Author: Matthew Lombard


  • Call: Digital Identities – Virtual Masks: Self-representation on Digital Media

    Calls for Papers: Digital Identities – Virtual Masks: Social, Cultural, Economic and AI Aspects of Self-representation on Digital MediaFor a special issue of Communication Papershttps://communicationpapers.revistes.udg.edu/announcement/view/27 Guest Editors:Viktorija Car, University of Split, Communication and Media Antea Boko, University of Split, Communication and Media Deadline for submission of full papers: February 15, 2027 Digital identity is not only a digital version of physical identity but is a unique and complex construct that Robles-Carrillo (2024, p. 20) defines as “an attribute composed of information and data that enables identification, authentication, and authorization for access and participation in the digital world.” Summarizing the main…

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  • Your next car could become an immersive gaming arena

    [Cars are increasingly being designed to create presence-evoking experiences, as reported in this story from StereoNET (where the original includes six more images). For more details see the press release via Business Wire. –Matthew] Your Next Car Could Become an Immersive Gaming Arena Cinemo and SmashLabs are developing an in-car gaming platform that brings vehicle audio, lighting, haptics and even climate systems into the action. By Jason SextonJuly 28, 2026 Cars already stream music, movies (and in some cases), games, but Cinemo and SmashLabs want to take the next step by making the vehicle itself part of the entertainment. The…

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  • Call: Artificial others: Bridges or barriers? Discursive perspectives on robots in polarised societies

    Call for Papers: Panel Title: Artificial Others: Bridges or Barriers? Discursive Perspectives on Robots in Polarised Societies20th International Pragmatics Conference (IPC20 Helsinki 2027)June 27 -July 2, 2027University of Helsinki, Finlandhttp://commlist.org/archive/all/2026-all/msg01016.html Panel organizers: Emma Lupano, Bettina Mottura, Natalia Riva Deadline for submission of abstracts: September 15, 2026 Bridges are not built only between people. They are also imagined through the figures, technologies, and social actors that societies create to negotiate difference. Among these figures, humanoid robots and biomimetic agents occupy a revealing position: they are simultaneously technological artefacts, cultural objects, and discursive constructions. In a period marked by growing social and…

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  • How VR and presence can transform behavioral science

    [In a new paper, a large international team of researchers argues that the ability of virtual reality “to immerse [study] participants in hyper-realistic environments and control that environment down to the most minute detail”- and evoke presence and responses similar to those in nonmediated settings – means VR has immense potential to advance research on human behavior. But the team writes that that can only happen if researchers adopt rigorous and standardized practices such as the protocols they propose. The news release below from Dublin City University (and also available from University College London (UCL); the University of California, Merced…

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  • Call: Intercultural Communication in the Age of AI

    Call for Papers: Intercultural Communication in the Age of Artificial Intelligence: Negotiating Identity, Culture, and Digital InteractionFor a Special Issue of the Journal of Intercultural Communication Researchhttps://think.taylorandfrancis.com/special_issues/artificial_intelligence/ Special issue editors:Prof. Nashwa Elyamany, Arab Academy for Science, Technology & Maritime Transport (AASTMT) – [email protected]. Noorhan Abbas, University of Leeds, UK – [email protected] Deadline for submissions: December 31, 2026 Artificial intelligence is transforming how people communicate across cultural, linguistic, and geographical boundaries. Intercultural encounters are increasingly mediated by generative AI, automated translation, recommendation systems, conversational agents, social media platforms, virtual influencers, and immersive digital environments. These technologies do more than support communication.…

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  • Virtual reality in sports: Not dead, just still ahead of its time

    [The decades-long pursuit of, and prognostication about, mainstream commercial success for presence-evoking virtual reality continues; here’s a cautiously optimistic assessment by two experts on VR and sport from the Sports Business Journal. In addition to the link in the story, visit the Dayholi website for more about that VR company and the SailGP website for more about that sailing league’s VR and XR innovations. –Matthew] [Image: Tech-driven SailGP events keep spectators engaged with real-time, graphical overlays of the competition. Credit: Getty Images] Opinion Virtual reality: Not dead, just still ahead of its time By Rick Burton, the David B. Falk…

