Author: Matthew Lombard


  • Mars Rover Curiosity tells her story on Twitter

    [From TechNewsDaily; more information is available in an article in USA Today] Mars Rover Curiosity Tells Her Story on Twitter by Leslie Meredith, Senior Writer, TechNewsDaily 03 August 2012 “I’m in good health & on course for landing. Countdown to Mars: 3 days!,” said NASA’s Curiosity Rover on Twitter. Okay, so the rover is not really tweeting from space. The voice of Curiosity is the combined effort of three women, led by NASA’s social media manager Veronica McGregor, who told TechNewsDaily that they work as a “hivemind” to communicate on behalf of the rover. All three refer to Curiosity as…

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  • Job: PhD position in Robotics, Brain, and Cognitive Sciences at Italian Institute of Technology

    There is currently an opening for a PhD position in the Robotics, Brain, and Cognitive Sciences Department (RBCS) at the Istituto Italiano di Tecnologia (Italian Institute of Technology — IIT) to work on the development of a novel tactile feedback device for enhancing stroke rehabilitation.  The PhD candidate will work directly with an interdisciplinary team of researchers: Dr Alberto Ansaldo, Dr. Michela Bassolino, and Dr. Netta Gurari.  IIT is an English-language based research center located in Genoa, Italy with state-of-the-art laboratories and international collaborations in the field of robotics, neuroscience, cognitive systems, and nanotechnologies.  The position is fully funded, with…

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  • Teaching video game characters natural body language

    [From Goldsmiths, University of London] Video game characters with natural responses to human body language Published: 06 August 2012 Researchers at Goldsmiths, University of London have been using theatre performers to design computer software capable of reading and replicating the way in which humans communicate with their bodies. Dr Marco Gillies from the Department of Computing has made virtual characters more believable by enlisting actors to teach them body movement. The actors interact with members of the public through a screen, and their responses to specific body language are memorised as algorithms by the software.…

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  • Call: 4th Workshop on Mobile Gaming – at ICEC 2012

    4th Workshop on Mobile Gaming @ ICEC 2012 26.09.2012, Bremen, Germany http://sam.iai.uni-bonn.de/moga2012/ MOTIVATION As outdoor games, mobile games continue the tradition of rallies and Geocaching. By means of computing devices however, they introduce a novel gameworld merging the real and the virtual and offering unique gaming possibilities. They enable communication and interaction between players across their positions; they augment the real world by game-specific information and action possibilities; they allow the collection of game process data for analysis and complex feedback; they integrate the game interaction with other web-based services and perform complex game mechanics either on the client- and/or…

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  • Logitech launches TV Cam HD for living room video chats

    [From The Lost Remote] Logitech launches TV Cam HD for living room video chats: Built-in Skype, 720p, $200 By Sharif Sakr posted Aug 3rd 2012 If Cisco’s ill-fated Umi video conferencing system had been more like this, would it have survived? Logitech is about to find out, one way or the other, once its TV Cam HD — recently spotted at the FCC — arrives in the US this month. The $199.99 device hooks up to your TV and contains all the processing power needed to run Skype and transmit wide-angle, 720p footage of your couch over WiFi or Ethernet.…

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  • Job: Game Designer in Residence at Center for Games and Playable Media (CGPM) at University of California, Santa Cruz

    The Center for Games and Playable Media (CGPM) at the University of California, Santa Cruz  invites applications from outstanding game designers for the position of Game Designer in Residence . The Game Designer in Residence has two main roles: (1) individual game design research developing innovative interactive works, and, (2) participation in the academic community of the Center at several levels, most notably by teaching undergraduate level courses focused on game design. In research, the Game Designer in Residence creates original game design concepts which are then realized into working games. The Game Designer in Residence will also work collaboratively…

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  • Ikea’s augmented reality catalog will let you peek inside furniture

