Author: Matthew Lombard


  • Outer space close enough to touch

    [From Space Daily] [Image: DLR’s Space Justin is to be deployed in space as a service robot] Outer Space Close Enough To Touch by Staff Writers Bonn, Germany (SPX) Sep 08, 2010 Telerobots (remotely controlled robots) can be used not only in outer space but also in terrestrial environments that are hazardous for human beings, such as minefields or areas affected by nuclear radiation. Innovations derived from virtual reality telepresence and teleaction are also being employed in technology for medicine and production environments. The German Aerospace Center leads the world with its research into the field known as ‘multimodal telepresence’.…

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  • Call: Personal and Ubiquitous Computing: Special issue on Extreme Navigation

    CALL FOR JOURNAL PAPERS IN PERSONAL AND UBIQUITOUS COMPUTING: SPECIAL ISSUE ON EXTREME NAVIGATION Guest editors: David McGookin (University of Glasgow) and Charlotte Magnusson (University of Lund) SYNOPSIS Location-based data and services for geographical and navigational information (such as electronic maps and gps directions), are usually presented using visual displays. With the increasing complexity of information, and the variety of contexts of use, it becomes important to consider how other non-visual sensory channels, such as audition and touch, can be used to communicate necessary and timely information to users. Activities such as running, rock-climbing and cycling, are all examples of activities…

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  • The celebrity effect of scholarly videoconferencing

    [From The Chronicle of Higher Education’s College 2.0 blog] September 6, 2010 The Celebrity Effect of Scholarly Videoconferencing By Jeff Young Singapore—For some researchers in the Singapore-MIT Alliance for Research & Technology, every Tuesday means another meeting by videoconference. Findings are shared, research procedures are debated, and suggestions for next steps are decided with people who in some cases are known only as an image on a screen. Maroun Khoury, a postdoctoral associate for the effort, which runs joint research projects between the two locations, recently found out that the giant high-resolution screens in the conference rooms at facilities here…

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  • Job: PhD openings in Haptic Systems at Italian Institute of Technology

    PhD Openings in Haptic Systems Department of Advanced Robotics Italian Institute of Technology The Department of Advanced Robotics (http://www.iit.it/en/advanced-robotics) at the Italian Institute of Technology IIT (an English language Institute) placed in Genoa has a number of PhD openings within the research areas of Haptic Systems, Virtual and Augmented Reality (starting in January 2011). Please see below the list of the available themes [one position available per theme]. PhD Themes (Haptic Systems): Theme 1: Enhancing the Stability of Haptic Systems: Novel Haptic actuators with Variable Physical damping. Theme 2: Development of a Bi-manual Semi-Exoskeleton System for Enhanced Teleoperation and Virtual…

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  • 3D image of girl chasing ball used to jolt reckless drivers into reality

    [From The Globe and Mail] Driving a message home with an optical illusion By Rebecca Lindell Vancouver – From Thursday’s Globe and Mail Published on Thursday, Sep. 02, 2010 It’s already on the big screen, but now a 3D image is being used on the streets of West Vancouver in an attempt to jolt reckless drivers into reality. Motorists travelling on 22nd Street in West Vancouver will be confronted with a 3D image of a little girl chasing a ball in the street starting next Tuesday. The girl will be an optical illusion, but the scenario is very real, according…

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  • Call: Workshop on Affective Computational Intelligence (WACI 2011)

    1st Call for Papers Workshop on Affective Computational Intelligence (WACI 2011) IEEE 2011 Symposium Series on Computational Intelligence April 11 – 15, 2011 Paris, France http://www.ieee-ssci.org/2011/waci-2011 Full paper submission due: October 31, 2010 Taking into account emotions (or more generally affects) is currently widely explored to improve the quality of human-machine interaction and to ease the communication with users or potential customers. Affective or emotional computing covers a wide range of issues, challenges and approaches, both for emotion simulation (in particular for new generations of intelligent agents), emotion elicitation, expression and recognition. The latter is declined along several types of…

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  • Immersive journalism uses virtual gaming platforms to tell stories

    [From memeburn] [Image: A scene from a virtual version of Guantanamo Bay prison] Immersive journalism uses virtual gaming platforms to tell stories By Nonny de la Pena Ernest Wilson, the dean of the University of Southern California Annenberg School of Communications and Journalism, put it like this: “What if, after receiving the home and garden section in the morning, the reader could walk right into the section and visit a garden?” This bucolic vision reflects one potential scenario for what we at the Annenberg school are calling “immersive journalism,” a new genre that utilises gaming platforms and virtual environments to…

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  • Call: Games and simulations in education section in Academic Exchange Quarterly

    Academic Exchange Quarterly Summer 2011, Volume 15, Issue 2 Expanded issue up to 400+ pages. Articles on various topics plus the following special sections. Games and simulations in education Feature Editor: Maria Mavrommati, PhD candidate- Instructor, Department of Applied Informatics University of Macedonia, Greece Email: [email protected] or [email protected] Focus: The proposed issue will focus on the use of games and simulations in education, secondary and tertiary. Specific interest on theoretical and practical research on the field, its purposes, functions, potentials and limitations.

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  • Telecaregivers keep tabs on aging parents at home

    [From NPR; the original story includes audio, video and additional information] [Image: Edward and Lavinia Fitzgerald in Savannah, Ga., have dinner while telecaregiver Denise Cady of ResCare, a camera monitoring service, looks on.] Wired Homes Keep Tabs On Aging Parents by Jennifer Ludden August 24, 2010 Part three in a four-part series The boomer generation that has grown up with e-mail, cell phones and video cameras is now using all of these things to help care for their aging parents. That’s leading to some odd dinnertime scenes, like the one that plays out every evening in the ranch house of…

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  • Call: 9th International Conference Mobile and Ubiquitous Multimedia (MUM 2010)

    9th International Conference Mobile and Ubiquitous Multimedia (MUM 2010) In-cooperation with ACM SIGMM December 1-3 2010, Limassol, Cyprus http://www.mum2010.org GENERAL INFORMATION MUM 2010 is a renowned annual international conference, which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The single-track conference is very competitive (acceptance rate of 25% in 2009) and brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges. Accepted papers will be published in the MUM 2010 Conference Proceedings and ACM Digital Library. Accepted demos and posters will also be included in…

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  • NTT’s Augmented Reality teleconference room

    [From Singularity Hub] Japan’s Augmented Reality Teleconference Room August 27th, 2010 by Aaron Saenz Get ready for teleconferencing in the round. NTT, the world’s second largest telecomm, has developed a new video room that allows users to share an overlapping virtual environment. Dubbed the t-Room, NTT’s next generation conferencing solution takes real time video of your friends and displays them on tall window-like screens surrounding you. Your image, in turn, is shown in a window in your friend’s t-Room. When you overlap in the same window you can see the other person ‘behind you’ in the screen. It’s a sort…

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  • Call: Game Studies, Culture, Play, and Practice at SW Texas Popular Culture and American Culture Associations conference

    Call for Papers: Game Studies, Culture, Play, and Practice Area Southwest Texas Popular Culture and American Culture Associations (SW/TX PCA/ACA) Joint Conference April 20-23, 2011 San Antonio, TX The Game Studies, Culture, Play, and Practice Area of the SW/TX PCA/ACA welcomes paper, panel, and other proposals on games (digital and otherwise) and their study and development.  Possible areas include (but are not limited to):  Alternative reality games Archiving and artifactual preservation Competitive/clan gaming Design and development Economic and industrial histories and studies Educational games and their pedagogies Foreign language games and culture Advertising (both in-game and out) Game art/game-based art…

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