Category: Calls


  • Call: Co-Designing Personas for User Experience and Engagement in Automation – NordiCHI 2020 workshop

    CALL FOR PAPERS AND PARTICIPATION NordiCHI 2020 Workshop – Co-Designing Personas for User Experience and Engagement in Automation Workshop date: October 26, 2020 Location: Talinn, Estonia (or possibly virtual) https://iti.larsys.pt/co-designing_personas_for_user_experience_and_engagement_in_automation/ Deadline for submissions: September 1, 2020 NOTE: In the context of COVID-19, we can say the workshop WILL happen in whichever format is possible at the time of the conference. See the Workshop website and NordiCHI 2020 website for updates. Grounded on principles of co-designing and user experience engagement in design, this one-day workshop will offer an interdisciplinary forum for researchers and practitioners aiming to actively engage in co-design of…

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  • Call: HUMAN’20 – 3rd Workshop on Human Factors in Hypertext

    CALL FOR PAPERS HUMAN’20 – 3rd Workshop on Human Factors in Hypertext Official workshop of the ACM Hypertext Conference ’20 Sponsored by ACM SIGWEB December 4, 2020 Online Workshop website: https://human.iisys.de/human20 HUMAN on Twitter: @HUMAN_HT Twitter hashtag:  #HUMAN20 Submission deadline:  September 27, 2020 NOTE: Due to the COVID-19 pandemic and the fact that HT’20 is held virtually, the HUMAN’20 workshop will take place online later in 2020. This will make it easier for participants to follow both events HT’20 and HUMAN’20. As a service to the research community, we make the participation in the HUMAN’20 workshop free to anyone. For…

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  • Call: “Ludonarratives: Narrative complexity in video games” for journal L’Atalante

    CALL FOR PAPERS: Ludonarratives: Narrative complexity in video games L’ATALANTE 31 (issue to be published January 2021) http://revistaatalante.com/index.php?journal=atalante&page=announcement&op=view&%20path%5B0%5D=68 Acceptance of proposals for the Notebook section: from July 1st 2020 to September 1st 2020 In recent years, narratives in video games have grown increasingly complex, evolving from serving merely as a context designed to present the rules and mechanics of the game towards the development of much deeper and more complicated structures, plots and characters, and the exploration of new thematic perspectives. Narrative complexity is already a central part of the gaming experience in games like Telling Lies (Sam Barlow, 2019),…

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  • Call: “After Covid-19: Crises, Ethics, and Socio-Technical Change” special issue

    Call for Papers Special Issue of IEEE Transactions on Technology and Society: After Covid-19: Crises, Ethics, and Socio-Technical Change Confirmed Guest Editors: Rafael A. Calvo, Dyson School of Design Engineering, Imperial College London Sebastian Deterding, Digital Creativity Labs, University of York Catherine Flick, Centre for Computing and Social Responsibility, De Montfort University Christoph Luetge, Institute for Ethics in AI, Technical University of Munich (TUM) Alison Powell, Department of Media and Communications, London School of Economics and Political Science Jack Stilgoe, Department of Science and Technology Studies, University College London Karina Vold, Institute for the History and Philosophy of Science and…

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  • Call: “Digital romance and dating, including COVID-19 pandemic-related impacts” Cyberpsychology special issue

    CALL FOR PAPERS Cyberpsychology, Behavior, and Social Networking Special Issue on Digital Romance and Dating, Including COVID-19 Pandemic-Related Impacts https://home.liebertpub.com/cfp/special-issue-on-digital-romance-and-dating-including-covid-/276/ Guest Editors: Jayson L. Dibble, PhD, Hope College, Holland, MI Brandon T. McDaniel, PhD, Parkview Mirro Center for Research and Innovation, Fort Wayne, IN Manuscript submission deadline: September 1, 2020 Cyberpsychology, Behavior, and Social Networking is developing a special issue dedicated to current digital dating, romance/sex, and dating apps. This also includes, but is not limited to, pandemic-related impacts (e.g., social distancing due to COVID-19, quarantining) on dating, sex, and romance. Special consideration is given to articles that go beyond…

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  • Call: Champions in Higher Education of XR (CHEX) Consortium

    Call for Participation Champions in Higher Education of XR (CHEX) Consortium Immersive Learning Research Network (iLRN) Calling all leaders and champions of VR/AR/MR (XR) initiatives at universities and colleges Champions in Higher Education of XR (CHEX) is a new consortium formed under the umbrella of the Immersive Learning Research Network (iLRN at http://immersivelrn.org/) that brings together both administrators as well as faculty/staff grassroots leaders who are championing the adoption and use of XR and immersive technologies at colleges, universities, and college/university systems around the world. Many of these champions have oversight of XR initiatives at a campus, institution, or system-wide…

