Author: Matthew Lombard


  • Crossing the dividing line between human and replicant

    [From Tech.pinions] The Dividing Line Between Human and Replicant Already Happened by Brian S Hall  |  May 27th, 2013 In the film, Iron Man 3, the good guys encase themselves in tech. The bad guys put the tech inside their bodies. This is telling. Hollywood – and most of America – remains oddly uncomfortable with the notion of technology which “alters” our self – even as it alters everything we see, hear and touch. No surprise, then, that Tony Stark, the man inside the Iron Man suit, fires off witty bombs in the vain hope it will ease his mental…

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  • Presence and Games – An interview with Paul Skalski, Ph.D.

    [From Motivate. Play.] Presence and Games – An interview with Paul Skalski, Ph.D. Posted by Jim Cummings on Dec 5, 2012 Back in October I gave a talk at the 2012 conference for the International Society for Presence Researchers.  While there I sat in on a number of fascinating presentations, including several by Dr. Paul Skalski, professor and researcher in the School of Communication at Cleveland State University.  Amongst other topics, Paul discussed the potential relationship between gameplay motivation and a player “need for presence.”  I recently followed up with him to hear more about his research, as well as…

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  • ISPR News: Paul Skalski has died

    [Extremely sad news for the presence community and all who knew our friend and colleague Paul Skalski. An obituary jointly written by members of the Cleveland State University School of Communication faculty is below. An obituary from the Cleveland Plain Dealer is here; information about a memorial fund in Paul’s name is here; Paul’s Facebook page (which contains many photos and remembrances) is here; and a video tribute to Paul is available on YouTube here.] Paul D. Skaski  Dr. Paul D. Skalski, Associate Professor in the School of Communication at Cleveland State University, died May 20, 2013, following a heart…

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  • Call: Sex and Sexuality in Video Games (book chapters)

    Call for Chapter Proposals, Book Project on Video Games “Rated M for Mature: Sex and Sexuality in Video Games” (tentative title) The word sex has many implications when it is used in connection with video games. As game studies scholars have argued, games are player-driven experienced. Players must participate in processes of play to move the game forward. You must contribute to keep the game moving forward. The addition of content that incorporates sex and/or sexuality adds complexity that other media do not share. This project seeks to further develop our understanding of the practices and activities of video games,…

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  • Future of foreplay? Fundawear lets couples touch intimately over distance

    [Note: For more on the topic of presence and sexuality, see the new article “Telepresence and Sexuality: A Review and a Call to Scholars” by Lombard and Jones in the current issue of Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, available free here (sorry for the self-promotion!).  –Matthew ] [From Pocket-lint, where you can watch the 1:31 minute Durex video; a 1:34 minute CNN video story is here; the Durex video followed by a panel discussion can be found in a segment of The Common Room on YouTube here] Revealed: The future of foreplay is in Fundawear…

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  • Human Productivity Lab releases new publication, “Planning a Video Conferencing or Telepresence Project”

    [From Human Productivity Lab via PRWeb] Human Productivity Lab Releases New Publication, “Planning a Video Conferencing or Telepresence Project” Detailed guide outlines end-to-end planning of a telepresence or video conferencing project Ashburn, VA (PRWEB) May 31, 2013 The visual collaboration consultancy Human Productivity Lab (HPL) announces the release of the publication Planning a Video Conferencing or Telepresence Project. Written by HPL Consultant Richard Tucker, this guide is based on the experiences and lessons learned by end user organizations that have implemented telepresence projects, from personal systems to immersive room systems. The detailed guide provides information for end-to-end planning of a…

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  • FAQ interview with ISPR Presence News managing editor Matthew Lombard

    FAQ Interview with ISPR Presence News Managing Editor Matthew Lombard Here are answers to some frequently (and not-as-frequently) asked questions about ISPR Presence News, including a look ahead at some changes on the way. Q: Where do you get the items in ISPR-PN? Matthew Lombard (ML): Anywhere I can – Google news searches; academic and professional email lists and LinkedIn groups; items that I read or see in the newspaper, on TV, and on general and tech news web sites; things people send my way. Readers also submit items on the ISPR web site, which is great. Q. How do…

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  • Call: IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR)

    IEEE ISMAR 2013 Workshop on Collaboration in Merging Realities (CiMeR) October 1, 2013 Adelaide, SA, Australia Paper submission deadline: June 17, 2013 http://cimer13.participatorysystems.org/ Our world is becoming more complex every day, and so problem solving often requires people to form teams and work remotely. To support this a variety of teleconferencing and telepresence technologies have been developed. However, most of them have involved some variation of traditional video conferencing with known limitations. In this workshop we will focus on how Augmented Reality (AR) and Mediated Reality (MR) technology can be used to enhance the remote collaboration experience and developed radically…

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  • Can 3D save the PC industry? The future of immersive home computing

    [From Hypergrid Business, where the commentary includes two images] [Image: From 3D Your PC on NVIDIA’s blog] Can 3D save the PC industry? By Maria Korolov Thu, Apr 11 2013 Yes, it can. I really think it can. So here’s the deal. Personal computer sales are going down the toilet. According to IDC, total sales are down 14 percent for the first quarter of this year compared to last year. There were more than 88 million computers sold in the first quarter of last year, and just over 76 million this year. That’s twice as steep a drop as IDC originally…

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  • Call: International Conference on Physiological Computing Systems – PhyCS 2014

    CALL FOR PAPERS International Conference on Physiological Computing Systems – PhyCS 2014 January 7-9, 2014 Lisbon, Portugal Website: http://www.phycs.org Regular Papers Paper Submission: July 30, 2013 Authors Notification: October 9, 2013 Camera Ready and Registration: October 22, 2013 Sponsored by: INSTICC-Institute for Systems and Technologies of Information, Control and Communication Logistics Partner: SCITEVENTS – Science and Technology Events Exhibitors: Anditec – Tecnologias de Reabilitação, lda PT – Fundação Portugal Telecom Plux Wireless Biosignals S.A. Physiological data in its different dimensions, either bioelectrical, biomechanical, biochemical or biophysical, and collected through specialized biomedical devices, video and image capture or other sources, is…

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  • Digital Shoreditch festival open house displays latest in immersive visualisation

    [From The Guardian] The future of virtual reality: want to conquer vertigo or have a go at surgery? Now you can with the next level of 3D technology – which defies gravity and lets you come squeamishly close to death Posted by Oliver Wainwright Friday 24 May 2013 Ever wondered what it would be like to tightrope walk above the city, dissect a human heart, and jump out of a plane at 10,000 feet – all in one afternoon? These are just some of the experiences on offer in a basement in east London, as part of the Digital Shoreditch…

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  • Call: 3rd Annual Symposium on Communicating Complex Information (SCCI)

    Call For Papers / Call For Participation 3rd Annual Symposium on Communicating Complex Information (SCCI) February 24-25, 2014 East Carolina University Greenville NC For the full call for papers: http://workshop.design4complexity.com/home.php SYMPOSIUM GOALS Building on the success of the previous two conferences, the Symposium on Communicating Complex Information (SCCI) explores the relationships between and within the contexts that affect complex information, information design, information architecture, user experience, and usability. It seeks to examine how design choices influence people’s behavior when interacting with complex information, and how the knowledge of situation contexts improves the design of complex information systems. The intention of…

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