Author: Matthew Lombard
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Creating the illusion of emotion or why you care about ones and zeroes
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Read more: Creating the illusion of emotion or why you care about ones and zeroes[From The Verge’s Vox Games] Creating the illusion of emotion or why you care about ones and zeroes By Brian Crecente on March 12, 2012 As much as you may love video games and the stories they help you tell, it’s impossible to escape the fact that much of your experience is a trick of the mind. The thing that separates video games from other forms of media, the ability to interact with and perhaps shape a virtual world, is mostly powered by the artificial intelligence of the characters that populate that experience. But at its best gaming artificial intelligence systems,…
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Call: Robots and Avatars Exhibition
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Read more: Call: Robots and Avatars ExhibitionROBOTS and AVATARS EXHIBITION FACT, Liverpool 16 March – 27 May 2012 Robots and Avatars – our colleagues and playmates of the future. Join us in a near future where robots, avatars and telepresence form part of an exciting new reality. Robots and Avatars Exhibition will showcase the most exciting visions and innovations from international artists, designers and architects, exploring their impact on the future of work and play. Robots and Avatars departs from pop culture imagery and re-imagines these technologies for a new reality: how do we envisage our future relationships with robotic and avatar colleagues and playmates, and…
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Mayoral candidate has online virtual self to answer voter questions
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Read more: Mayoral candidate has online virtual self to answer voter questions[From Voice of San Diego; more information, including a comparison of answers by the virtual candidate and the iPhone’s Siri, is available here] The Tragic and Fascinating Life of Carl DeMaio Posted: Tuesday, March 13, 2012 | Updated: Wed Mar 14, 2012 by Liam Dillon Carl DeMaio’s favorite color is blue. He usually eats dessert before his dinner. He’s afraid of heights, loves zombie movies and one time, when he was a high school freshman, he caught his tie in a newspaper vending machine. DeMaio freed himself from the machine by surrendering his neckwear. He still remembers how the tie…
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Call: 2012 Simulation Summit
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Read more: Call: 2012 Simulation Summit2012 Simulation Summit Ottawa Conference Centre | Ottawa, Ontario November 17 and 18, 2012 http://www.royalcollege.ca/public/events/simulationsummit 2012 Highlights: Hear viewpoints, experiences and strategies from leaders in the field Discover the latest in simulation innovations, research and applications to enhance patient safety Build your network for ongoing learning and development This year we will be hosting the event over a Saturday and Sunday with pre and post hands-on learning event options …
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Virtual reality that doesn’t suck: Getting inside Half-Life 2
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Read more: Virtual reality that doesn’t suck: Getting inside Half-Life 2[From Ars Technica] [Image: Forth Dimension’s display technology packs all the pixels of a new iPad into a display less than an inch across, diagonally] Virtual reality that doesn’t suck: My time inside Half-Life 2 By Kyle Orland | Published March 13, 2012 For decades now, the futuristic dream interface for video games has been some sort of head-mounted display (HMD) that removes the world around you and projects an all-encompassing, head-tracked 3D environment across your entire field of vision. But this dream has been largely dead in the water since the mid-’90s, when everyone from Nintendo and Sega to…
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Call: International Simulation and Gaming Association conference (ISGA 2012)
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Read more: Call: International Simulation and Gaming Association conference (ISGA 2012)Dear participants and friends, We are glad to announce that the road to the 43rd International Simulation and Gaming Association Annual Conference “The Journey of Change: Mapping the Process” that will take place between the 2nd and the 6th of July 2012 in Cluj-Napoca, Romania is now finally open.…
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‘Kara’ shows next step in performance-capture technology
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Read more: ‘Kara’ shows next step in performance-capture technology[From Boston.com; much more information is available in an article in Eurgamer] ‘Heavy Rain’ game creator debuts high-tech ‘Kara’ March 08, 2012 | Derrik J. Lang, AP Entertainment Writer The future of performance-capture technology is right around the corner, and its name just might be “Kara.’’ David Cage of video game developer Quantic Dream unveiled a new way to simultaneously capture and digitize an actor’s performance — including voice, face and body — during a presentation Wednesday at the Game Developers Conference in San Francisco. The innovation came in the form of a 7-minute non-interactive demonstration titled “Kara.’’…
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Call: Virtual Worlds Research Network inaugural conference
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Read more: Call: Virtual Worlds Research Network inaugural conferenceThe Virtual Worlds Research Network announces its inaugural conference to take place in Edinburgh, UK, May 16-18, 2012. In recent decades, the development and use of virtual worlds has grown from a niche interest to a phenomenon that affects tens of millions of people. As the nature of virtual worlds has evolved and their user base vastly increased, the research potential of virtual worlds has been recognized by a wide range of academic disciplines. The rapid development of research in and about this medium from investigators with various academic backgrounds means that cross-disciplinary communication and knowledge-sharing is extremely important to…
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Simulating nuclear catastrophe: Virtual practice for real disasters
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Read more: Simulating nuclear catastrophe: Virtual practice for real disasters[From The Times Union in Albany, New York] [Image: RPI doctoral student, Yiming Gao wears a motion capture suit in a room as an array of 12 3D motion capture cameras with infrared LEDs capture his movement which is seen on the computer screen at the RPI Nuclear Engineering Lab on Thursday, March 8, 2012 in Troy, NY. Members of the Rensselaer Radiation Measurement & Dosimetry Group have been working on the virtual reality and motion capture systems for use with radiation dose analysis. (Paul Buckowski / Times Union)] Virtual practice for real disasters RPI research centers on how to…
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Josh Clark on the future of touch and other types of UI
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Read more: Josh Clark on the future of touch and other types of UI[From O’Reilly Radar] [Image: Screenshot from Apple’s trackpad tutorial.] Buttons were an inspired UI hack, but now we’ve got better options Josh Clark on the future of touch and other types of UI. by Jenn Webb | @JennWebb | +Jenn Webb | 7 March 2012 If you’ve ever seen a child interact with an iPad, you’ve seen the power of the touch interface in action. Is this a sign of what’s to come — will we be touching and swiping screens rather tapping buttons? I reached out to Josh Clark (@globalmoxie), founder of Global Moxie and author of “Tapworthy,” to…
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ISPR News: CALL FOR PAPERS FOR ISPR 2012
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Read more: ISPR News: CALL FOR PAPERS FOR ISPR 2012[For more information including online registration, program schedule, etc., please visit http://presencelive.info ] CALL FOR PAPERS ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 24 – 26, 2012 EXTENDED SUBMISSION DEADLINE: July 15, 2012 INTRODUCTION What’s it about? Presence, short for telepresence, happens when people use technology and overlook at least part of its role in the experience: A telepresence conferencing system makes us feel as if we’re face-to-face; an online virtual world seems real; a 3D IMAX film makes us reach out to touch objects on the screen; we get ‘lost’…
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BrainAble: Enhanced brain-computer interface promises unparalleled autonomy for disabled
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Read more: BrainAble: Enhanced brain-computer interface promises unparalleled autonomy for disabled[From AlphaGalileo; more information is available on the BrainAble Project web site] Enhanced brain-computer interface promises unparalleled autonomy for disabled 28 February 2012 CORDIS Features, formerly ICT Results In the 2009 film Surrogates, humans live vicariously through robots while safely remaining in their own homes. That sci-fi future is still a long way off, but recent advances in technology, supported by EU funding, are bringing this technology a step closer to reality in order to give disabled people more autonomy and independence than ever before. From wheelchair-bound victims of car accidents to people suffering full-body paralysis or locked-in syndrome, millions…
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