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  • Call: AI in Business and Strategic Communication

    Call for Papers: AI in Business and Strategic Communication: Organizational Transformations, Stakeholder Relationships, and Emerging Communication PracticesA special issue of Communication and Changehttps://link.springer.com/journal/44382/updates/53007998 Guest Editors:Dr. Hua Jiang, Syracuse University, USADr. Yi Luo, Montclair State University, USADr. Arunima Krishna, Boston University, USA Deadline for submission of extended abstracts: September 15, 2026Deadline for submission of full papers: March 15, 2027 OVERVIEW: Artificial intelligence is rapidly reshaping the landscape of business and strategic communication across industries, organizations, and global contexts. From generative AI and conversational agents to predictive analytics and automated content systems, AI technologies are transforming how organizations communicate with stakeholders, manage…

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  • Eating disorder treatment: VR conversations with avatar of internal ‘demon voice’

    [A promising application of presence-evoking technologies externalizes the destructive inner voice people with eating disorders (and other conditions) hear as a digital avatar, allowing patients to confront and banish the voice. This abridged version of a story from The Sunday Times describes the treatment process; note references to the patients suspending disbelief, feeling transported, and the experience seeming real. See the original version of the story for five more pictures and links to other related stories. The research report for the study is available via medRxiv. –Matthew] [Image: Illustration by lou kiss] I cured my eating disorder using virtual reality…

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  • Call: Surrealism and Arts-Based Research: Bridging the Imagination and Reality Divide

    Call for Papers: Surrealism and Arts-Based Research: Bridging the Imagination and Reality DivideA Transdisciplinary Conference by The London Arts-Based Research CentreSeptember 29-30, 2026Onlinehttps://labrc.co.uk/surrealism-2026/ Deadline for submission of proposals [via form – see below]: August 15, 2026 André Breton, one of the founding figures of Surrealism, emphasizes the transformative and disruptive power of Surrealist art and thought in his famous quote: “The imaginary is what tends to become real.” Similarly, for Surrealist French poet Paul Éluard, “There is another world, but it is in this one.” And this is precisely what we are inviting you to explore with us! We are…

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  • The important work of the Red Cross Immersive Technology team

    [The International Committee of the Red Cross (ICRC) has a team dedicated specifically to creating immersive media experiences that raise awareness and help “alleviate suffering for those affected by conflict.” This article from the ICRC website describes the team’s mission, origins and evolution, and identifies some of its productions; in addition to the links in the article, see the website for six embedded short videos that provide more details about the productions. –Matthew] The International Committee of the Red Cross (ICRC) Immersive Technology (ImmTech) team: See What We See. Understand What We Do. July 7, 2026 The ICRC Immersive Technology…

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  • Call: What does a good digital society look like?

    Call for Papers: Conference: What does a good digital society look like?Organized by the ESRC Digital Good NetworkJune 10-11, 2027Sheffield Hallam University, UKhttps://digitalgood.net/conference-2027/ Deadline for submissions: October 29, 2026 Digital technologies should be good for people, societies and the planet, but there is ample evidence that they are often not. Social scientists, humanities scholars and others have provided rich empirical evidence of the harms and inequities that can result from digital tech deployments. For example, dating apps are used to harass and control as well as to enable romantic connections. Social media platforms deny users access to communities of wellbeing…

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  • Researchers use VR to advance disability-inclusive engineering design

    [A very positive application of presence to improve the design of products and spaces is described in two stories below; the first, from The CSR (Corporate Social Responsibility) Universe, provides an overview, and the second, from the University of Canterbury in New Zealand, provides additional details. For information on many other presence-related projects at the University of Canterbury’s Human Interface Technology (HIT) Lab, visit the Lab’s Research page. –Matthew] [Image: UC Mechanical Engineering student Julio Messenger (left) and Henry Ward with Dr George Stilwell and Associate Professor Shayne Gooch. Source: University of Canterbury] Researchers Use Virtual Reality to Advance Disability-Inclusive…

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