Author: Matthew Lombard
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Call: International Journal of Arts and Technology: Whole Body Interaction
Read more: Call: International Journal of Arts and Technology: Whole Body InteractionCall for Papers International Journal of Arts and Technology: Whole Body Interaction: Applications, case studies, evaluations and critical theory Guest editors David England, Liverpool John Moores University, UK, [email protected] Nick Bryan-Kinns, Queen Mary University, London, UK, [email protected] The field of Whole Body Interaction has recently emerged to take a more holistic view of Human Computer Interaction. It is a research, philosophical and engineering approach to combining several aspects of human computer interaction. Whole Body Interaction encompasses Physical Interaction Physiological state – pulse, breathing, skin conductivity All human senses – including balance, propriocentric sense Cognitive Interaction Emotional context Social Context The…
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Cisco’s HealthPresence in India and beyond
Read more: Cisco’s HealthPresence in India and beyond[From The Wall Street Journal via LiveMint] Posted: Thu, Jun 17 2010 Thy hand, great doctor Created at its second global headquarters, in Bangalore, a tech giant’s flawless illusion takes doctors to places where they are not. Welcome to the next Internet By Seema Singh Bangalore: Outside, in the lobby, the flags of several countries seek to signify the boundary-less nature of the work that goes on here. Inside, true-to-life TelePresence (a video conference on steroids kind of thing) screens emphasize this point further, and create a flawless illusion of being where one is not. This is Cisco Systems Inc.’s…
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Call: 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2011)
Read more: Call: 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2011)Call For Papers, Videos, Tutorials/Workshops 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2011) http://hri2011.net March 6-9, 2011, Lausanne Switzerland HRI 2011 is the 6th Annual Conference for basic and applied human-robot interaction research. Scientists from across the world submit their bestwork and attend HRI to hear the latest theories, data, and videos from the world’s best HRI researchers. Each year, the HRI conference highlights a particular area. The theme of HRI 2011 is Real World HRI. This theme is intended to highlight HRI in which basic scientific research is further tested in real world settings or applied to questions…
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Vgo, the telepresence droid untethers video equipment from the conference room
Read more: Vgo, the telepresence droid untethers video equipment from the conference room[From The Boston Globe; the web story includes a 1:04 minute video] You, robot Nashua start-up hopes to revolutionize meetings at work by untethering video equipment from the conference room By Scott Kirsner, Globe Columnist Sitting in his cubicle in Nashua, Tim Root clicks his mouse a few times to steer a tall, white robot around a corner and through the doorway of a conference room. Root’s face is visible on a small screen where you’d expect the robot’s head to be. He says hello, and joins a meeting in progress. Both Root’s cubicle and the conference room are inside…
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ISPR News: First Board election, plus conference preference survey, is underway
Read more: ISPR News: First Board election, plus conference preference survey, is underwayFollowing a call for nominations, the members of the International Society for Presence Research (ISPR) are currently voting in the organization’s first election for positions on the Board of Directors (President; Vice-Presidentsof Administration, Development, and Membership; Secretary; Treasurer; Student Officer; and Open seats). The anonymous online election is being administered via ballotbin.com. If you are an ISPR member you should have received an email notice containing instructions and a password. Voting ends July 15, 2010. The election ballot also includes a short survey to assess ISPR members’ preferences regarding the timing, format and other aspects of future ISPR Presence conferences. If you have questions about the election or…
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The future of tech according to kids: Immersive, intuitive and surprisingly down-to-Earth
Read more: The future of tech according to kids: Immersive, intuitive and surprisingly down-to-Earth[From ReadWriteWeb’s Guest Author blog] [Image: “Future computers” – Natalie, Age 10] The Future of Tech According to Kids: Immersive, Intuitive and Surprisingly Down-to-Earth Written by Kim Gaskins / July 7, 2010 If we were to ask you to name one thing you wish your computer (or another Web-enabled device) could do, but doesn’t now, what would you say? How about the ability to “touch the things that are in the screen, to feel and move them.” That’s what 7-year-old Daniela* wants. Matthew, 6, wishes he could play 3D games on his computer, and Jenna, 7, would like a solar-powered laptop.…
