ISPR Presence News

Author Archives: Gabriella Gungon Lopez

Call: “Language Games: Conversations Between Human and Machine Languages” issue of Leonardo Electronic Almanac

Call for Papers:
Language Games issue of Leonardo Electronic Almanac
https://www.leoalmanac.org/language-games-call/

Abstract submission deadline: April 30, 2019

Language Games is the title of a forthcoming issue with LEA edited by Lanfranco Aceti, Sheena Calvert, and Hannah Lammin. We invite a range of submissions initially in the form of abstract. The description of the issue is below with all the related information for submission.

Language is a technology, as theorists including Martin Heidegger and Marshall McLuhan have argued, and yet its manifestation in both speech and writing is fundamentally human-centred: anthropological. However, speech and writing are rapidly becoming an interface not just between humans and the ‘out there’, as traditional philosophies of language assert, but between humans and machines, and machines and other machines. As a result, the usual presuppositions we might make about language as a technology which is predicated on human utterance and man-made material transcription is rapidly shifting, and in the process the line between human and machine is becoming less clear.… read more. “Call: “Language Games: Conversations Between Human and Machine Languages” issue of Leonardo Electronic Almanac”

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Job: Senior Research Lab Developer for VR developmental neuroimaging at Birkbeck, U of London

Permanent Senior Research Laboratory Developer
Centre for Brain and Cognitive Development,
Birkbeck, University of London
Location: London
Salary: £44,515 to £53,854
Hours: Full Time + Permanent
https://www.jobs.ac.uk/job/BQU941/senior-research-laboratory-developer

Application deadline: 23rd May 2019

The Centre for Brain and Cognitive Development (CBCD) is building a unique research facility within the new Wohl/Wolfson ToddlerLab. The Wellcome-funded Cave Automatic Virtual Environment (CAVE) will enable developmental changes in children’s brains, behaviours, and cognition to be studied in naturally contingent audiovisual virtual environments. The facility will incorporate cutting-edge wearable monitoring systems including psychophysiology, eye tracking, brain activity monitoring systems (EEG, fNIRS) and motion-capture synchronised to the VR environment.

You will be responsible for the effective development, management and operation of purpose built multi-method real and virtual (CAVE) developmental laboratory facilities within the CBCD (www.cbcd.bbk.ac.uk); providing a high quality technical service that proactively supports and contributes to research excellence; undertaking research for pilot projects leading to grant applications and project work leading to publications.… read more. “Job: Senior Research Lab Developer for VR developmental neuroimaging at Birkbeck, U of London”

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Call: “New Technological Applications for Foreign and Second Language Learning and Teaching” (Book chapters)

Call for Chapters

“New technological applications for foreign and second language learning and teaching”

Editors
Mariusz Kruk, University of Zielona Góra, Poland
Mark Peterson, Kyoto University, Japan

Proposals Submission Deadline: April 25, 2019
Full Chapters Due: August 23, 2019
Submission Date: December 16, 2019

Propose a chapter for this book:
https://www.igi-global.com/publish/call-for-papers/call-details/3903

INTRODUCTION

The book entitled “New technological applications for foreign and second language learning and teaching” will offer a wide-ranging exploration of the latest advances in technology-enhanced language learning. This publication combines theoretical and applied research from an interdisciplinary viewpoint. The volume will encompass contributions from international experts in the field who possess extensive experience in the use of the latest technologies to enhance the process of foreign/second language learning. The book differs from earlier publications in that it will offer insights into state-of-the-art technological and methodological innovations and also new practical applications.… read more. “Call: “New Technological Applications for Foreign and Second Language Learning and Teaching” (Book chapters)”

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Call: Screen Tourism and Affective Landscapes (edited book)

CALL FOR PAPERS

Screen Tourism and Affective Landscapes (edited book)
Edited by Christina Lee and Erik Champion (Curtin University)

Proposals due by: April 5, 2019

We are soliciting contributions for an edited book that will explore the affective landscapes – both real and imaginary – in screen tourism.

