Author: Matthew Lombard
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Future of Free Time Report: How travel industries must adapt to a generation turning to mediated leisure
Published:
Read more: Future of Free Time Report: How travel industries must adapt to a generation turning to mediated leisure[From netimperative (“Intelligence for Digital Business”); a summary of the report (in anAcrobat .pdf file) is available here] Report: Are virtual holidays going to replace real ones? A generation of ‘Go-Nowhere Gamers’ could turn their back on out-of-home leisure in favour of gaming, social networking, and ‘always on’ media unless the travel industry responds to their needs, says a report commissioned by lastminute.com. Apr 26, 2010 The Future of Free Time report, produced by the online travel and leisure retailer in association with think-tank Future Foundation, looks at how travel and free time will change over the next five…
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Call: FutureEverything Conference
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Read more: Call: FutureEverything ConferenceFutureEverything Conference, 12-15 May 2010 The FutureEverything conference for 2010 is our best and most ambitious yet. We are also delighted to present the world’s best speakers under our conference themes of ImagineEverything, Unlimited Connectivity, Open Data and The City Experiment. 12-15 May 2010 Manchester England The FutureEverything conference will take you on a journey through the most cutting-edge developments in a range of exciting fields. Join us to hear about why governments should open up the data that they hold, and what we can do with this information to change our lives. Listen to leading artists and scientists discuss…
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Using virtual reality to make nuclear reality safer
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Read more: Using virtual reality to make nuclear reality safer[From National Public Radio (NPR); the online story includes an audio version] Using Virtual Reality To Make Nuclear Reality Safer by Mike Shuster April 26, 2010 At Los Alamos National Laboratory in New Mexico — home of the first American atomic bomb — scientists are using video-game technology to enhance training for the inspectors who monitor civilian nuclear activities around the world. The goal is to use virtual models of nuclear facilities to provide much more realistic training — an effort to revolutionize global efforts to prevent the spread of nuclear weapons.…
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Call: 11th Consciousness International Reframed conference: ‘MAKING REALITY REALLY REAL’
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Read more: Call: 11th Consciousness International Reframed conference: ‘MAKING REALITY REALLY REAL’4-6 NOVEMBER 2010: The 11th Consciousness International Reframed conference ‘MAKING REALITY REALLY REAL’ In cooperation with the Planetary Collegium, University of Plymouth, England, TEKS – Trondheim Electronic Arts Centre, Trondheim, Norway, is hosting the 11th Consciousness Reframed International Research Conference, with the title of ‘MAKING REALITY REALLY REAL’. The conference will be part of Norway’s new biennial for art and technology, Meta.Morf, that takes place in Trondheim from October 7 to November 7, 2010. The Consciousness Reframed conference series was founded by Roy Ascott at the University of Wales in 1997. Consciousness Reframed is a forum for trans-disciplinary inquiry into…
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Picture the possibilities with 3D Lego animations
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Read more: Picture the possibilities with 3D Lego animations[From Crave (“The Gadget Blog from CNET”); a 1:17 minute video is here] April 23, 2010 Picture the possibilities with 3D Lego animations by Tim Hornyak Having trouble picturing what that Lego monster castle/spaceship/robot will look like when assembled? Lego is rolling out augmented-reality store displays that show shoppers, in 3D animation, what a completed kit will look like. The move follows other toy makers bringing AR to action figures and baseball cards. I’m waiting for cereal boxes in my supermarket to start spewing 3D cornflakes. The Danish toy giant, known for cool stuff like Mindstorms robot kits and wacky…
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Call: North American Game-On Conference (GAMEON-NA) 2010
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Read more: Call: North American Game-On Conference (GAMEON-NA) 2010GAMEON-NA 2010 6TH ANNUAL NORTH AMERICAN GAME-ON CONFERENCE Digipen Institute of Technology REDMOND, WA, USA AUGUST 25-27, 2010 Organized by ETI Sponsored by EUROSIS DIGIPEN Institute of Technology Submission deadline: May 5th . Late submission deadline: June 1st.…
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How video games convert U.S. fans to the beautiful game