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  • Call: Respecting Human Autonomy through Human-Centered AI – NordiCHI 2020 workshop

    Call for Participation Respecting Human Autonomy through Human-Centered AI A multidisciplinary workshop at NordiCHI 2020 October 25th or 26th (will be confirmed in August) Location: Talinn, Estonia (or possibly virtual) Workshop website: https://sway.office.com/b7kcCzg0kRJkGGPm?ref=Link Deadline for submissions: 28th August, 2020 NOTE: Owing to the current circumstances related to Covid -19, the conference organizers will make a decision about having a physical conference or a virtual conference. This workshop will follow the guidelines mentioned here- https://nordichi2020.org/#/ . We will update the information as soon as it is made available to us. AI is becoming more pervasive in our everyday lives and people…

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  • Call: Human-Systems Interaction session at 2021 IEEE Aerospace Conference

    CALL FOR PAPERS HUMAN-SYSTEMS INTERACTION Session 2021 IEEE Aerospace Conference Yellowstone Conference Center Big Sky, Montana, March 6-13, 2021 http://aeroconf.org/ Abstracts are currently being accepted, due July 1, 2020 Dear all, We are now calling for abstracts for paper, for the session Human-Systems Interaction at the IEEE Aerospace Conference in Big Sky, Montana. This session consistently draws a fascinating group of innovators in our field for stimulating discussions in a fantastic setting. [TOPICS] Humans are the most critical element in system safety, reliability and performance. Their creativity, adaptability and problem-solving capabilities are key to resilient operations across the different aerospace…

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  • Call: OzCHI 2020 – 32nd Australian Conference on Human-Computer-Interaction

    Call for Papers and Late-Breaking Work OzCHI 2020 – 32nd Australian Conference on Human-Computer Interaction Virtual Conference 2-4 December 2020 http://www.ozchi.org/2020/ Abstract submission deadline: 7 August 2020 Papers and Late-Breaking Work deadline: 14 August 2020 OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) and Australia’s leading forum for the latest in HCI research and practice. OzCHI attracts a broad international community of researchers, industry practitioners, academics and students. Participants come from a range of backgrounds and include interaction designers, user experience (UX) practitioners, information architects, software engineers, human factors experts, information systems analysts and…

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  • Call: Edited volume on Live Streaming Culture

    Call for Abstracts Edited volume: Live Streaming Culture Editors: Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher Persaud https://docs.google.com/document/d/1J8W7er3wrnNNxS98EoyJwCBZ60sCtnqbAZ1ikqYBkL8 Abstract Deadline: July 17, 2020 Live streaming is a rapidly growing phenomenon that is having profound effects on the contemporary landscape of digital media, entertainment, and online culture. Across the internet, live streaming takes an array of forms: from gaming-focused sites like Twitch and Mixer, where millions of viewers watch live video gameplay, to social media sites like Facebook and YouTube, where streamers translate their day-to-day lives into broadcasts. As with all technological platforms, live streaming is deeply shaped…

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  • Call: Online Education: Teaching in a Time of Change – 2021 virtual conference

    Call for Abstracts Online Education: Teaching in a Time of Change A virtual conference coordinated by Routledge, AMPS and PARADE April 21-23, 2021 https://architecturemps.com/online-ed-conference/ Abstracts due June 30, 2020 (Early Review) Abstract Submission Form (.docx) CONTEXT: Recent events across the world of academia have brought into full light the various agendas around online education and research. As universities, schools and colleges closed across the world in 2020, researchers, teachers and students scrambled to adapt to a whole host of new pedagogical tools, communicative techniques, learning methods and teaching styles almost overnight. Some survived, others thrived, while some struggled and ultimately…

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  • Call: Sound, Image and Interaction Design Symposium (SIIDS) 2020

    Call for Papers and Art Sound, Image and Interaction Design Symposium (SIIDS) 2020 Online [see note below] https://siids.arditi.pt/ Deadline for submissions: 26 June 2020 Submissions now open: siids.arditi.pt/submissions NOTE: SIIDS 2020 will take place 4/September/2020 as an online conference. Optionally, and if COVID-19 restrictions allow, there will also be co-located presentations at Madeira Tecnopolo (Funchal, Portugal). There has been a growing interest in the study of sound and music computing from a Human-Computer Interaction (HCI) perspective. This coincides with the shift to a third wave of HCI towards applications in broader cultural contexts. In the last few years, researchers have…

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