Author: Matthew Lombard
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University of Michigan 3D Lab blurs line between virtual and reality
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Read more: University of Michigan 3D Lab blurs line between virtual and reality[From AnnArbor.com, where the story includes additional photos] [Image: Ted Hall, an advanced visualization specialist at the University of Michigan 3D Lab, demonstrates how MIDEN (Michigan Immersive Digital Experience Nexus) works. Courtney Sacco I AnnArbor.com] Tech Beat/With Gallery and Video: University of Michigan 3D Lab blurs line between virtual and reality By Ben Freed Business Reporter Posted on Fri, Nov 2, 2012 There’s a powerful room at the University of Michigan tucked away in the unassuming Duderstadt Center on North Campus. The “room” — three white walls and a floor — opens doors that could allow to you to fly…
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Job: PhD position on Gameful Rear-Seat Car Interfaces at RMIT University’s GEElab
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Read more: Job: PhD position on Gameful Rear-Seat Car Interfaces at RMIT University’s GEElabRMIT University’s Games & Experimental Entertainment Laboratory –the GEElab– is currently offering a 3-year full-time PhD stipend, to a highly motivated and experienced recent graduate or young professional from Australia, New Zealand or another country, to work on a project co-sponsored by German car maker Audi and by RMIT. The successful applicant is expected to start as soon as possible, ideally not later than 1 February 2013, and will be located mainly in the GEElab in Melbourne, Australia. In this project, which has been operative for over a year, we are investigating how ‘gameful’ design methods can be applied for…
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VR ‘beaming’ technology lets human interact with rat on same scale
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Read more: VR ‘beaming’ technology lets human interact with rat on same scale[From UCL News] [Image: Virtual reality scene showing the participant’s and the rat’s virtual avatars.] Virtual reality ‘beaming’ technology transforms human-animal interaction 1 November 2012 Using cutting-edge virtual reality technology, researchers have ‘beamed’ a person into a rat facility allowing the rat and human to interact with each other on the same scale. Published today in PLOS ONE, the research enables the rat to interact with a rat-sized robot controlled by a human participant in a different location. At the same time, the human participant (who is in a virtual environment) interacts with a human-sized avatar that is controlled by…
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Job: Research Assistant positions at Playable Innovative Technologies (PLAIT) group at Northeastern University
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Read more: Job: Research Assistant positions at Playable Innovative Technologies (PLAIT) group at Northeastern UniversityThe PLAIT (Playable Innovative Technologies) research group at Northeastern University is seeking both PhD and Master’s students. This interdisciplinary group is comprised of several faculty members and resides within the Colleges of Computer and Information Science and Arts, Media and Design. Research focus areas in the group include (a) HCI and Games, (b) Adaptive Games, (c) Procedural Content Generation and Computer Creativity, (d) Games for Impact, (e) Interactive Narrative, (f) Game Analytics, and (g) Game User Research. Currently the group has funding to support 5 Research Assistants in these areas.…
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Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction
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Read more: Glimpse of unreal reality in Stanford lab and the future blurring of fact, fiction[From The Age] [Image: Surreal experience … researchers are rapidly uncovering the tricks required to fool our brains into semi-believing a virtual world is real.] A glimpse of reality in the unreal world The line between fact and fiction is increasingly being distorted October 25, 2012 Graham Phillips I’ve glimpsed the future – and it’s disturbing. My insight came while giving a lecture to a group of students. I had their full attention for 100 per cent of the time. Indeed these eager young people never broke eye contact with me; they were hanging on my every word. It felt…
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Call: Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13)
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Read more: Call: Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13)Call for Papers The Third IEEE International Workshop on Social Implications of Pervasive Computing (SIPC ’13) in conjunction with the Eleventh IEEE International Conference on Pervasive Computing and Communications – PerCom 2013 (http//www.percom.org/) San Diego, CA, USA March 18 – 22, 2013 Sponsored by IEEE DEADLINE EXTENDED TO MONDAY 12th November http://www.sipc2013.blogspot.com BACKGROUND The technology associated with Pervasive Computing is progressively approaching levels of sufficient accuracy, dependability and suitable cost. As a result, we will soon see a shift from implementations in controlled research laboratories to implementations in real world everyday applications; the next stage in the development of pervasive…
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Call: “Haptics in Rehabilitation and Neural Engineering” – Special issue of IEEE Transactions on Haptics
