Author: Matthew Lombard


  • Call: 5th International Workshop on Affective Interaction in Natural Environments (AFFINE)

    5th International Workshop on Affective Interaction in Natural Environments (AFFINE): Interacting with Affective Artefacts in the Wild http://www.image.ntua.gr/affine/ Geneva, 2 September 2013 Satellite event of ACII 2013 (http://www.acii2013.org/) A vital requirement for social robots, virtual agents, adaptive games and smart mobile technology is the ability to infer the affective and mental states of humans and provide appropriate output during sustained social interactions, and to do so in a timely manner. Examples include ensuring that the user is interested in maintaining the interaction or providing suitable empathic responses through the display of facial expressions, gestures or generation of speech.…

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  • Virtual presenters to appear at a dealership near you

    [From Autonet; for more information see the press release “3M Debuts Interactive Virtual Presenter at South by Southwest Interactive; Digital Interactive Avatar Helps Conference Attendees Find Panels & More” at BusinessWire] Virtual reality: at a dealership near you Known as a “Virtual Presenter,” she was developed by a company called ELEAD in order to generate leads for dealerships. Part iRobot, part salesperson, expect to see this lady at your local dealership in the very near future. March 12th, 2013- Jack Kazmierski The next time you stop by your local dealership, don’t be surprised if this attractive woman greets you and…

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  • Job: PhD studentship at NSF-funded Brooklyn Atlantis

    Brooklyn Atlantis (http://brooklynatlantis.poly.edu/) is an National Science Foundation-funded project in which we design and implement peer production systems consisting of socially interacting volunteers and underwater robots that jointly perform distributed tasks. The project focuses on cyber-enabled citizen science environmental monitoring and control, and involves the integration of marine robotics and social computing. We are looking for PhD applicants with experience in one or more of the following areas: social media, human-robot interactions, human-computer interaction. Applications should include a CV and a list of two/three references. Applications should be directed to Oded Nov (onov@poly.edu).…

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  • The strange case of the Valve economist and the Virtual Reality contact lenses

    [From PCGamesN] The strange case of the Valve economist and the Virtual Reality contact lenses 12 March 2013 • Story by: Tim Edwards Valve’s resident economist Yanis Varoufakis has told a very strange story. It involves an underground lab, virtual reality technology which is far beyond anything currently on the market, and aliens. And we can’t tell if he’s making it all up or not. Writing in Greek paper Lifo, a paper not known for publishing fiction, Varoufakis writes of visiting an underground lab, the location of which he is forbidden from revealing, where he was able to wear a…

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  • Call: Subliminal/unaware cues and perception of presence – Special issue of Presence: Teleoperators and Virtual Environments

    Call for Papers Special Issue of Presence: Teleoperators and Virtual Environments Subliminal/unaware cues and perception of presence in virtual, telepresence, and automotive environments Guest Editors: Andreas Riener, Myounghoon Jeon, and Miriam Reiner Submissions due: July 31, 2013 This special issue focuses on the role of a special category of sensory cues in the sense of ‘presence’: subliminal and unaware sensory stimuli in Virtual Environments (VE). The central objective is to provoke an active debate on the impact, role, and adequacy of using unaware or below threshold information in VE, teleoperation, or augmented reality.…

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  • The movie set museum

    [From Linus Edwards’ VintageZen blog, where the post includes images for each proposed set exhibit] The Movie Set Museum by Linus Edwards March 11, 2013 I’ve had this idea percolating in my brain for awhile now – a museum that consists entirely of sets from famous movies. Each room in the museum would be a different movie set, made to replicate the actual feeling of being in that movie. Patrons would walk from room to room, at one moment being in The Godfather, and the next in Star Wars. I think the genesis of the idea came from when I…

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  • Jobs: Funded 3-year PhD studentships in HCI and Music at The Open University (UK)

    The Open University is offering fully funded, full-time, three-year PhD studentships to start in October 2013. Applications and enquiries are welcome in the following areas, or any area related to HCI and Music.  Applicants may also construct their own topics. New kinds of Musical Interaction Gestural Interfaces New Musical Instruments Interactive Music Systems Computational Models of Music Perception New approaches to traditional musical activities Tools that make new kinds of musical activity possible Collaborative Music Interaction Evolutionary and Biologically-inspired Music Systems New Interactive Tools for Rhythm, Harmony, Melody or Timbre.…

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  • First-of-its-kind forklift simulator could reduce injuries, deaths

    [From The University of Buffalo News Center; a 2:01 minute video is available on YouTube] First-of-its-kind forklift simulator could reduce injuries, deaths By Cory Nealon Release Date: March 8, 2013 BUFFALO, N.Y. — Tactus Technologies has developed a first-of-its-kind virtual reality training program for forklift operators, a product that company officials expect will reduce work-related injuries and deaths. The program, called the 3D Forklift Trainer, allows operators to practice with a video game-like system that features a steering wheel, joystick, pedals and simulated environments such as warehouses, elevators and railroad tracks. The simulator arose from a need to improve operator…

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  • Call: MODE Introductory training day (3/14): Multimodal methods to researching embodiment in digital contexts

    MODE Introductory training day: Multimodal methods to researching embodiment in digital contexts Thursday March 14th 2013 NCRM Node: Multimodal Methodologies for Digital Environments (MODE) Institute of Education London Knowledge Lab, 23-29 Emerald Street, London, WC1N 3QS The aim of this training day is to introduce participants to contemporary perspectives of ‘embodiment’, specifically in the context of interaction with digital technology, including mobile, tangible, sensor and simulation. The first half of the day will comprise a series of talks beginning with an overview of theoretical and conceptual perspectives of embodiment, followed by short talks foregrounding some key conceptual themes. These themes…

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  • Why the human body will be the next computer interface

    [From Fast Company’s Co.Design, where the story includes additional images and reader comments] Why The Human Body Will Be The Next Computer Interface Fjord charts the major innovations of the past, and predicts a future of totally intuitive “micro gestures and expressions” that will control our devices. By Andy Goodman and Marco Righetto (of Fjord) March 5, 2013 By now you’ve probably heard a lot about wearables, living services, the Internet of Things, and smart materials. As designers working in these realms, we’ve begun to think about even weirder and wilder things, envisioning a future where evolved technology is embedded…

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  • Call: Online survey on perception of avatar personality

    Hi all… We are performing some research on the perception of avatar personality based on facial features. To assist in this research, we are hosting a brief Web based survey to collect data about such perceptions. If interested, we would like invite you to take this survey which can be found at: http://www.surveymonkey.com/s/avatarperception The survey is anonymous and takes around 20 minutes to complete. Thanks in advance for your participation.  Please feel free to forward this message to colleagues who may also be interested in participating. – joe Joe Geigel Associate Professor Department of Computer Science Rochester Institute of Technology…

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  • ‘Auti-Sim’ game simulates life with childhood autism

    [From Mashable] [Image: Taylan Kay] ‘Auti-Sim’ Game Simulates Life With Childhood Autism Camille Bautista  – March 7, 2013 In a playground filled with gleeful shouts, you approach a group of children. Suddenly, your vision turns blurry and pixelated. The echoing screams become raucous. It’s the experience of sensory overload, according to a new game called Auti-Sim. The simulation, created by a three-member team at the Vancouver Hacking Health hackathon, aims to raise awareness of the challenges of hypersensitivity disorder and help people understand how it can lead to isolation. The closer you get to loud and active children, the more…

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