Category: Calls


  • Call: 6th Experimental AI in Games Workshop (EXAG 2019) at AIIDE 2019

    Call for Participation The 6th Experimental AI in Games Workshop In conjunction with Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2019 October 8-9, 2019 Atlanta, Georgia http://www.exag.org Submission deadline: July 19, 2019 Interested in games and AI? The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session. The sixth workshop on Experimental AI in Games is being held…

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  • Call: 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games

    Call for papers The 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games St Petersburg, Russia October 21-24, 2019 http://gameconference.mediaphilosophy.ru/pcg2019.html and gamephilosophy.org Conference Committee: Program Chair: Feng Zhu (King’s College London) – feng.zhu@kcl.ac.uk Conference Chairs: Alina Latypova (St Petersburg State University) – latypova.al@gmail.com Konstantin Ocheretyany (St Petersburg State University) – kocheretyany@gmail.com Submission deadline: 11th August, 2019 We invite submissions to the 13th International Conference on the Philosophy of Computer Games, organised by the Game Philosophy Network, together with the Centre for Media Philosophy and Laboratory for Computer Games Research, in St Petersburg, Russia, on October…

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  • Call: Sixth International Conference on Animal-Computer Interaction

    Call for Papers Sixth International Conference on Animal-Computer Interaction 12-14 November 2019 Haifa, Israel http://www.aciconf.org/aci2019 Submission deadline (extended): 19 July 2019 For ACI2019 we invite a wide range of contributions that have the potential to promote a constructive dialogue around animal-centered research and design of interactive technology, and to foster the development of ACI as discipline. CONFERENCE THEME This year’s conference theme is Common Denominator, which implicitly refers to multidisciplinary or interdisciplinary methods, theories, designs, ethics or practices that could translate between or transfer across species to aid multispecies or interspecies communication, participation, interaction and cooperation with or through computing…

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  • Call: “Living with AI: An Analysis of Moral and Philosophical Implications in our Everyday Life” issue of Humana.Mente

    CALL FOR PAPERS HUMANA.MENTE Journal of Philosophical Studies http://www.humanamente.eu Vol 12, issue 36 Living with Artificial Intelligence. An Analysis of Moral and Philosophical Implications in our Everyday Life Edited by Maurizio Balistreri (University of Turin) Nicola Liberati (University of Twente) Deadline for Submissions: December 31, 2019 This issue aims to focus the attention on two different main elements: the moral questions emerging through the introduction of artificial intelligence (AI) in our everyday world, and the way AI can redefine what it means to be a human being by reshaping the way we look and understand ourselves. Especially, this issue will…

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  • Call: Personal and Ubiquitous Computing issue on Virtual and Mixed Reality in Culture and Heritage

    CALL FOR PAPERS Personal and Ubiquitous Computing (Springer Science, SCI-indexed, IF: 1.924) Special Issue on Virtual and Mixed Reality in Culture and Heritage https://www.syros.aegean.gr/users/dgavalas/SI_PUC_VR_MR.pdf Submission deadline: July 31, 2019 The rapid advances in Information and Communication Technologies (ICT) has profoundly impacted the cultural industry, among others. Cultural institutions are commonly on the forefront of technological innovations, persistently exploring compelling ways to address new audiences and introduce novel means of interaction with cultural assets, thus transforming, enriching and enhancing the perceived cultural experience. The potentials of the new tools trigger new transdisciplinary perspectives for presentation, representation, management, interpretation, personalization and effective…

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  • Call: Future and Reality of Gaming (FROG) 2019 – Mixed Reality

    Call for Papers: FROG – Future and Reality of Gaming 2019 13th Vienna Games Conference Theme: Mixed Reality October 18th -20th 2019 Vienna City Hall, Vienna, Austria http://www.frogvienna.at/ Submission deadline: September 6, 2019 Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. They provide spaces to socialise with other players and enable us to actively engage in creative processes of co-creation. It is this characteristic that makes games equally enthralling and critically compelling. The future of games aspires to be an oscillation of virtual and concrete. Recent trends showcase that this process also works…

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  • Call: Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination

