IE) has matured into a vision of a technological ecosystem adaptive to human needs and active along human intentions. Every year research endeavor advances towards this vision. The IE’16 provides an open platform for interactive discussion, sharing expertise and scientific socialization. Keynote speakers To be announced. Publication All the papers accepted in the main conference will be electronically available through IEEE Xplore. The Intelligent Environments conference is currently indexed by both EI Compendex and Thomson’s Web of Science…

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  • ISPR News: ISPR 2016 Conference Event: ICA Preconference in Kyoto, Japan

    [Lots of people are working hard to create a rich and rewarding conference experience for us in Kyoto, Japan next June! Please join us! More details coming here soon. Note the Kyoto Travel Guide tag line: “The Experience Here Will Change You”!  -Matthew] ISPR is very pleased to announce… The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century An ICA preconference co-sponsored by the International Society for Presence Research (ISPR) June 8, 2016 (with demonstrations and guided sightseeing events June 7) Join us in Kyoto, Japan for an ISPR conference…

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  • Call: Chapters for Game Design Research collected edition

    Call for chapters: Game design research collected edition Edited by Petri Lankoski and Jussi Holopainen The aim of this collection is to provide an introductory book to all who wants to study game design—with the focus on games, components, systems, game development, etc.—as part of research or development. Design has been a study topic in various fields where design methods has been in focus of enquiry (e.g., Jones, 1970). In game design, an early look at the design if Crawford’s (1984) book The art of game design. The three more specific aims are to 1) situate the game design research…

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  • Call: “Envisioning the dialogic museum through digital interventions” at Association of Critical Heritage Studies conference

    Call for papers for a session at: Association of Critical Heritage Studies Third Biennial Conference Montreal, Canada, 6-10th June 2016 Title: Envisioning the dialogic museum through digital interventions (http://achs2016.uqam.ca/en/submissions/open-sessions.html#os065-envisioning-the-dialogic-museum-through-digital-interventions) Organisers: Dr Areti Galani and Dr Rhiannon Mason (Media, Culture, Heritage, Newcastle University, UK) Submission deadline: 1st November, 2015 Session abstract: Digital installations and interventions have been seen as a promising ways to support and foster dialogue in museum exhibitions. How does this potential translate into practice and does it enable reflexive and critical approaches towards heritage-making? This session aims to explore how digital installations and interventions in the context of…

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  • Call: IEEE 11th Symposium on 3D User Interfaces (3DUI) 2016

    3DUI 2016 IEEE 11th Symposium on 3D User Interfaces March 19th & 20th, Greenville, South Carolina, USA http://3dui.org/ Abstract submissions due: November 24, 2015 Call for Papers and Technotes The IEEE 3DUI 2016 Symposium solicits high quality Papers and Technotes within the scope of 3D UIs. Papers (up to 8 pages) should describe original and mature research results and will typically include some evidence of the value of the research, such as a user evaluation, formal proof, or well-substantiated argument. Technotes (up to 4 pages) should contain unpublished preliminary results of research, application, design or system work. Technotes do not…

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