Screen tourism is a burgeoning global industry whereby tourists visit locations that are featured in or are associated with film and television texts (e.g. filming locations, theme parks, the creator’s former abode). This simultaneously niche yet mainstream market has now extended the bucket list of travel destinations to include the likes of Westeros (Dubrovnik, Game of Thrones), Middle-earth (New Zealand, The Lord of the Rings), and Platform 9¾ (London, Harry Potter).

The book will explore how affective landscapes in screen tourism are sights/sites of transformation, play and possibility. It will broach a spectrum of topics, ranging from the tourist’s/fan’s affective response to place, to the strategic design of ventures to enhance the experiential through creating senses of place and narrative.… read more. “Call: Screen Tourism and Affective Landscapes (edited book)”

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Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue

[Submitted to ISPR Presence News by the Konin Language Studies journal]

Call for Papers

Change, development and achievement in the L2 classroom: Thinking back and looking ahead
Special Issue of Konin Language Studies
http://www.ksj.pwsz.konin.edu.pl/?page_id=1085&lang=en

Submission deadline: January 31st, 2019

As has been stated by Marianne Celce-Murcia (2001, p. 3), “[t]he field of second (or foreign) language teaching has undergone many fluctuations and shifts over the years. Different from physics or chemistry, in which progress is more or less steady until a major discovery causes a radical theoretical revision, language teaching is a field in which fads and heroes have come and gone in a manner fairly consistent with the kinds of changes that occur in youth culture”. Accordingly, despite a continually growing body of research data, the L2 learning/teaching processes remain, at least to some extent, a mystery waiting to be further unveiled, explored and reflected upon.… read more. “Call: Change, development and achievement in the L2 classroom: Thinking back and looking ahead – Konin Language Studies special issue”

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Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium

PhD Position: Design Fictions In Virtual Reality
KU Leuven, Belgium
(ref. BAP-2018-64)

Deadline: 1 April, 2018

The Artificial Realities and Interactive Ambients (ARIA – http://aria.cs.kuleuven.be) team is a new initiative within the Human-Computer Interaction research group at the Department of Computer Science of KU Leuven. Our goal is to start a new Virtual Reality research team in the heart of Europe. We are looking for a new PhD student.

Apply at: https://icts.kuleuven.be/apps/jobsite/#/vacatures/54534924?hl=en&lang=en

PROJECT

In the past decades, HCI researchers have been frequently inspired by portrayals of fictional technologies in media or literature to drive their design processes. Video-conferencing and multi-touch technologies first appeared in science-fiction media such as 2001: A Space Odyssey and Star Trek, before becoming mainstream products. HCI has also been instrumental in finding real usability issues connected to technologies portrayed in science-fiction, such as the “Gorilla-Arm” effect of the gestural interaction paradigm shown in Minority Report.… read more. “Job: PhD Position on “Design Fictions In VR” project at KU Leuven, Belgium”

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Call: ACM Symposium on Spatial User Interaction (SUI) 2018

Call for Papers:
ACM Symposium on Spatial User Interaction (SUI 2018)
Berlin, 13-14 October 2018
https://sui.acm.org

Paper deadline: 30 June 2018

We invite you to participate in the ACM Symposium on Spatial User Interaction 2018 (SUI). SUI will be held on 13-14 October 2018, co-located with the ACM User Interface Software and Technology Symposium (UIST) in Berlin, Germany. We seek original, unpublished papers documenting original research contributions, practice and experience, or novel applications, from all areas of spatial user interaction. User interface evaluations are strongly encouraged for every publication in this venue. Specific topics of interest include:

