Author: Matthew Lombard


  • Call: Telepresence Conference at NAB Show (featuring ISPR roundtable)

    Conferences April 9-14, 2011 Exhibits April 11-14, 2011 Las Vegas, Nevada, USA    Experience telepresence technologies and get perspectives from worldwide thought leaders on the future of this next generation visual communications platform and the business case and costs for deploying telepresence solutions. This two-day conference will present products, solutions and technical insights across a broad spectrum of business sectors. Featured Speakers:          Left to right: Keynote – Mary Davie, General Services Administration; Hyoun Park, Aberdeen Research Group; Howard Lichtman, Human Productivity Lab; Christine Martin, California Telemedicine and Health Center VIEW CONFERENCE DETAILS …

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  • A life-size, fully immersive Fruit Ninja game

    [From The Unofficial Apple Weblog (TUAW); a 1:02 minute video is available here] Fruit Ninja live, bring your overcoat by Dana Franklin (RSS feed) on Mar 28th 2011 Your virtual overcoat, that is. Students in a virtual reality workshop at the FH Wedel University of Applied Sciences cloned Fruit Ninja, the best-selling game for smartphones and tablets, in 3D using the Cave Automatic Virtual Environment (CAVE). The result is a life-size, fully immersive fruit slicing experience that transforms the casual game into a serious workout where players slay seedy sprouts with their (almost) bare hands.…

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  • Call: Space and Place -1st Global Conference

    Call for Papers Space and Place 1st Global Conference Wednesday 14th September – Friday 16th September 2011 Mansfield College, Oxford, United Kingdom Deadline: April 22, 2011 Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructed a lived landscape of division and disenfranchisement; and ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of…

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  • Adding the sensation of turning pages to e-book readers

    [From DigInfo.TV, where the story includes additional pictures and a 1:41 minute video] Paranga Adding Tactile Feedback to E-Reader Devices 23 March 2011 At Interaction 2011, a research group with members from Osaka University demonstrated the Paranga, a device which recreates the sensation of turning pages when using an e-book reader. “E-books are becoming popular, but the only feedback they give you is pictures and sound. For example, if you want to skip ahead several pages in an e-book, you scroll with your finger to the desired position. But the problem is, that’s not very intuitive. The advantage of this…

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  • Call: Inventing the Future of Games symposium

    Inventing the Future of Games A one-day symposium Presented by the Center for Games and Playable Media, UC Santa Cruz Friday, April 15th, 2011 Silicon Valley More information and registration: http://games.soe.ucsc.edu/future2011 “Inventing the Future of Games,” a day-long symposium April 15 in Silicon Valley, aims to explore the possibilities of the next decade of gaming innovation. Sponsored by the UC Santa Cruz Center for Games and Playable Media, the symposium will gather some of the brightest minds of academia and industry to discuss the advancement of game design and technology.…

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  • 3D technology has even sceptical directors embracing another dimension

    [From The Guardian’s Film blog] 3D technology has even sceptical directors embracing another dimension From Herzog to Coppola, big names are filming stereoscopically – and the technique’s full potential is still to be revealed Posted by Ben Walters Thursday 17 March 2011 guardian.co.uk Six years ago, 3D cinema seemed about as likely a candidate for a revival as Odorama. Today it owns the multiplex. After swiftly dominating CG animated features, it gained toe-holds in horror, action and concert films, achieving inarguable momentum even before the success of Avatar. Now – objectionable as it might be to refuseniks such as Walter…

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  • Call: Moving in Extended Spaces Workshop

    A CALL FOR PARTICIPANTS 12-13 April Moving in extended spaces I’m looking for 3-4 people with interest of working with projections and body-space awareness. Preferably I would like to work with people who have movement background (dance, physical theatre, Mime and alike) This workshop is built to explore our perception, sensors and movement in spaces that combines projections of another site which has other performers. Projecting another space in the room may create a feeling of an “extension” of the room or a portal to a different site, even more so when there are other people/performers in the other place.…

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  • 3D multi-viewpoint fog projection display

    [From DigInfo TV, where the story includes additional pictures and a 1:35 minute video] 3D Multi-Viewpoint Fog Projection Display 17 March 2011 At Interaction 2011, a research group from Osaka University exhibited a fog display that enables multi-viewpoint observation. “Ordinary fog displays use a single projector with fog on a flat surface, but this display uses three projectors, each showing a different picture. So when the observer moves around the fog, they get a three-dimensional view.” This system utilizes the fact that dispersion of light by fog has directionality. It projects different pictures, from different angles, onto a cylindrical fog…

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  • Call: 2nd International Conference on Serious Games Development and Applications

    The 2nd International Conference on Serious Games Development and Applications 19-20 September 2011 Technical University of Lisbon, Portugal Topics of Interest: This Conference aims at collecting and disseminating knowledge on serious games technologies, design and development; to provide game designers and interdisciplinary communities with a peer-reviewed forum to discuss the state-of-the-art in serious games research, their ideas and theories, and innovative applications of serious games; to explain cultural, social and scientific phenomena by means of serious games; to concentrate on the interaction between theory and application; to develop new methodologies in various application domains using games technologies; and to explore…

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  • BrainDriver: A mind controlled car

    [From the IEEE Spectrum blog Automaton; a 2:26 minute video is available here] BrainDriver: A Mind Controlled Car POSTED BY: Markus Waibel  /  Thu, February 17, 2011 Imagine you could drive your car using only your thoughts. German researchers have just made that possible — and they have the video to prove it. Following his recent interview on the Robots Podcast about autonomous vehicles, Raúl Rojas, an AI professor at the Freie Universität Berlin, and his team have demonstrated how a driver can use a brain interface to steer a vehicle. …

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  • Call: Journal of Ambient Intelligence and Smart Environments thematic issue: A Software Engineering Perspective on Smart Applications for AmI

    JOURNAL OF AMBIENT INTELLIGENCE AND SMART ENVIRONMENTS ISSN: 1876-1364 Published by IOS Press Thematic Issue: A Software Engineering Perspective on Smart Applications for AmI Deadline for manuscript submission: June 15th, 2011 Background This thematic issue addresses software engineering perspectives on the design, use and evaluation of Smart Applications for Ambient Intelligence and solicits contributions on recent developments and experiments with such applications in simulated smart environments as well as successful deployments in the real world. Currently, we witness various futuristic application domains that promise smart interaction between humans and computers, with smart objects enabling the internet of things, intelligent transportation…

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  • Virtual training system prepares soldiers to control bomb-disarming robot

    [From Parsippany New Jersey’s Daily Record] [Image: Staff Sgt. Joshua Johnson controls a virtual bomb-disarming robot using patented software developed at Picatinny Arsenal. Looking on is Staff Sgt. Christopher Duff at the Sgt. Ryan E. Doltz Software Engineering Center.  Staff Photos: Bob Karp] Virtual robot controller preparation for reality Picatinny engineer’s software incorporated into video game By Abbott Koloff Mar 20, 2011 Because bomb-disarming robots cost about $140,000 apiece, Bernard Reger’s superiors asked him to design a virtual training system that does not require using robots that might get blown up during an exercise or fall off a cliff. The Army already…

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