Author: Matthew Lombard
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Job: PhD Scholarship for ‘Videogame Classification: Examining Player Experiences’
Read more: Job: PhD Scholarship for ‘Videogame Classification: Examining Player Experiences’RESEARCH SCHOLARSHIP OPPORTUNITY in MIDDLE EARTH (Aotearoa New Zealand) Dr Gareth Schott (University of Waikato, New Zealand) invites applications for a PhD Scholarship connected to a three-year research project, funded by the Royal Society of New Zealand, Marsden Fund. The project, ‘Videogame Classification: Examining Player Experiences,’ is a collaborative project with Prof. Frans Mäyrä (Tampere University, Finland) and Dr Lennart Nacke (University of Saskatchewan, Canada). We are seeking an individual to join this team and contribute to the production of accounts of gameplay as a gestural, engaging, cognitive and affective activity.…
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Simulating life in the womb
Read more: Simulating life in the womb[From The Design Blog] NatoStation lets you experience the life inside womb, virtually Naresh Chauhan | Nov 23 2010 Designed by Colombian designer Nelson Ayala, the “NatoStation” (NS) is a virtual reality simulator wherein the user experiences visual, acoustic and sensory sensations similar to the prenatal environment, i.e. life inside the womb. Featuring an ergonomic and dynamic egg shape, the NS lets the user assume a position comparable to the fetal position, so he/she could virtually escape the atmosphere for a moment and relax in comfort. To experience the calm seclusion, you need to wear a helmet that includes a…
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Call: 9th International Gesture Workshop (GW 2011)
Read more: Call: 9th International Gesture Workshop (GW 2011)Call for Papers GW 2011 – the 9th International Gesture Workshop Gesture in Embodied Communication and Human-Computer Interaction May 25-27, 2011 ILSP – Institute for Language and Speech Processing /ATHENA RC, Department on Informatics and Telecommunications, National and Kapodistrian University of Athens Athens, Greece Organisers: Eleni Efthimiou, Language Based Assistive Technology Group – Sign Language Technologies Team, Institute for Language and Speech Processing (ILSP)/ATHENA RC Georgios Kouroupetroglou, Department on Informatics and Telecommunications, National and Kapodistrian University of Athens Christian Vogler, Language Based Assistive Technology Group – Sign Language Technologies Team, Institute for Language and Speech Processing (ILSP)/ATHENA RC The International…
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NY newspaper uses augmented reality to make Thanksgiving come alive
Read more: NY newspaper uses augmented reality to make Thanksgiving come alive[A press release from amNewYork via PR Newswire; a pdf of the paper is available here] Manhattan’s Most Widely Read and Distributed Newspaper Comes to Life on November 24th amNewYork innovates again, digitally enhancing paper with metaio’s augmented reality NEW YORK, Nov. 23, 2010 /PRNewswire/ — amNewYork, Manhattan’s most distributed daily newspaper innovates again, becoming the first U.S. newspaper to present its readers with an augmented reality feature that will breathe life into its Thanksgiving eve paper. Watch the Macy’s Thanksgiving Day balloons float from the pages of the paper, check out who’s invading Gotham and get answers to the…
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Call: Interacting with Embodied Conversational Agents (special issue of JMUI)
Read more: Call: Interacting with Embodied Conversational Agents (special issue of JMUI)Special Issue of the Journal on Multimodal User Interfaces: INTERACTING WITH EMBODIED CONVERSATIONAL AGENTS GUEST EDITORS: Elisabeth André, Institute of Informatics, Augsburg University, Germany; [email protected] Marc Cavazza, School of Computing, University of Teesside, UK; [email protected] Catherine Pelachaud, CNRS – LTCI, Télécom ParisTech, France; [email protected] OVERVIEW: Despite advances in enhancing the expressivity of embodied conversational agents (ECAs), communication with ECAs remains an unnatural experience due to an often encountered asymmetry in communication channels, in which user input modalities tend to be less sophisticated due to the limitation of input processing. This is becoming a limiting factor as virtual actors become an…
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World’s largest panorama photo features London in 80 gigapixels
Read more: World’s largest panorama photo features London in 80 gigapixels[From Tech2] Miss London? See It In A Record Breaking 80 Gigapixels By: Padmini Harchandrai | Nov 20, 2010 Talk about being an avid photographer! Whew! Here is a record breaking 360 degree panoramic view of London made from 7886 individual stills, compiled into an 80 Gigapixel photo. The entire image is 400,000 x 200,000 pixels. This panoramic photo was stitched on a Fujitsu CELSIUS workstation comprising dual 6-core CPUs, 192GB of RAM, and a 4GB graphics card. The camera was a digital SLR that used a 400 mm lens and was mounted on a robotic camera mount that seamlessly…
