GAMEON-NA 2010
6TH ANNUAL NORTH AMERICAN GAME-ON CONFERENCE
Digipen Institute of Technology
REDMOND, WA, USA
AUGUST 25-27, 2010
Organized by ETI
Sponsored by
EUROSIS
DIGIPEN Institute of Technology
Submission deadline: May 5th . Late submission deadline: June 1st.
The following pages have been updated:
Venue Page
Hotel Page
The first keynote is now known. It will be Dr Andrew Glassner. The Keynote page has therefore also been updated.
A quick reminder of the topics for the GAMEON-NA’2010 Conference:
- Games Development Methodology
- Simulation in Games
- Artificial Intelligence in Games
- Learning and Adaptation
- Intelligent/Knowledgeable Agents
- Collaboration & Multi-agent Systems
- Opponent Modelling
- Physics and Simulation/Graphical Simulation
- 3D Scalability
- Facial, Avatar, NPC, 3D in Game Animation
- AI and Simulation Tools for games design
- Game Design
- Rendering Techniques
- Voice Interaction
- Artistic input to game and character design
- Storytelling and Natural Language Processing
- Online Gaming – Security Issues in Online Gaming
- MMOG’s
- Serious gaming
- Wargaming Aerospace Simulations, Board Games etc….
- Games for training.
- Games Applications in education, Government, health, Corporate…
- Games Consoles
- Games Console Design
- Mobile/Pervasive Gaming
- Perceptual User Interfaces for Games
- Poster Session
- Student Session
- Tutorials
- Exhibition
Conference Committee
Conference Chair
Xin li, Digipen Institute of Technology, Redmond, USA
Local Committee
TBA
International Programme Committee
Game Development Methodology
Track Chair: Licinio Roque, University of Coimbra, Coimbra, Portugal
Esteban Walter Gonzalez Clua, Universidade Federal Fluminense, Brasil
Gabriele D’Angelo, University of Bologna, Bologna, Italy
Oscar Mealha, University of Aveiro, Portugal
Jari Multisilta, University of Tampere, Finland
Ana Veloso, University of Aveiro, Portugal
Physics and Simulation
Graphics Simulation and Techniques
Stefano Ferretti, University of Bologna, Bologna, Italy
Yan Luo, National Institute of Standards and Technology, USA
Joerg Kienzle, McGill University, Montreal, Canada
Ian Marshall, Coventry University, Coventry, United Kingdom
Marco Roccetti, University of Bologna, Bologna, Italy
Facial, Avatar, NPC, 3D in Game Animation
Marco Gillies, Goldsmiths University of London, London, United Kingdom
Yoshihiro Okada, Kyushu University, Kasuga, Fukuoka, Japan
Paolo Remagnino, Kingston University, Kingston Upon Thames, United Kingdom
Marcos Rodrigues, Sheffield Hallam University, Sheffield, United Kingdom
Joao Manuel Tavares, FEUP, Porto, Portugal
Rendering Techniques
Joern Loviscach, Fachhochschule Bielefeld, Bielefeld, Germany
Artificial Intelligence
Artificial Intelligence and Simulation Tools for Game Design
Mokhtar Beldjehem, Ecole Polytechnique de Montreal, Montreal, Canada
Penny de Byl, Breda University of Applied Sciences, Breda, The Netherlands
Antonio J. Fernandez, Universidad de Malaga, Malaga, Spain
Gregory Paull, The MOVES Institute, Naval Postgraduate School, Monterey, USA
Oryal Tanir, Bell Canada, Montreal, Canada .