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Read more: How video games convert U.S. fans to the beautiful game[From Goal.com (“Score to Live”)] Virtual Reality: A Search For The Heart Of America’s Game Eric Betts finds video games convert fans to the beautiful game By Eric Betts Apr 21, 2010 One of the joys of being a soccer fan in the United States is the opportunity to convert the unbelievers, to watch as someone who was once indifferent or antagonistic falls in love with the game. To love soccer is to know it. People can’t develop a life-long passion for the game without a basic understanding of what’s happening on the pitch. Knowing the rules isn’t enough; I…
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Call: Autonomous Agents and Multiagent Systems (AAMAS) 2010
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Read more: Call: Autonomous Agents and Multiagent Systems (AAMAS) 2010NINTH INTERNATIONAL CONFERENCE ON AUTONOMOUS AGENTS AND MULTIAGENT SYSTEMS (AAMAS-2010) http://www.cse.yorku.ca/AAMAS2010/ May 10 – 14, 2010 Toronto, Canada You can find the a preliminary schedule of the conference at http://www.csc.liv.ac.uk/~wiebe/AAMAS/timetable.shtml Hotel booking information is available from: http://www.cse.yorku.ca/AAMAS2010/#content=accommodation AAMAS is the leading scientific conference for research on autonomous agents and multiagent systems.…
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How a business can span the globe and stay close-knit: Microsoft’s “Telepresence” project
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Read more: How a business can span the globe and stay close-knit: Microsoft’s “Telepresence” project[From Xconomy Seattle (“Business + Technology in the Exponential Economy”)] Software, Interfaces, culture How a Business Can Span the Globe and Stay Close-Knit: Microsoft’s “Telepresence” Project Gregory T. Huang 4/12/10 Stop me if this sounds familiar. You work in a tight-knit team that has one or two colleagues who are located in a different office—across the street, across the state, or across the country. You’d like to communicate with them more regularly, but phone calls, e-mails, and video conferences have to do. Inevitably, you feel like you (and they) miss out on some day-to-day interactions that help all of you stay…
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Call: 1st International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’10)
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Read more: Call: 1st International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’10)Final Call for Papers 1st International Workshop on Human-Centric Interfaces for Ambient Intelligence (HCIAmI’10) To be held during the 6th International Conference on Intelligent Environments (IE’10) 19 July 2010, Monash University (Sunway campus), Kuala Lumpur, Malaysia This workshop will provide a forum to explore the concepts and applications of the multi-disciplinary area of human-centric interfaces, modeling, and computing for Ambient Intelligence application design. It will enable the exchange of experiences from around the world concerning the use of technologies which offer unobtrusive, intuitive, or adaptive interfaces. These technologies have a major potential to make systems easier to be used by…
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Reporter’s experience of Stanford lab’s virtual pit
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Read more: Reporter’s experience of Stanford lab’s virtual pit[From CNN’s SciTech blog] April 20, 2010 Real fear in a virtual world Posted by: John D. Sutter — CNN.com writer/producer So, I walked up to a virtual pit. It was maybe 30 feet deep. With a wood plank crossing it. Somewhere deep down in my rational brain, I knew the hole wasn’t real – that it was a virtual reality scenario in a cramped office at Stanford University, where the floor seemed completely pit-free until I put on a clunky piece of hardware called a “headmount.” But that headmount changed everything.…
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Call: Chapters for 3D Virtual World Learning Handbook
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Read more: Call: Chapters for 3D Virtual World Learning HandbookCall for chapters – 3D Virtual World Learning Handbook Editors: Charles Wankel, St. John’s University, New York, and Randy Hinrichs, 2b3d, Seattle. This book will include chapters on practical, user-centered, effective teaching and learning applications designed in 3D, using 3D learning theory, process and activities. We welcome chapter proposals on exemplars from business, higher education and non-profit. The emphasis is on showing what works using state-of-the art instructional design in virtual worlds, fostering critical thinking skills and learning communities that persist over time. …
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