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Read more: Call: “Haptics in Rehabilitation and Neural Engineering” – Special issue of IEEE Transactions on HapticsThe IEEE Transactions on Haptics invites papers for a special issue entitled “Haptics in Rehabilitation and Neural Engineering”. Robotic devices have been shown to be effective at delivering the intensive and repetitive therapy that is known to induce brain plasticity and foster restoration of motor coordination after stroke, spinal cord injury, and other neural impairments. Engagement of the sensorimotor system, including haptic feedback to the participant during rehabilitation, is an important factor in regaining motor control. Further, haptic feedback can enhance the natural control, utility, and efficacy of advancement of prosthetic and orthotic devices that restore mobility and manipulability to…
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Zombie Booth app helps you join the shambling undead
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Read more: Zombie Booth app helps you join the shambling undead[Happy Halloween… This is from Know Your Mobile; a 1:54 minute video review is available on YouTube] Zombie Booth review We review Zombie Booth, an Android app that lets you see what you’d look like as a member of the shambling undead Damien McFerran Aug 1, 2011 For some of us, getting up early in the morning for a long day at work can make you feel like you’re a member of the undead, but if you need to add that additional layer of authenticity then you can do a lot worse than download Zombie Booth for your Android phone.…
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Call: Anthropotech website and Anphicon 1 conference: Cognitive Enhancement and Other Technologies of the Mind
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Read more: Call: Anthropotech website and Anphicon 1 conference: Cognitive Enhancement and Other Technologies of the MindWe are pleased to announce the launch of the Anthropotech website (www.anthropotech.org.uk) Anthropotech is a collaborative project between UWE Philosophy and the Centre for Ethics in Medicine (University of Bristol) that aims to explore the various philosophical and ethical dimensions of Anthropotech: the technological alteration of the body for the purpose of augmenting existing capacities, introducing new ones, or aesthetically improving the body. We welcome your feedback and comments on the Anthropotech blog (http://www.anthropotech.org.uk/blog.html) or via twitter @Anthropotech1 We will also be hosting a conference series under the title ‘Anphicon’ (Anthropotech + Philosophy). The first conference on ‘Cognitive Enhancement and…
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Advanced telepresence for cancer specialists in New Zealand
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Read more: Advanced telepresence for cancer specialists in New Zealand[From Stuff in New Zealand] [Image: A new teleconferencing system from Telecom will allow cancer specialists to more easily interact over large distances.] Advanced telepresence for cancer specialists Tom Pullar-Strecker October 25, 2012 Cancer specialists across the central and lower North Island will be able to use a secure video-conferencing system to consult with one another and other medical staff from next month. Phyllis Meier, project manager for the Central Cancer Network which is overseeing the initiative, said the Telecom-supplied system would be used by eight district health boards, from New Plymouth to Hawke’s Bay, and south, including Capital &…
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RealityCave provides 3D virtual tours before construction is finished
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Read more: RealityCave provides 3D virtual tours before construction is finished[From Ontario’s The Record] [Image: Jeff Botham, vice-president of RealityCave, sits in the 3D virtual-reality environment in the Tannery building in downtown Kitchener. Peter Lee/Record staff] A 3D virtual tour, even before construction is finished Oct 27 2012 Rose Simone, Record staff KITCHENER — A hospital is embarking on a major fundraising campaign for a new wing, with construction set to start next year. But potential donors have invitations for a “tour” right now. A new restaurant is being built in Waterloo. Long before walls go up, the restaurant staff gets a walk-through to make sure the space is functional…
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Thank yous for ISPR Presence Live 2012 conference
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Read more: Thank yous for ISPR Presence Live 2012 conferenceTHANK YOU to everyone who made the ISPR 2012 conference in Philadelphia last week a success. The combination of well-delivered presentations of diverse, interesting projects, extended constructive discussion, and social activities was only possible because of the authors, presenters, participants and an outstanding organizing committee (Angela Cirucci, Maria Cipollone, Darren Bau-Madsen, Gino Canella, Julia Czaja, Justin Dowdall, and Patrick Nugent). Special thanks to Howard Lichtman of the Human Productivity Lab and Telepresence Options, David Dando of the Interactive Multimedia & Collaborative Communications Alliance (IMCCA), and Tim Downs of Interwork Media, Inc. Congratulations to the top paper winners: 1. ($100 award)…
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