Author: Gabriella Gungon Lopez
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Call: “Language Games: Conversations Between Human and Machine Languages” issue of Leonardo Electronic Almanac
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Read more: Call: “Language Games: Conversations Between Human and Machine Languages” issue of Leonardo Electronic AlmanacCall for Papers: Language Games issue of Leonardo Electronic Almanac https://www.leoalmanac.org/language-games-call/ Abstract submission deadline: April 30, 2019 Language Games is the title of a forthcoming issue with LEA edited by Lanfranco Aceti, Sheena Calvert, and Hannah Lammin. We invite a range of submissions initially in the form of abstract. The description of the issue is below with all the related information for submission. Language is a technology, as theorists including Martin Heidegger and Marshall McLuhan have argued, and yet its manifestation in both speech and writing is fundamentally human-centred: anthropological. However, speech and writing are rapidly becoming an interface not…
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Job: Senior Research Lab Developer for VR developmental neuroimaging at Birkbeck, U of London
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Read more: Job: Senior Research Lab Developer for VR developmental neuroimaging at Birkbeck, U of LondonPermanent Senior Research Laboratory Developer Centre for Brain and Cognitive Development, Birkbeck, University of London Location: London Salary: £44,515 to £53,854 Hours: Full Time + Permanent https://www.jobs.ac.uk/job/BQU941/senior-research-laboratory-developer Application deadline: 23rd May 2019 The Centre for Brain and Cognitive Development (CBCD) is building a unique research facility within the new Wohl/Wolfson ToddlerLab. The Wellcome-funded Cave Automatic Virtual Environment (CAVE) will enable developmental changes in children’s brains, behaviours, and cognition to be studied in naturally contingent audiovisual virtual environments. The facility will incorporate cutting-edge wearable monitoring systems including psychophysiology, eye tracking, brain activity monitoring systems (EEG, fNIRS) and motion-capture synchronised to the…
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Call: “New Technological Applications for Foreign and Second Language Learning and Teaching” (Book chapters)
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Read more: Call: “New Technological Applications for Foreign and Second Language Learning and Teaching” (Book chapters)Call for Chapters “New technological applications for foreign and second language learning and teaching” Editors Mariusz Kruk, University of Zielona Góra, Poland Mark Peterson, Kyoto University, Japan Proposals Submission Deadline: April 25, 2019 Full Chapters Due: August 23, 2019 Submission Date: December 16, 2019 Propose a chapter for this book: https://www.igi-global.com/publish/call-for-papers/call-details/3903 INTRODUCTION The book entitled “New technological applications for foreign and second language learning and teaching” will offer a wide-ranging exploration of the latest advances in technology-enhanced language learning. This publication combines theoretical and applied research from an interdisciplinary viewpoint. The volume will encompass contributions from international experts in the…
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Call: Screen Tourism and Affective Landscapes (edited book)
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Read more: Call: Screen Tourism and Affective Landscapes (edited book)CALL FOR PAPERS Screen Tourism and Affective Landscapes (edited book) Edited by Christina Lee and Erik Champion (Curtin University) Proposals due by: April 5, 2019 We are soliciting contributions for an edited book that will explore the affective landscapes – both real and imaginary – in screen tourism. Screen tourism is a burgeoning global industry whereby tourists visit locations that are featured in or are associated with film and television texts (e.g. filming locations, theme parks, the creator’s former abode). This simultaneously niche yet mainstream market has now extended the bucket list of travel destinations to include the likes of…
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Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue
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Read more: Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue[Submitted to ISPR Presence News by the Konin Language Studies journal] Call for Papers Change, development and achievement in the L2 classroom: Thinking back and looking ahead Special Issue of Konin Language Studies http://www.ksj.pwsz.konin.edu.pl/?page_id=1085&lang=en Submission deadline: January 31st, 2019 As has been stated by Marianne Celce-Murcia (2001, p. 3), “[t]he field of second (or foreign) language teaching has undergone many fluctuations and shifts over the years. Different from physics or chemistry, in which progress is more or less steady until a major discovery causes a radical theoretical revision, language teaching is a field in which fads and heroes have come…
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Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium
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Read more: Job: PhD Position on “Design Fictions In VR” project at KU Leuven, BelgiumPhD Position: Design Fictions In Virtual Reality KU Leuven, Belgium (ref. BAP-2018-64) Deadline: 1 April, 2018 The Artificial Realities and Interactive Ambients (ARIA – http://aria.cs.kuleuven.be) team is a new initiative within the Human-Computer Interaction research group at the Department of Computer Science of KU Leuven. Our goal is to start a new Virtual Reality research team in the heart of Europe. We are looking for a new PhD student. Apply at: https://icts.kuleuven.be/apps/jobsite/#/vacatures/54534924?hl=en&lang=en PROJECT In the past decades, HCI researchers have been frequently inspired by portrayals of fictional technologies in media or literature to drive their design processes. Video-conferencing and multi-touch…