  • Spatial interaction techniques
  • Spatial user interface metaphors
  • Spatial input devices and technology
  • Interaction on spatial, stereoscopic, and 3D displays
  • Evaluation methods for spatial user interaction
  • Collaborative interaction in 3D space
  • Design and user experience (UX) for spatial user interaction
  • Applications of human spatial perception to interaction
  • Adaptive and perceptual-inspired spatial user interaction
  • Applications of spatial UIs, such as games, entertainment, CAD, education
  • Gesture-based spatial interaction
  • Tangible spatial user interaction
  • Multi-touch technologies for spatial user interaction
  • Desktop interfaces for spatial interaction
  • Multisensory and other novel forms of spatial user interaction

The symposium invites full and short paper submissions.… read more. “Call: ACM Symposium on Spatial User Interaction (SUI) 2018”

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Job: MSc internship in collaborative virtual environments design at IBISC Lab, Paris area

MSc internship position in collaborative virtual environments design at the IBISC Lab, Paris area, France

Review of applications will begin immediately, until the position is filled.

Please feel free to forward the offer to interested candidates.

Our HCI/VR research group (IRA2) at the IBISC Lab, Univ Evry, University Paris Saclay is looking for an intern to work on designing collaborative interaction techniques during surgical group training in virtual environments.

Students may apply to this internship position:

  • As part of their MSc thesis, subject to evaluation of their current university and MSc program; or,
  • After successfully completing an HCI/VR related MSc and currently looking for a PhD position.

WORK DESCRIPTION

  1. Conducting a literature review of the research field,
  2. Describing a first surgical training scenario. This task will be carried out in collaboration with our clinical partners,
  3. Designing collaborative interaction techniques to support the described scenario.
read more. “Job: MSc internship in collaborative virtual environments design at IBISC Lab, Paris area”
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Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018

Call for Papers

Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments
at IEEE Virtual Reality 2018
Reutlingen, Germany
Sunday March 18 or Monday March 19, 2018
https://sites.google.com/site/3dcveieeevr2018/

Submission deadline: January 22, 2018 (Abstract submission deadline: January 15, 2018)

Emerging technologies for multi-user 3D interaction in immersive virtual environments promise novel opportunities collocated and remote collaboration, but their development also implies new challenges. Collaborative 3D virtual environments must foster mutual awareness among participants and should support their coordinated cooperative action. This requires further research on suitable hardware setups, software architectures, and interaction techniques. Not least, the usability evaluation of collaborative systems is inherently more complex and can thus benefit from the development of novel appropriate methods.

We invite submissions that address theoretical, technical, and practical topics that are related to collaboration in 3D virtual environments, including but not limited to:

  • Immersive collaborative virtual reality
  • Multi-user 3D interaction techniques
  • Social behaviour in collaborative virtual reality
  • Interaction metaphors for collaborative virtual environments
  • Mutual awareness among users / workspace awareness
  • Asymmetric collaboration (e.g., 2D / 3D or immersive / non immersive)
  • Software architectures and frameworks for 3D CVE development and deployment
read more. “Call: Fourth IEEE VR International Workshop on 3D Collaborative Virtual Environments at IEEE Virtual Reality 2018”
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Call: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction (book chapters)

Call for Chapters: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction

Editor
Mariusz Kruk (University of Zielona Góra, Poland)

https://www.igi-global.com/publish/call-for-papers/call-details/3054

Proposals Submission Deadline: January 30, 2018
Full Chapters Due: April 30, 2018
Submission Date: August 30, 2018

INTRODUCTION

Over the last few years there has been a quite specific interest in using virtual technologies in education, including foreign/second language education. This is because virtual technologies, such as virtual worlds, are particularly relevant to language teaching/learning in view of the fact that, among other things, they present language learners with situations similar to these found in the real world; they can lower the affective filter by engaging students in situations where their fears are bypassed; they offer opportunities to communicate in a target language by means of text/voice about their features, problem solving, language, etc. Thus, language learners can develop metacognitive and metalinguistic skills and they can practice the language by interacting with virtual users or objects, a very important issue for language learners who have no or little contact with native or target language speakers.… read more. “Call: Assessing the Effectiveness of Virtual Technologies in Foreign and Second Language Instruction (book chapters)”

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