Author: Matthew Lombard


  • H&M under fire for using real models’ heads with computer-generated bodies to sell swimwear

    [From The Daily Mail Online] [Image: Virtual reality: On the H&M site, every single model’s pose and proportions are the same. The only thing that differs, apart from the swimwear, is the skin-tone, which has been altered to match each girl’s face.] H&M under fire for using real models’ heads with computer-generated bodies to sell swimwear By Tamara Abraham Last updated 6th December 2011 With tiny waists, perfect bums and endless legs, many would agree that models’ bodies often look too flawless to be real. But in the case of H&M, it seems they actually are. The Swedish retailer was…

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  • Call: Fun and Games 2012

    Call for Papers: Fun and Games 2012- The 4th International Conference on Fun and Games September, 4(Tue)-6(Thur), 2012 Toulouse, France http://FNG2012.org/ IMPORTANT SUBMISSION DATES Tutorials (for organizers, 2 pages): February 20th, 2012 (5pm CET) Workshop proposals (for organizers, 4 pages): February 20th, 2012 (5pm CET) Fun and Food Concepts (for organizers): February 20th, 2012 (5pm CET) Full papers (8 pages), short papers (4 pages): March 12th, 2012 (5pm CET) Work-in-progress (2 pages): April 30th, 2012 (5pm CET) Workshop submissions (for participants): (see individual workshops) Demonstrations (1 pages): April 30th, 2012 (5pm CET) Game design competition (5 pages): May 31st, 2012…

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  • The future of athletics: Competitive sports enter the virtual realm

    [From North Idaho College’s Sentinel Online] Virtual athletics: Reboot Future athletes will dominate cyberspace Eric Rivera December 5th, 2011 North Idaho College’s athletic department has been geared for many years now to pursue a path of excellence. But with technology changing rapidly everyday, would that ideal hold up if the sports world expanded into a virtual reality setting? Recently, I had an opportunity to watch both TRON movies, and the game concept from the new and old videos had me thinking about possibilities for the future. In recent generations, we have seen televisions transform from the clunky old cathode ray…

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  • Job: Faculty positions at University of Connecticut

    The University of Connecticut has 5 openings, three at the assistant level (interpersonal, health, and new technology) and two open positions in Health Communication to begin in August of 2012. The Department of Communication Sciences at the University of Connecticut (http://coms.uconn.edu/) invites applications for three tenure track faculty positions at the assistant professor level. The minimum qualifications for each position include: a completed Ph.D. in Communication or related field by time of appointment; evidence of research productivity; a publication record; the ability to work in a collegial manner with a diverse faculty, staff and student population; experience teaching undergraduate courses;…

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  • Study tests classic moral dilemna thought experiment using 3-D simulation

    [A press release from Michigan State University; more information is available in TIME’s Healthland blog] Moral dilemma: Would you kill one person to save five? Published: Dec. 01, 2011 EAST LANSING, Mich. — Imagine a runaway boxcar heading toward five people who can’t escape its path. Now imagine you had the power to reroute the boxcar onto different tracks with only one person along that route. Would you do it? That’s the moral dilemma posed by a team of Michigan State University researchers in a first-of-its-kind study published in the research journal Emotion. Research participants were put in a three…

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  • Call: EVOGAMES 2012

    EVOGAMES 2012 (part of evo*, Malaga, Spain, 11-13 April 2012) evo* on the web: http://evostar.dei.uc.pt/2012/ Extended (final) submission deadline: 7 December 2011 Bio-inspired Algorithms in Games Games, and especially video games, are now a major part of the finance and software industries, and an important field for cultural expression. They also provide an excellent testbed for and application of a wide range of computational intelligence methods including evolutionary computation, neural networks, fuzzy systems, swarm intelligence, and temporal difference learning. There has been a rapid growth in research in this area over the last few years. This event focuses on new…

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  • The user experience: Book details potential of 8 different combinations of virtuality and reality

    [From Internet Evolution; a condensed report from the book is available here] Book Details Potential of Virtual Reality Written by Michael Mascioni 12/1/2011 As the digital and physical worlds increasingly blend together, new opportunities to improve end-user experiences are emerging. Theorist Joe Pine and management advisor Kim Korn outline an array of hybrid physical/virtual forms that are transforming and enriching the end-user experience in their book Infinite Possibility: Creating Customer Value on the Digital Frontier (Berrett-Koehler Publishers Inc., San Francisco: 2011). Pine and Korn describe eight different combinations of virtuality and reality, which are illustrated by compelling case study examples.…

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  • Job: Tenure track faculty position in Emergent Media at Temple University

    Position Announcement Department of Broadcasting, Telecommunications and Mass Media Temple University Tenure Track position in Emergent Media The department of Broadcasting, Telecommunications and Mass Media (BTMM) at Temple University invites applications for a tenure track assistant professor position in Emergent Media to begin in fall 2012. We seek a scholar whose work addresses the challenges and opportunities in emergent media, particularly social media environments including mobile media and gaming; other possible areas include telepresence and virtual/augmented reality. The ideal candidate would be qualified to teach undergraduate and graduate courses in media theory and analysis including Media Communication Research (social science…

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  • Virtual hospital before visit helps those with intellectual disablities

    [From Creative Boom] The Virtual Hospital Posted by Katy Cowan on Wednesday 30th November 2011. Computer-generated tours of virtual hospitals can help patients with intellectual disabilities overcome fears and to understand treatments they are about to undergo, according to a new study. The research was led by Professor Val Hall, professor of midwifery at the Centre for Health Research, University of Brighton. She was one of four experts who studied the virtual hospital as a means of helping patients and providing medical staff with a toolkit to better assess a patient’s capacity to give consent to treatment. The findings, published…

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  • Call: Travel and Imagination

    Travel and Imagination [1] Edited by: Garth Lean, Russell Staiff and Emma Waterton (University of Western Sydney, Australia) Like so many words associated with tourism, ‘imagination’ is an accepted though somewhat obdurate notion. We accept it because it is, after all, something that is central to our consciousness and perception, operating almost imperceptibly whether we are awake or asleep. But beyond this, imagination also takes up an endlessly complex form because the term is linked to a constellation of other phenomenon: dreams, make-believe, fantasy, memory and remembering, perception, the ‘mind’s eye’, understanding, world-views, learning, story-telling – in all its many…

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  • Retail in 2021: When clicks have buried bricks

    [From ZDnet’s Tech Broiler blog] Retail in 2021: When clicks have buried bricks Summary: Ten years from now, virtually all shopping will take place at home. By Jason Perlow | November 29, 2011 Edgewater, New Jersey. Mindy Konsumer was in waking sleep when she heard the sound of birds tweeting. They progressively got louder, and louder and louder. She pulled the covers over her head. “Ugh. Why did Josef set it to those horrible birds again instead of my wind chimes?” “Bitch, deactivate the alarm. I’m up.” YES MINDY. GOOD MORNING. IT IS MONDAY, 8:30AM, THE 29TH OF NOVEMBER, 2021.…

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  • Job: 1-year postdoc on “Laughing Virtual Characters” research at TELECOM ParisTech

    Laughing Virtual Characters The research is part of a European Project ILHAIRE. It is a 3 years FET-Open project whose main topic is laughter. Laughter is a significant feature of human communication, and machines acting in roles like companions or tutors should not be blind to it. So far very limited progress has been made towards allowing computer-based applications to deal with laughter. ILHAIRE will lay the foundations of truly multimodal, multicultural laughter-enabled man-machine interaction, by associating experts of the different disciplines linked to this objective.…

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