Author: Matthew Lombard


  • Love and sex in the digital age: Are two actual people still required for a relationship?

    [From Psychology Today’s Love and Sex in the Digital Age blog] Are Two Actual People Still Required For a Relationship? Does a “relationship” still need actual people to provide sex and love? Published on February 19, 2014 by Robert Weiss, LCSW, CSAT-S in Love and Sex in the Digital Age Recapping Her If you don’t know, the much lauded Spike Jonze film Her is the tale of Theodore, a very lonely man in the final stages of a sad, ugly divorce. Feeling down, he decides to treat himself to the new OS1, advertised as the world’s first artificially intelligent operating…

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  • Call: Special Interest Group on Discourse and Dialog (SIGDIAL 2014) Conference

    SIGDIAL 2014 CONFERENCE Wednesday, June 18 to Friday, June 20, 2014 The 15th Annual Meeting of the Special Interest Group on Discourse and Dialog will be co-located with the 8th International Conference on Natural Language Generation (INLG 2014) in Philadelphia, PA, USA and immediately preceding ACL 2014. http://www.sigdial.org/workshops/conference15 PAPER SUBMISSION DEADLINE: Sunday, 9 March 2014 (23:59, GMT-11) CALL FOR PAPERS The 2014 SIGDIAL conference continues a series of fourteen conferences, providing a regular forum for the presentation of cutting edge research across the areas of discourse and dialog and attracting a diverse set of participants from academia and industry. The…

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  • Explore the Seinfeld apartment in Oculus Rift

    [From Eurogamer, where the story includes a different image and the 1:20 minute video] Explore the Seinfeld apartment in Oculus Rift Worlds are colliding By Jeffrey Matulef Published Monday, 3 March 2014 If you’ve ever wanted to explore one of the most iconic sets in television history, now you can with Jerry’s Place VR, a fan-made mod that details the home base from Seinfeld.

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  • Call: Matters of Play – Special issue of Traces on games and materiality

    Call for Contributions Tracés – Human sciences journal Matters of play Deadline: June the 30th, 2014 For an English version of the CfC in PDF, click here. For a French version of the CfC, click here. For a Spanish version of the CfC, click here. Abstract This issue of the Tracés journal questions the relationships between play and games, on the one hand, and materiality, on the other – i.e. materials, objects, interfaces and infrastructures, as well as bodily aspects involved in play and games. Various forms of play and games can be studied in that perspective, such as gambling,…

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  • Interactive VR in 3-D, the newest learning tool

    [From Fast Company, where the story includes a photo gallery and the referenced 2:20 minute video] Interactive Virtual Reality In 3-D, The Newest Learning Tool Watch what happens when the Oculus Rift headset and the Leap Motion 3-D gesture controller are combined to help kids learn the periodic table. By Ariel Schwartz February 27, 2014 Remember the days when students would come to class armed with only a notebook and a textbook? In some places, that time is long gone, as laptops and iPads make their way into schools. Now a creative technology studio has come up with a platform…

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  • Call: VS-GAMES 2014

    CALL FOR PAPERS VS-GAMES 2014 University of Malta Valletta, Malta 9-12 September 2014 Supported by IEEE. Conference proceedings will also be published by IEEE. http://www.um.edu.mt/events/vs-games2014 Important dates: Full and Work-in-Progress Papers:  15 March 2014 Doctoral Consortium Papers:  30 April 2014 Posters and Demos:  30 April 2014 Industry Expo:  30 June 2014 Notification of acceptance:  30 April 2014 VS-Games now running in its 6th year, is a conference that targets cross-disciplinary communities interested in virtual worlds and games for serious applications. The conference promotes efforts in all areas of research involving the advancement of technologies, design, and applications of virtual worlds…

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  • Occupy someone else’s body in BeAnotherLab’s ‘Gender Swap’

    [From Wired, where the story includes two videos; for more information, see coverage by CNET] A Crazy Oculus Rift Hack Lets Men and Women Swap Bodies By Kyle VanHemert 02.25.14 The great promise of the Oculus Rift headset the chance to inhabit fantastic new worlds. A group of researchers in Barcelona are already using it for something even more radical: inhabiting new bodies. BeAnotherLab, an interdisciplinary group of students at the University Pompeu Fabra, in Barcelona, has relied on an early version of Oculus Rift as part of an on-going research project called “The Machine To Be Another.” The concept…

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  • Call: GAMEON 2014, the 15th annual Simulation and AI in Games Conference

    CALL FOR PAPERS GAMEON’2014 The 15th annual Simulation and AI in Games Conference University of Lincoln Lincoln, United Kingdom September 9-11, 2014 Games Development Methodology Game Theory/Multi-Agent Systems Artificial Intelligence Learning and Adaptation Intelligent/Knowledgeable Agents Collaboration & Multi-agent Systems Opponent Modelling Physics and Simulation/Graphical Simulation 3D Scalability Facial, Avatar, NPC, 3D in Game Animation AI and Simulation Tools for games design Game Design Rendering Techniques Voice Interaction Artistic input to game and character design Storytelling and Natural Language Processing Online Gaming – Security Issues in Online Gaming MMOG’s Serious gaming Wargaming Aerospace Simulations, Board Games etc…. Games for training Games…

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  • Google’s 3D tech could be boon to Glass, robots and virtual reality

    [From Computerworld, where the story includes a 2:58 minute video about Project Tango] Google’s 3D tech could be boon to Glass, robots and virtual reality Just disclosed Project Tango 3D smartphone effort may be scratching the surface for Google By Sharon Gaudin February 21, 2014 Computerworld – News that Google is working on 3D smartphones has analysts speculating that the company will one day add the tech to a slew of its products, such as Google Maps, Google Glass, Google robots and even virtual reality tools. “Google is much more than what it seems,” said Scott Strawn, an analyst at…

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  • Call: Eighth International Workshop on Human Aspects in Ambient Intelligence (HAI ‘ 14)

    Call for Papers: EIGHTH INTERNATIONAL WORKSHOP ON HUMAN ASPECTS IN AMBIENT INTELLIGENCE (HAI’14) URL: http://www.few.vu.nl/~tbosse/HAI14/ Warsaw, Poland, August 11, 2014 Workshop at the International Conference on Active Media Technology (AMT’14) (Proceedings will be published by Springer in their LNCS series) BACKGROUND Recent developments within Ambient Intelligence provide new possibilities to contribute to personal care. For example, our car may monitor us and warn us when we are falling asleep while driving or take measures when we are too drunk to drive. As another example, an elderly person may wear a device that monitors his or her wellbeing and offers support…

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  • Supersonic jet ditches windows for massive live-streaming screens

    [From Wired’s Autopia blog, where the post includes another picture; see a recent related story here] Supersonic Jet Ditches Windows for Massive Live-Streaming Screens By Alexander George 02.18.14 Spike Aerospace is in the midst of building the first supersonic private jet. And when the $80 million S-512 takes off in December 2018, it won’t have something you’d find on every other passenger aircraft: windows. The Boston-based aerospace firm is taking advantage of recent advances in video recording, live-streaming, and display technology with an interior that replaces the windows with massive, high-def screens. The S-512’s exterior will be lined with tiny…

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  • Call: Fifth conference on Games for Health Europe

    Fifth conference on Games for Health Europe 27 & 28 October 2014, Utrecht, the Netherlands Submission deadline: May 1th, 2014 http://www.gamesforhealtheurope.org/call-for-submissions-2014 1.  Background Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and health policy. Over three days, more than 400 attendees will participate in over 60 sessions provided by an…

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