Author: Matthew Lombard


  • Call: Foundations of Digital Games (FDG) 2013

    Foundations of Digital Games 2013 Call for papers and participation 14-17 May 2013 Chania, Crete, Greece http://www.fdg2013.org/ We invite researchers and educators to submit to FDG 2013 and share insights and cutting-edge research related to game technologies and their use. FDG 2013 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, panels, and posters. The conference will also host a technical demo session, a Research and Experimental Games Festival, and a Doctoral Consortium. The technical demo session will include novel tools, techniques, and systems created for games. The Research and Experimental Games Festival will showcase…

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  • Canon’s Mixed Reality System allows virtual prototypes to replace physical ones

    [From Phys.org, where the story includes more images and two videos] Canon’s Mixed Reality System may speed design cycles June 23, 2012 by Nancy Owano (Phys.org) — Canon this week announced a new augmented reality system—headset and software. The new system is to allow virtual prototypes to replace physical ones. Three-dimensional computer generated images can instantly change based on the user’s movements. The Mixed Reality (MR) System is being initially promoted as an industrial design tool where, for example, the head-set-wearing user gets to see a computer-generated image of a car on a set of real tires, all in realtime.…

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  • Riken’s ‘substitutional reality’ system blurs line between virtual and reality

    [From The Japan Times; a 3:26 minute video is available here and the full research report is here] Riken develops system blurring line between virtual and reality Jiji June 28, 2012 The Riken research institute says it has developed a “substitutional reality” system to study how the brain works when people become confused about the reality of what they perceive. In an experiment using the system, subjects could not tell the difference between real-life scenes and recorded ones displayed on special head-mounted gear, according to an article by Riken published in the British journal Scientific Reports.…

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  • CALL: ISPR 2012 – DEADLINE EXTENDED TO JULY 15

    Question: “We have a great paper to submit for the ISPR 2012 conference but we can’t make the submission deadline; is there any way we can get an extension??” Answer:  “YES!” The ISPR 2012 submission deadline has been extended until JULY 15. Full details on the conference, which will be better with you than without you, are below!   CALL FOR PAPERS ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 24 – 26, 2012 https://ispr.info EXTENDED SUBMISSION DEADLINE: JULY 15, 2012 Online submission is open at: http://www.easychair.org/conferences/?conf=ispr2012 …

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  • Jobs: 2 game design/development/technology faculty positions at University of Ontario Institute of Technology (UOIT)

    Dear colleagues, Please distribute this call widely to anyone interested in a game development faculty position. The University of Ontario Institute of Technology is looking to grow its game development program with excellent new researchers. UOIT is a young, vibrant university in the Greater Toronto Area in Canada and currently seeking to grow the game development faculty with excellent new members. Please don’t be puzzled by the standard job ad text; we are explicitly looking for people with research expertise in the following areas: Game design/game studies. Someone that has a track record of publishing at DiGRA, FDG, Future Play,…

    Read more: Jobs: 2 game design/development/technology faculty positions at University of Ontario Institute of Technology (UOIT)
  • Different types of immersion and how they work

    [From TekGoblin] Different Types of Immersion and How They Work Posted by Daniel Moeller June 25, 2012 In virtual-reality speak, ‘immersion’ can mean a number of different things. Ever taken a look at the Matrix, and thought about what it might mean for us? Rene Descartes was one of the first to ask this question – if we’re totally ‘immersed’ in an environment where all sense stimuli are artificially produced and fed to us, how could we distinguish that environment from external reality? Immersion is a critical concept in game design, and it comes in four main flavors. In this…

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  • Call: Special issue of Ethics and Information Technology (ETIN) on the Internet of Things (IoT)

    Call for Papers for a Special Issue of Ethics and Information Technology (ETIN) on the Internet of Things (IoT) The vision of the Internet of Things portrays a world where physical objects are connected to the Internet, through technologies such as radio frequency identification (RFID), sensors and smartphones. Internet-enabled objects can share sensor data with web services and applications. As the physical and virtual worlds begin to interact with one another, boundaries between these worlds begin to erode. Our interaction with computers moves away from the desktop and into the environment, and becomes increasingly intertwined with our everyday lives. As…

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  • Tupac’s hologram appearance sparks trend, raises issues

    [From The Hollywood Reporter, where the story includes more images and links to videos and related stories] [Illustration: Kagan McLeod] Marilyn Monroe Hologram Concert in the Works Amid Growing Controversy The trend ignited by a Tupac Shakur resurrection in the desert portends rights battles of epic proportions. 5/31/2012 by Eriq Gardner This story originally appeared in the June 8 issue of The Hollywood Reporter magazine. When Tupac Shakur took the stage in hologram form at the Coachella Valley Music and Arts Festival in April, hundreds of thousands of onlookers reveled in seeing one of hip-hop’s greatest performers seemingly brought back…

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  • Call: Fifth Workshop on Intelligent Narrative Technologies

    The Fifth Workshop on Intelligent Narrative Technologies Colocated with 8th AAAI Conference on Artificial Intelligence in Interactive Digital Entertainment October 8th and 9th at Stanford University in Palo Alto, California http://dgrc.ncsu.edu/int5/ Call for Papers DESCRIPTION Narrative is a pervasive aspect of human culture; it is one of the fundamental frameworks by which people view the world and comprehend their experiences. The processes of understanding and manipulating a narrative comes naturally to people, but this task poses significant challenges to computational systems. As computers play an ever-increasing role in social interaction, education, and entertainment, they introduce novel opportunities for leveraging narrative…

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  • Experimental 50 megapixel camera: World comes at you full blast

    [From The Wall Street Journal, where the story includes a slideshow, an interactive graphic and a 5 minute video] Next Cameras Come Into View Experimental Device Has a Billion Pixels, Can Zoom In After a Photo Is Taken By Gautam NaikK Updated June 21, 2012 Scientists at Duke University have built an experimental camera that allows the user—after a photo is taken—to zoom in on portions of the image in extraordinary detail, a development that could fundamentally alter the way images are captured and viewed. The new camera collects more than 30 times as much picture data as today’s best…

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  • Job: PhD position at HIT Lab NZ: VR exploration for multi-dimensional land use management

    Open PhD Position Virtual reality exploration for multi-dimensional land use management The Human Interface Technology Laboratory New Zealand The goal of this PhD project is to explore how virtual-reality technology and super-computing capability can be used to assist decision-makers in understanding the impact of alternative optimal solutions in land management. Over 50 years worth of spatial data showing land use changes over time has been collected.  An evolutionary algorithm has been developed to find optimal solutions for land use, using this data set. However the output of this algorithm is difficult to visualize and understand. So the PhD work will…

    Read more: Job: PhD position at HIT Lab NZ: VR exploration for multi-dimensional land use management
  • Long distance family portraits via Skype

    [From The New York Times Magazine, where eight portraits are featured; more information and portraits are available on John Clang’s web site] Futuristic Family Reunions Be Here Now Julie Bosman June 1, 2012 In Singapore, it is a common practice for entire families to gather on special occasions for a formal picture, often at a studio, with the resulting image framed and prominently displayed at home. The growing tendency of younger family members to take jobs abroad, however, has left many modern portraits missing a relation or two. So the Singaporean photographer John Clang devised a solution, piggybacking on the…

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