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Call: ACM Symposium on Spatial User Interaction (SUI) 2018
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Read more: Call: ACM Symposium on Spatial User Interaction (SUI) 2018Call for Papers: ACM Symposium on Spatial User Interaction (SUI 2018) Berlin, 13-14 October 2018 https://sui.acm.org Paper deadline: 30 June 2018 We invite you to participate in the ACM Symposium on Spatial User Interaction 2018 (SUI). SUI will be held on 13-14 October 2018, co-located with the ACM User Interface Software and Technology Symposium (UIST) in Berlin, Germany. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include: Spatial interaction techniques…
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Job: MSc internship in collaborative virtual environments design at IBISC Lab, Paris area
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Read more: Job: MSc internship in collaborative virtual environments design at IBISC Lab, Paris areaMSc internship position in collaborative virtual environments design at the IBISC Lab, Paris area, France Review of applications will begin immediately, until the position is filled. Please feel free to forward the offer to interested candidates. Our HCI/VR research group (IRA2) at the IBISC Lab, Univ Evry, University Paris Saclay is looking for an intern to work on designing collaborative interaction techniques during surgical group training in virtual environments. Students may apply to this internship position: As part of their MSc thesis, subject to evaluation of their current university and MSc program; or, After successfully completing an HCI/VR related MSc and currently…
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Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018
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Read more: Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018Call for Papers Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018 Reutlingen, Germany Sunday March 18 or Monday March 19, 2018 https://sites.google.com/site/3dcveieeevr2018/ Submission deadline: January 22, 2018 (Abstract submission deadline: January 15, 2018) Emerging technologies for multi-user 3D interaction in immersive virtual environments promise novel opportunities collocated and remote collaboration, but their development also implies new challenges. Collaborative 3D virtual environments must foster mutual awareness among participants and should support their coordinated cooperative action. This requires further research on suitable hardware setups, software architectures, and interaction techniques. Not least, the usability evaluation of…
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Call: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction (book chapters)
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Read more: Call: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction (book chapters)Call for Chapters: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction Editor Mariusz Kruk (University of Zielona Góra, Poland) https://www.igi-global.com/publish/call-for-papers/call-details/3054 Proposals Submission Deadline: January 30, 2018 Full Chapters Due: April 30, 2018 Submission Date: August 30, 2018 INTRODUCTION Over the last few years there has been a quite specific interest in using virtual technologies in education, including foreign/second language education. This is because virtual technologies, such as virtual worlds, are particularly relevant to language teaching/learning in view of the fact that, among other things, they present language learners with situations similar to these found in the…
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Call: ACM Symposium on Spatial User Interaction (SUI) 2017
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Read more: Call: ACM Symposium on Spatial User Interaction (SUI) 2017ACM SUI 2017 ACM Symposium on Spatial User Interaction October 16-17, 2017 Brighton, UK http://www.sui2017.org/authors/ Twitter: @ACM_SUI FB: SpatialUserInteraction Full and Short papers deadline: June 30th 2017 We have some exciting news for SUI 2017. The best full and short papers will be granted the possibility to present again at ACM Interactive Surfaces and Spaces 2017 (ISS), which will be held immediately after SUI (also in Brighton). This year, Alex Schwartz, CEO of Owlchemy Labs, of Job Simulator fame, will give a keynote titled “Intuitive Spatial Interactions in VR”. More info at: http://www.sui2017.org/keynote/ We invite you to participate in the…
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Job: CSIRO Postdoctoral Fellow in Augmented Reality for Decision Support
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Read more: Job: CSIRO Postdoctoral Fellow in Augmented Reality for Decision SupportPostdoctoral Fellow – Digiscape, Augmented and Virtual Reality CSIRO: Commonwealth Scientific and Industrial Research Organisation Canberra, ACT, Australia http://www.researchcareer.com.au/jobs/5810-csiro/53558 Deadline: January 9, 2017 or until filled Do you want to make a difference? Build Augmented Reality systems to support decision making in agriculture Join CSIRO’s Data61 and make an impact As a Postdoctoral Fellow you will carry out innovative, impactful research that will lead to novel and important scientific outcomes, including carrying software engineering and programming for rapid pro-typing of Augmented Reality (AR) systems. Specifically you will: Survey literature, attend workshops and collaborate with staff in Aquaculture and the broader…
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