    Call for Posters Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination October 25-26, 2019 Bilkent University, Ankara, Turkey http://www.phil.bilkent.edu.tr/index.php/2019/05/06/call-for-poster-proposals-exploring-the-minds-eye-conference/ Submission deadline: July 12, 2019 We are pleased to invite submissions to Exploring the Mind’s Eye: An Interdisciplinary Conference on Imagination for poster presentations. The conference will be held at Bilkent University, Ankara on October 25-26, 2019 and it is organized by the Departments of Philosophy, Psychology, and Neuroscience. The deadline for poster submissions is Friday, July 12, 2019 (midnight, GMT). Poster proposals should be between 500-1000 words and they should be submitted as a PDF file at https://easychair.org/conferences/?conf=img2019 Travel…

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  • Call: iLRN’s State of XR and Immersive Learning Expert Panel

    Call for Nominations/Self-nominations iLRN’s State of XR and Immersive Learning Expert Panel https://immersivelrn.org/ilrns-state-of-xr-and-immersive-learning-expert-panel-call-for-nominations-self-nominations/ Deadline for expressions of interest: July 1, 2019 iLRN’s State of XR and Immersive Learning project (see https://immersivelrn.org/about-us/state-of-xr-and-immersive-learning/) combines a systematic review and synthesis of the scholarly evidence and knowledge base on extended reality (XR) and immersive learning with a Delphi-inspired environmental scanning and forecasting exercise in the vein of the well-known NMC (now EDUCAUSE) Horizon Report. Planned for release in early 2020, the inaugural State of XR and Immersive Learning Report is being produced by iLRN in collaboration with the IEEE ICICLE XR for Learning and…

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  • Call: Personal and Ubiquitous Computing issue on Everyday Automation Experiences

    Call for Papers PERSONAL AND UBIQUITOUS COMPUTING Theme issue on Everyday Automation Experiences https://www.facebook.com/notes/personal-and-ubiquitous-computing/theme-issue-on-everyday-automation-experiences-cfp/10156023570570458/ Submission deadline: 31 October 2019 AIM AND SCOPE Automation is now part of our lives. Homeowners orchestrate their appliances in their smart homes, drivers negotiate control with their cars, public transport passengers use autonomous buses, shoppers use self-checkout, and factory workers see themselves in the role of monitoring rather than controlling. The emergent role of automation has an impact on the way how people can be supported in perceiving, monitoring and configuring technologies in a variety of situations. The design, creation, and evaluation of (semi-)automated everyday…

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  • Call: Futures Thinking Inaugural Conference

    Call for Papers: Futures Thinking Inaugural Conference 1-3 October 2019 University of Oxford, Wolfson College Abstract deadline (extended): 1 July 2019 Ubiquitous technologies have resulted in unprecedented access to media for many but have also altered the way humans engage with and consume content, specifically the way in which we read. For example, recommender systems automatically filter content, based on an intelligent machines’ expectations about our preferences; and digital platforms allow us to share, alter, manipulate, and understand content in myriad ways that were not possible with traditional forms of media. Although humans may now read more than ever before,…

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  • Call: Tangible, Embedded, and Embodied Interaction (TEI) 2020

    Call for Papers Fourteenth International ACM Conference on Tangible, Embedded, and Embodied Interaction February 9-12, 2020 Sydney, OZ https://tei.acm.org/ IMPORTANT DATES August 3, 2019, 17pm AEST Papers submission deadline October 19, 2019 Notification of acceptance February 9-12, 2020 TEI conference in Sydney, OZ RELATED DATES May 1, 2019 SIGCHI Student Travel Award December 15, 2019 ACM-W Scholarships for Attendance at Research Conferences GENERAL INFO TEI2020 is the 14th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. The ACM-TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners,…

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  • Call: II. Zip-Scene Conference on Analogue and Digital Immersive Spaces

    Call for Papers II. Zip-Scene Conference on Analogue and Digital Immersive Spaces Topic: Interactive Narratives – the Future of Storytelling and Immersion in mixed reality mediums and performing arts 10-12 November, 2019 Moholy-Nagy University of Art and Design, Budapest, Hungary http://zip-scene.mome.hu/ #kaleidoscopicview Abstract and bio deadline (extended): July 1, 2019 New digital tools provide novel opportunities for interactive digital narratives (IDN) in mixed reality environments, performance art and analogue immersive spaces. But does this mean that we can tell existing stories in a better way in these environments? Or should we change our way of thinking about how we perceive…

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