Author: Matthew Lombard


  • Call: 1st European Immersive Education Summit

    1st European Immersive Education Summit 28th and 29th November 2011 Leganes (Madrid, Spain) Important Dates Paper submission: 30th September 2011 Notification of acceptance: 14th October 2011 Final paper submission: 28th October 2011 Summit: 28th-29th November 2011 There is a growing interest in the use of virtual and mixed-reality environments for online teaching and learning. Immersive Education gives participants a sense of “being there” even when attending a class or training session in person isn’t possible, practical, or desirable, which in turn provides educators and students with the ability to connect and communicate in a way that greatly enhances the learning…

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  • Chatbot-to-chatbot conversation evokes human reactions

    [From Cornell Chronicle] Chatty robots go viral on YouTube By Bill Steele Aug. 31, 2011 An online chat between two robots set up by Cornell students is entertaining the nation. “It was just an afternoon hack,” said Hod Lipson, associate professor of mechanical and aerospace engineering. “It went viral in 24 hours and took us completely by surprise.” Lipson asked Ph.D. students Igor Labutov and Jason Yosinski to set up the conversation as a demo for his class on artificial intelligence. They chose a Web-based chatbot (a computer program designed to simulate human conversation) called Cleverbot. Anyone can go to…

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  • Call: Workshop on Role of Ambient Intelligence in Future Lighting Systems

    Call for Papers: Workshop on Role of Ambient Intelligence in Future Lighting Systems November 16th, Amsterdam, the Netherlands http://www.lightingami.id.tue.nl/ in conjunction with the Conference on Ambient Intelligence (http://www.ami-11.org/) Important Dates Submission Deadline: September 2nd, 2011 Notification of acceptance: September 15th, 2011 Workshop: November 16th, 2011 LED-based lighting systems have introduced radically new possibilities in the area of artificial lighting. Being physically small the LED can be positioned or embedded into luminaires, materials and even the very fabric of a building or environment. Together with new functionality and flexibility comes complexity; the simple light switch is not anymore sufficient to control…

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  • David Hockney uses technology to provide new ways to see the world

    [From MIT’s Technology Review, where the story includes several more images] [Image: A still from the 18-screen video May 12th 2011 Rudston to Kilham Road 5 PM. Credit: ©David Hockney] The Mind’s Eye Long preoccupied with technology, David Hockney is exploring a new artistic medium that uses high-definition cameras, screens, software, and moving images to capture the experience of seeing. September/October 2011 By Martin Gayford One of your basic contentions, I say to the British artist David Hockney, is that there is always more to be seen, everywhere, all the time. “Yes,” he replies emphatically. “There’s a lot more to…

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  • Call: Mobile Interaction with the Real World (special issue of Journal of Pervasive and Mobile Computing)

    Call for Papers Journal of Pervasive and Mobile Computing Special Issue on Mobile Interaction with the Real World Mobile devices have become a part of our everyday lives as we increasingly rely on smartphones and tablets as personal information devices. The use of those devices for interactions with nearby physical objects has been a popular research area in the last years. We currently see a dramatic increase in the interest in this field as technologies like Near Field Communication (NFC) and TransferJet will soon be widely available to smartphone users, as camera-based interactions (e.g. based on 2D Barcodes or image…

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  • Latitude Research’s “Future of Gaming” study provides insights

    [From the web site of Latitude] The Future of Gaming: a Portrait of the New Gamers By Kadley Gosselin August 23, 2011 In the spring of 2011, Latitude Research launched a study to understand the recent explosion in gaming, driven in part by the popularity of mobile phones and tablets. Specifically, the study sought to uncover how the profile of the stereotypical gamer has changed, various motivations for gaming, and the evolving role of games in moving traditionally online experiences into the “offline” world—suggesting new opportunities for game and technology developers, educators, and social innovators. As one study participant noted:…

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  • Call: Sensory Worlds: Environment, Value and the Multi-Sensory

    Call for Conference Papers, Panelists and Installations SENSORY WORLDS: Environment, Value and the Multi-Sensory University of Edinburgh 7-9 December 2011 Full details at: http://www.iash.ed.ac.uk/Sawyer/Conference.html Conference Theme It is through our senses that we investigate, navigate and know the world around us and the other beings, forces and phenomena that constitute it in its rich and lively variety. To consider the nature of sensory being is to be confronted by questions that examine the ways in which we engage with our environments and those that interrogate the very nature of embodiment. Constantly at work and yet often undervalued, the sensorium is…

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  • Mobile 3D interactivity: The iPhone Virtual Reality Viewer

    [From Ubergizmo]   iPhone Virtual Reality Viewer Edwin Kee 08/18/2011 The iPhone is one versatile handset, and you can add the iPhone Virtual Reality Viewer to its fast growing list of capabilities. As the name suggests, this device will work in tandem with an iPhone to develop immersive, 3D viewing experiences. Just how does it work? Well, it marries the built-in accelerometer in the iPhone alongside free downloadable applications, allowing the 3D environments within to move whenever the iPhone is moved.…

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  • Job: Research Fellow on Interactive Newsprint project at University of Surrey

    Research Fellow – Interactive Newsprint Project University of Surrey – Sociology – Digital World Research Centre Salary: up to £30,870 per annum Applications are invited for a full time Research Fellow to work on the Interactive Newsprint project. This project aims to develop a new interactive paper technology for community news display. The post holder will be responsible for lab based studies on the project, measuring user interactions with early prototypes and conducting group discussions. The post is available for 12 months from 1st October 2011. The researcher will be based at Digital World Research Centre at the University of…

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  • Immersive, participatory games of the future: Sony says they’ll read emotions in 10 Years

    [From Tom’s Guide] Sony Says Games Will Read Emotions in 10 Years Sony is talking crazy, indicating that games may be able to tell if you’re lying or depressed just ten years down the road. We’ll stick with growing crops, thanks. August 25, 2011 – By Kevin Parrish Seriously, when do games stop being games and cross over into virtual reality? This was the question I asked Nvidia months ago at ECGC 2011, and was told there will always be a market for the high-end PC gamer with the rig nearly the size of a bookcase. But putting visual realism…

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  • Job: Tenure-track position in Technology and Social Behavior at Northwestern University

    Tenure-Track Position in Technology and Social Behavior- Open Rank Northwestern University The Department of Communication Studies at Northwestern University seeks to hire for a tenure-track appointment beginning September 1, 2012. The position will be open as to rank.  The successful candidate will be expected to publish innovative research, teach undergraduate and graduate courses, and perform professional service commensurate with rank. We are looking for candidates who can contribute to a strong interdisciplinary program in technology and social behavior.  Possible areas of expertise include but are not limited to: human-computer interaction, computer-mediated communication, social computing, communication and information infrastructures, language and…

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  • Handroid: Japanese company shows advanced robot hand

    [From TechCrunch, where the story includes additional images] Handroid: Japanese Company Shows Advanced Robot Hand (Video) Serkan Toto August 24, 2011 Japan-based tech startup ITK has brought us one step closer to the Robocalypse. Roboticists around the world are working on manufacturing “sensitive” hands for robots suitable for touching humans or handling breakable objects, a problem that’s notoriously difficult to solve. ITK is now throwing their hat into the ring with Handroid a new model that seems to be one of the most advanced robot hands out there. Sporting five fully movable fingers, the Handroid looks a lot like the hand Arnold…

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