Christian Thurau, Fraunhofer Institute, Schloss Birlinghoven, Germany
Learning & Adaptation
Christian Bauckage, Franhofer IAIS, Sankt Augustin, Germany
Christos Bouras, University of Patras, Patras, Greece
Adriano Joaquim de Oliveira Cruz, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Vinicius Fernandes dos Santos, Univ. Federal de Rio de Janeiro, Rio de Janeiro, Brazil
Andrzej Dzielinski, Warsaw University of Technology, Warsaw, Poland
Intelligent/Knowledgeable Agents
Nick Hawes, University of Birmingham, United Kingdom
Wenji Mao, Chinese Academy of Sciences, Beijing, P. R. China
Scott Neal Reilly, Charles River Analytics, Cambridge, USA
Marco Remondino, University of Turin, Turin, Italy
Collaboration & Multi-agent Systems
Sophie Chabridon, Institut TELECOM, Evry, France
Opponent Modelling
Ingo Steinhauser, Binary Illusions, Braunschweig, Germany
Peripheral
Voice Interaction
TBA
Psychology and Affective Computing
Eva Hudlicka, Psychometrix Associates, Blacksburg, USA .
Artistic input to game and character design
Anton Eliens, Vrije Universiteit Amsterdam, Amsterdam, The Netherlands
Richard Wages, Nomads Lab, Koln, Germany
Storytelling and Natural Language Processing
Ali Arya, Carleton University, Ottawa, Canada
Jenny Brusk, Gotland University College, Gotland, Sweden
Mei Si, Rensselaer Polytechnic Institute, Troy, USA
R. Michael Young, Liquid Narrative Group, North Carolina State University, Raleigh, USA
Clark Verbrugge, McGill University, Montreal, Canada
Modelling of Virtual Worlds
Rafael Bidarra, Delft University of Technology, Delft, The Netherlands
Ruben Smelik, TNO, The Netherlands
Ruck Thawonmas, Ritsumeikan University, Kusatsu, Shiga, Japan
Tim Tutenel, Delft University of Technology, Delft, The Netherlands
Online Gaming and Security Issues in Online Gaming
Pal Halvorsen, University of Oslo, Oslo, Norway
Andreas Petlund, University of Oslo, Oslo, Norway
Jouni Smed, University of Turku, Turku, Finland
Knut-Helge Vik, University of Oslo, Oslo, Norway
MMOG’s
Chris Joslin, Carleton University, Ottawa, Canada
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Alice Leung, BBN Technologies, Cambridge, USA
Mike Zyda, USC Viterbi School of Engineering, Marina del Rey, USA
Serious Gaming
Wargaming Aerospace Simulations, Board Games etc….
Roberto Beauclair, Institute for Pure and Applied Maths., Rio de Janiero, Brazil .
Erol Gelenbe, Imperial College London, United Kingdom
Henry Lowood, Stanford University Libraries, Stanford, USA
Jaap van den Herik, Tilburg University, Tilburg, The Netherlands
Games for training
Michael J. Katchabaw, The University of Western Ontario, London, Canada
Gustavo Lyrio, IMPA, Rio de Janeiro, Brazil
Tony Manninen, University of Oulu, Oulu, Finland
Jens Mueller-Iden, Universitaet Muenster, Muenster, Germany
Maja Pivec, FH JOANNEUM, University of Applied Sciences, Graz, Austria
Martina Wilson, The Open University, Milton Keynes, United Kingdom
Games Applications in Education, Government, Health, Corporate, First Responders and Science
Paul Pivec, RaDiCAL
Daniela M. Romano, University of Sheffield, Sheffield, United Kingdom
Russell Shilling, Office of Naval Research, Arlington VA, USA
Games Interfaces – Playing outside the Box
Games Console Design
Chris Joslin, Carleton University, Ottawa, Canada
Anthony Whitehead, Carleton University, Ottawa, Canada
Mobile/Pervasive Gaming
Stefano Cacciaguera, University of Bologna, Bologna, Italy
Sebastian Matyas, Otto-Friedrich-Universität Bamberg, Bamberg, Germany
Perceptual User Interfaces for Games
Tony Brooks, Aalborg University Esbjerg, Esbjerg, Denmark
Lachlan M. MacKinnon, University of Abertay, Dundee, United Kingdom