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Call: 5th International Workshop on Ubiquitous Health and Wellness (UbiHealth 2010)
Read more: Call: 5th International Workshop on Ubiquitous Health and Wellness (UbiHealth 2010)5th International Workshop on Ubiquitous Health and Wellness (UbiHealth 2010) in conjunction with 12th ACM International Conference on Ubiquitous Computing (Ubicomp 2010) Copenhagen, Denmark, 26th September 2010 http://www.create-net.org/ubint/ubihealth Authors of papers of high merit will be invited to submit Full Papers to Personal and Ubiquitous Computing journal, Special Issue on “Mental Health and the Impact of Ubiquitous Technologies”. Submission deadline: 15th July 2010 CALL FOR PAPERS This workshop continues the line of UbiHealth workshops organized at the Ubicomp conference in 2003, 2004, 2005, and 2006. Up till now, the majority of research within Ubiquitous Healthcare (UbiHealth) has focused on ubiquitous…
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Projecting interactive 3D pictures in water
Read more: Projecting interactive 3D pictures in water[From MSNBC’s Cosmic Log blog] 3-D pictures writ in water “Help me, Obi-Wan Kenobi. You’re my only hope.” It’s been 33 years since Princess Leia’s tiny hologram made that 3-D plea in the “Star Wars” saga – and ever since, researchers have been working on image projection systems that could turn that science-fiction special effect into reality. Today, Carnegie Mellon University is highlighting a projection system called AquaLux 3D that takes one more small step toward that virtual-reality dream – but the system is just one of many approaches that’s being tried.
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Job: PhD scholarship at the University of Sheffield
Read more: Job: PhD scholarship at the University of SheffieldA PhD scholarship is available at the University of Sheffield, under the supervision of Dr Steve Maddock: http://www.dcs.shef.ac.uk/~steve/recite3.shtml RECITE PhD 3: Documenting character performance for pre- and post-production theatre activities Supervisors: Dr Steve Maddock, Computer Science ([email protected]); Dr Frances Babbage, School of English. To investigate how the movements of actors could be mapped, reconstructed and overlaid on virtual theatres as 3D virtual plays and what digital records would best support both pre- and post-production theatre activities and how such a digital record may change the role of the director of the play. Some practical experience in three-dimensional computer graphics, particularly…
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Virtual reality food could be used in therapy for eating disorders
Read more: Virtual reality food could be used in therapy for eating disorders[From The Telegraph; the article is available here] Virtual reality food could be used in therapy for eating disorders Sufferers of anorexia and bulimia could reduce their fear and anxieties around food by visiting a computer generated restaurant and pretending to dine, a study shows. By Richard Alleyne, Science Correspondent Published: 02 Jul 2010 Researchers believe that the technique could reverse their unhealthy relationship with food to the point where they can eventually be reintroduced to the real thing. The novel approach could be developed after scientists found that food presented in a virtual reality environment causes the same emotional responses…
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Call: PhD course: Gaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialities in Computer Games
Read more: Call: PhD course: Gaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialities in Computer GamesGaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialities in Computer Games Date: 22-24 November 2010 Course Venue: The scenic Sandbjerg Gods Conference Centre, Denmark: http://www.sandbjerg.dk/eng/welcome.aspx Confirmed Keynote Speakers: Associate Professor Espen Aarseth, Center for Computer Games Research, IT University of Copenhagen, Denmark Associate Professor Christian Ulrik Andersen, Department of Information and Media Studies, University of Aarhus, Denmark Ph.D. Fellow Stine Ejsing Dunn, Center for Playware, The Danish School of Education, Denmark Professor Charles Ess, Guest Professor at Department of Information and Media Studies, University of Aarhus, Denmark Senior Lecturer Dr Graeme Kirkpatrick, School of Social Sciences, University…
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Immersence: Virtual reality you can reach out and touch
Read more: Immersence: Virtual reality you can reach out and touch[From PhysOrg.com] Virtual reality you can reach out and touch A team of European researchers has “virtually” teleported real objects through cyberspace, touched things in virtual reality and even felt the movements of a virtual dance partner July 1, 2010 It sounds like science fiction, but advances in haptic technology and a new approach to generating virtual reality (VR) content are helping to create virtual experiences that are far more realistic and immersive than anything achieved before. Not only do users see and hear their virtual surroundings, objects and avatars, but they can touch them as well, paving the…
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