Author: Matthew Lombard


  • Virtual assistants raise new issues of phone etiquette

    [From The New York Times] Oh, for the Good Old Days of Rude Cellphone Gabbers By Nick Wingfield Published: December 2, 2011 Is talking to a phone the same as talking on it? The sound of someone gabbing on a cellphone is part of the soundtrack of daily life, and most of us have learned when to be quiet — no talking in “quiet cars” on trains, for example. But the etiquette of talking to a phone — more precisely, to a “virtual assistant” like Apple’s Siri, in the new iPhone 4S — has not yet evolved. And eavesdroppers are…

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  • Call: Questionnaire and “Blended Synchronicity” collaborative project

    [Note: Questionnaire participants are limited geographically but all are invited to become involved in the project. –ML] Dear colleagues, Synchronous learning technologies are transforming the way many students learn and academics teach, but exactly how are they being used? To help answer this question we are seeking your input. Specifically, we invite Australian and New Zealand tertiary educators to take 15 minutes and share their related expertise and experiences by completing an online questionnaire: http://www.surveymonkey.com/s/blendedsynchronicity (Australian and New Zealand participants only) This questionnaire is being administered as part of an Australian Learning and Teaching Council (ALTC)-funded project titled “Blended synchronicity:…

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  • The uncanny valley: Roboden elastic electrical cables for robotic skin

    [From the MIT Technology Review Hello World blog, where the post includes a 1:58 minute DigInfo TV video report] Elastic Electrical Cables for Robotic Skin The first-of-their-kind wires could take the hard edge off of robots. David Zax 12/06/2011 A Japanese company called Asahi Kasei has developed the world’s first elastic electrical cable — and has taken the liberty of christening it “Roboden” (here’s a link, if your Japanese is good). In a somewhat unsettling comparison, TechCrunch notes that Roboden can stretch by a factor of 1.5, “like the human skin.” The comparison (which Asahi Kasei actually makes itself) is…

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  • Call: 3rd Global Conference – Space and Place

    Call for Papers Theme: Space and Place Type: 3rd Global Conference Institution: Inter-Disciplinary.Net Mansfield College, University of Oxford Location: Oxford (United Kingdom) Date: 3.-6.9.2012 Deadline: 16.3.2012 Questions of space and place affect the very way in which we experience and recreate the world. Wars are fought over both real and imagined spaces; boundaries are erected against the “Other” constructed a lived landscape of division and disenfranchisement; and ideology constructs a national identity based upon the dialectics of inclusion and exclusion. The construction of space and place is also a fundamental aspect of the creative arts either through the art of…

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  • Iowa State’s METaL lab develops multiple ways to experience virtual reality

    [From The Iowa State University News Service] [Image: Judy Vance, right, demonstrates a virtual factory in Iowa State University’s METaL virtual reality facility. Working in the virtual factory are students, left to right, Leif Berg, Meisha Rosenberg and Ryan Pavlik. Photo by Bob Elbert.] Iowa State’s METaL lab develops multiple ways to experience virtual reality December 06, 2011 AMES, Iowa – Iowa State University doctoral students Leif Berg and Ryan Pavlik handed over a Wii Remote and a pair of 3-D glasses. A visitor to Iowa State’s newest virtual reality lab – METaL, the Multimodal Experience Testbed and Laboratory –…

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  • Call: ECLAP 2012 Conference on Information Technologies for Performing Arts, Media Access and Entertainment

    Call for papers ECLAP 2012 Conference on Information Technologies for Performing Arts, Media Access and Entertainment 7-9 May 2012, Florence, Italy Conference web page: http://www.eclap.eu/conference Deadline of the Call for Paper Submission: 22, December 2011 Call for papers: http://www.eclap.eu/drupal/?q=node/65309 It has been a long history of Information Technology innovations within the Cultural Heritage areas. The Performing arts have also been enforced with a number of new innovations which unveil a range of synergies and possibilities.  Most of the technologies and innovations produced for digital libraries, media entertainment and education can be exploited in the field of performing arts, with adaptation…

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  • H&M under fire for using real models’ heads with computer-generated bodies to sell swimwear

    [From The Daily Mail Online] [Image: Virtual reality: On the H&M site, every single model’s pose and proportions are the same. The only thing that differs, apart from the swimwear, is the skin-tone, which has been altered to match each girl’s face.] H&M under fire for using real models’ heads with computer-generated bodies to sell swimwear By Tamara Abraham Last updated 6th December 2011 With tiny waists, perfect bums and endless legs, many would agree that models’ bodies often look too flawless to be real. But in the case of H&M, it seems they actually are. The Swedish retailer was…

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  • Call: Fun and Games 2012

    Call for Papers: Fun and Games 2012- The 4th International Conference on Fun and Games September, 4(Tue)-6(Thur), 2012 Toulouse, France http://FNG2012.org/ IMPORTANT SUBMISSION DATES Tutorials (for organizers, 2 pages): February 20th, 2012 (5pm CET) Workshop proposals (for organizers, 4 pages): February 20th, 2012 (5pm CET) Fun and Food Concepts (for organizers): February 20th, 2012 (5pm CET) Full papers (8 pages), short papers (4 pages): March 12th, 2012 (5pm CET) Work-in-progress (2 pages): April 30th, 2012 (5pm CET) Workshop submissions (for participants): (see individual workshops) Demonstrations (1 pages): April 30th, 2012 (5pm CET) Game design competition (5 pages): May 31st, 2012…

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  • The future of athletics: Competitive sports enter the virtual realm

    [From North Idaho College’s Sentinel Online] Virtual athletics: Reboot Future athletes will dominate cyberspace Eric Rivera December 5th, 2011 North Idaho College’s athletic department has been geared for many years now to pursue a path of excellence. But with technology changing rapidly everyday, would that ideal hold up if the sports world expanded into a virtual reality setting? Recently, I had an opportunity to watch both TRON movies, and the game concept from the new and old videos had me thinking about possibilities for the future. In recent generations, we have seen televisions transform from the clunky old cathode ray…

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  • Job: Faculty positions at University of Connecticut

    The University of Connecticut has 5 openings, three at the assistant level (interpersonal, health, and new technology) and two open positions in Health Communication to begin in August of 2012. The Department of Communication Sciences at the University of Connecticut (http://coms.uconn.edu/) invites applications for three tenure track faculty positions at the assistant professor level. The minimum qualifications for each position include: a completed Ph.D. in Communication or related field by time of appointment; evidence of research productivity; a publication record; the ability to work in a collegial manner with a diverse faculty, staff and student population; experience teaching undergraduate courses;…

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  • Study tests classic moral dilemna thought experiment using 3-D simulation

    [A press release from Michigan State University; more information is available in TIME’s Healthland blog] Moral dilemma: Would you kill one person to save five? Published: Dec. 01, 2011 EAST LANSING, Mich. — Imagine a runaway boxcar heading toward five people who can’t escape its path. Now imagine you had the power to reroute the boxcar onto different tracks with only one person along that route. Would you do it? That’s the moral dilemma posed by a team of Michigan State University researchers in a first-of-its-kind study published in the research journal Emotion. Research participants were put in a three…

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  • Call: EVOGAMES 2012

    EVOGAMES 2012 (part of evo*, Malaga, Spain, 11-13 April 2012) evo* on the web: http://evostar.dei.uc.pt/2012/ Extended (final) submission deadline: 7 December 2011 Bio-inspired Algorithms in Games Games, and especially video games, are now a major part of the finance and software industries, and an important field for cultural expression. They also provide an excellent testbed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years. This event focuses on new…

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