    [From Wired, where the story includes two videos] Ikea’s Augmented Reality Catalog Will Let You Peek Inside Furniture By Roberto Baldwin July 20, 2012 Ikea prints 211 million copies of its product catalog every year. That’s more than 20 times the population of Sweden, the home of the build-it-yourself furniture empire. These are impressive numbers for a print catalog in a digital world, but Ikea is now changing with the times with a head-first dive into augmented reality. “A lot digital stuff becomes very interesting when you mash it up with the tangible items of the real world,” said Andreas…

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  • Call: Journal of Virtual Worlds Research (JVWR) Combined Call for 2012-2014

    JVWR Combined Call for 2012-2014 Dear friends, This combined call is for all of the Journal of Virtual Worlds Research current CFPs (Call for Papers) for issues and events, including: A call for papers and special topics’ calls (Managerial and Commercial Applications, Law, Enterprises, Augmented Reality). ARatCIS2012 – a Face2Face workshop at ICIS2012, Orlando, Florida, December 16, 2012 – call is open. SLACTIONS 2012, metaverse platforms: November 15-17, 2012 – call is still open. MCIS 2012, Guimarães, Portugal: September 8-10, 2012 – event info. Call closed. Get involved and join us: Enlisting Reviewers and Issue Editors. Subscribe for our mailing…

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  • Next generation CAVE to open at University of Illinois at Chicago

    [From Kotaku Australia, where the post includes a 1:11 minute video; more information is available from The University of Illinois at Chicago] [Image: Individuals in the circular CAVE2 navigate 3D Mars. Image provided by Luc Renambot, UIC/EVL (data NASA & European Space Agency)] I’d Kill To Play Games On This 72-Screen, 36-Computer Virtual Reality System Luke Plunkett August 6, 2012 Later this year, the University of Illinois at Chicago will take the wraps off something it’s calling CAVE2. You, however, will most probably call it “that badass virtual reality system”. CAVE2 is big. It’s 24-feet in diameter and 8 feet…

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  • Call: American Telemedicine Association 2013 conference

    ATA 2013 Call for Presentations Now Open Speak at the biggest telehealth event of the year! ATA 2013 – 18th Annual International Meeting & Trade Show of the American Telemedicine Association May 5-7, 2013 in Austin, TX www.ATA2013.org Abstracts accepted through September 14, 2012 The ATA Annual Meeting is recognized throughout the world as the primary forum encompassing all aspects of telemedicine including telehealth, mHealth and remote monitoring. Whether you are a novice or expert, clinician or engineer, CEO or industry partner, ATA 2013 presents opportunities to engage with thought-provoking speakers and experience innovative session formats for learning about telemedicine…

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  • Drone pilots: A day job waiting for a kill shot a world away

    [From The New York Times, where the story includes an additional image] [Image: A drone pilot at the base at Hancock Field, near Syracuse, working the controls of a craft flying over Afghanistan. Heather Ainsworth for The New York Times.] A Day Job Waiting for a Kill Shot a World Away By Elisabeth Bumilller July 29, 2012 HANCOCK FIELD AIR NATIONAL GUARD BASE, N.Y. — From his computer console here in the Syracuse suburbs, Col. D. Scott Brenton remotely flies a Reaper drone that beams back hundreds of hours of live video of insurgents, his intended targets, going about their…

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  • Call: GAMEON’2012, the 13th annual Simulation and AI in Games Conference

    CALL FOR PAPERS: GAMEON’2012 The 13th annual Simulation and AI in Games Conference University of Malaga Malaga, Spain November 14-16, 2012 Organised by The European Technology Institute and Sponsored by EUROSIS University of Malaga http://www.informatica.uma.es For latest information see: www.eurosis.org or http://www.eurosis.org/cms/?q=taxonomy/term/325 Conference Aim The aim of the 13th annual European GAMEON® Conference (GAMEON®’2012) on Simulation and AI in Computer Games, is to bring together researchers and games people in order to exchange ideas on programming and programming techniques, which will be beneficial to the gaming industry and academia. Secondly it aims to steer young people into this industry by…

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