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Call: Eye Gaze in Intelligent Human-Machine Interaction (ACM TiiS special issue)
Read more: Call: Eye Gaze in Intelligent Human-Machine Interaction (ACM TiiS special issue)Special Issue of the ACM Transactions on Interactive Intelligent Systems on EYE GAZE IN INTELLIGENT HUMAN-MACHINE INTERACTION Main submission deadline: December 15th, 2010 If you should have problems to meet this deadline, please let us know. http://tiis.acm.org/special-issues.html AIMS AND SCOPE Partly because of the increasing availability of nonintrusive and high-performance eye tracking devices, recent years have seen a growing interest in incorporating human eye gaze in intelligent user interfaces. Eye gaze has been used as a pointing mechanism in direct manipulation interfaces, for example, to assist users with “locked-in syndrome”. It has also been used as a reflection of information…
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Hackers expand uses for Kinect
Read more: Hackers expand uses for Kinect[From Switched] Kinect’s Second Life: 5 Awesome Hacks, from Puppets to KinectBots by Terrence O’Brien on November 20, 2010 The Kinect hasn’t exactly wowed gamers, and reviews of the add-on have been tepid at best. Still, the rather elaborate motion-controller for the Xbox 360 has found fans among the hacking community, thanks to its impressive array of cameras and sensors. Resourceful modders have hooked the device up to computers, created elaborate shadow puppets and mapped 3-D models of rooms. Read on to check out a few of our favorite Kinect hacks floating around the Web.…
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Call: Making visible the invisible: Data Visualisation in Art, Design and Science Collaborations
Read more: Call: Making visible the invisible: Data Visualisation in Art, Design and Science CollaborationsCall for Papers Making visible the invisible: Data Visualisation in Art, Design and Science Collaborations University of Huddersfield, UK, March 10th-11th 2011 1st Call for Abstracts, 300 word limit, Submission deadline: December 6th 2010 Keywords: data visualisation, multi-modal visualisation, sonification, interdisciplinary collaboration, sustainability, ecology A two-day conversational* conference on interdisciplinary collaboration in data visualisation. In recent years numerous visualisations involving scientific data and scientific themes have emerged from interdisciplinary collaborations between artists, scientists and designers. Works reach across diverse media, ranging from applied screen-based applications to experimental physical installations. While some are intended to inform by making the complex and…
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MyEars improves gaming surround sound
Read more: MyEars improves gaming surround sound[From APCMag.com; a 3:12 minute video is available here] [Image: Part of the calibration test from MyEars. Shapes headphone sound to match your ears.] Dramatic surround sound improvement for gamers blows Dolby away Software that generates an audio profile of your ears and improves gaming surround sound piped to your headphones is now available for subscription. Get set for amazing sound. Bennett Ring 19 November 2010 While graphics in games show what’s immediately in front of players, it’s the soundscape that envelops and surrounds them, instilling a sense of place. Unfortunately many gamers use headphones, and this is a major…
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Jobs: HCI positions at the University of Birmingham
Read more: Jobs: HCI positions at the University of BirminghamPositions at the University of Birmingham Chair, Senior Lecturer/Lecturer, 2x University Research Fellows (5 year fellowship transferring to lectureship, permanent contract) The University of Birmingham has made a strategic investment in the area of Human-Computer Interaction. A new centre for HCI is being created, which will expand the existing research in this domain and integrate existing activities across the newly-created College of Engineering and Physical Science. The vision for a world-class centre of HCI is based on a people-centred perspective on interaction and technology: it attempts to understand and create the future that we will inhabit and digitally interact with.…
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3D technology takes online shopping to new heights
Read more: 3D technology takes online shopping to new heights[From just-style; a 1:18 minute video is here] [Image: Dassault’s 3D tool at online retailer Espacemax.com] 3D technology takes online shopping to new heights By: Leonie Barrie | 9 November 2010 One of the leading suppliers of PLM software is hoping its expertise in 3D virtual reality tools will provide another option for the fashion industry to stay competitive. Dassault Systèmes, perhaps best known in the apparel industry for its Enovia global product lifecycle management (PLM) system, is also ramping up applications for its 3DVIA software to offer a new interactive environment for brands, products and consumers.…
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