Author: Matthew Lombard


  • iPad game Drei forces you to collaborate with a stranger

    [Anonymous social presence? This is from Wired, where the story includes a photo gallery and a 1:15 minute video] [Image: A clever pop-up control panel in Drei’s physics-based IPad puzzler lets you communicate with your partner via instantly translated words and phrases. Image: Drei.] Brilliant iPad Game Forces You to Collaborate With a Stranger By Kyle VanHemert 12.04.13 To say that Drei restored my faith in humanity would be overdoing it, but I will say that it’s the only iPad game to ever make me consider my relationship with humanity, and that must be some sort of accomplishment. For the…

    Read more: iPad game Drei forces you to collaborate with a stranger
  • Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMS

    International Journal of Gaming and Computer Mediated Simulations (IJGCMS) SPECIAL ISSUE ON: Assessing Human Capabilities in Video Games and Simulations SUBMISSION DUE DATE: June 2nd, 2014 Guest Editor: Richard N. Landers INTRODUCTION: In video games and computer mediated simulations (GCMS), instructional designers and human resources professionals can develop virtual situations and environments that enable people to exhibit a wide range of knowledge, skills, abilities, and other characteristics (KSAOs; “O” includes a diverse set of constructs such as personality, preferences, interests).  Often, direct measurement of these KSAOs outside of a computer-mediated environment is difficult, confounded, or costly. For example, in the…

    Read more: Call: Assessing Human Capabilities in Video Games and Simulations – Special issue of IJGCMS
  • Google Street View now takes users to National Parks and more

    [From eWeek; a 1:09 minute video report is available from Mashable] [Image: Sequoia National Park via Google Street View] Google Street View Now Showcasing U.S. and Canadian National Parks By Todd R. Weiss  |  Posted 2013-11-20 Can’t get to Mount Rushmore to see it up close? Now Google’s Street View images can bring it to you, as well as many other lovely national parks in the U.S. and Canada. Google’s Street View crews have wandered all across national parks and historical sites in the United States and Canada to now bring many famous vistas and features to the screens of…

    Read more: Google Street View now takes users to National Parks and more
  • Call: “Architectural Space and Interaction” – Workshop on space in interaction at CHI 2014

    CALL FOR PARTICIPATION “Architectural Space and Interaction” – Workshop on space in interaction Two-day workshop at CHI 2014, April 26th or 27th in Toronto, Canada SUBMISSION DEADLINE: January 10th 2014, via E-Mail to n.dalton@open.ac.uk SUBMISSION FORMAT: 2-4 page position papers, formatted according to ACM SIGCHI Publications Format (not anonymised) NOTIFICATION: February 1st, 2014 INFORMATION & NEWS: http://interactioninspaceworkshop.blogspot.com From the earliest two-dimensional graphic user interface, through to games & virtual reality, and now emerging into mobile computing, urban computing, ambient computing, tangible computing and ubiquitous computing, our awareness of space and its role in the interaction process is becoming more distinct.…

    Read more: Call: “Architectural Space and Interaction” – Workshop on space in interaction at CHI 2014
  • Researchers combine Kinect and bathtub to create ‘immersive’ gaming surface

    [From The Escapist, where the story includes a 2:17 minute video; a 0:57 BBC News report is available here, an 8:51 minute video is here, and the AquaTop Display web site is here] Researchers Combine a Kinect and a Bathtub to Create a Gaming Surface Using the Microsoft Kinect, a projector, and a bath, several Japanese researchers have created an interactive display surface. Josh Engen | 29 November 2013 Several researchers from the Koike Laboratory at the University of Electro-Communications in Tokyo have created an interactive surface by combining a Kinect with a small basin of water.…

    Read more: Researchers combine Kinect and bathtub to create ‘immersive’ gaming surface
  • Call: 10th annual Games+Learning+Society (GLS) Conference

    Call For Proposals 10th annual Games+Learning+Society (GLS) Conference June 11-13, 2014 Madison, Wisconsin, USA http://glsconference.org/2014/call-for-proposals/ The Games+Learning+Society Center and the University of Wisconsin-Madison is excited to announce that the 10th annual Games+Learning+Society (GLS) Conference will be held June 11-13, 2014, with pre-conference activities on June 10 including the GLS Playful Learning Summit and the GLS Doctoral Consortium. The GLS Conference is the premier event in the field of videogames and learning. Now celebrating its tenth anniversary, this grassroots “indie” event continues to be one of the few destinations where the people who create high-quality digital learning media can gather for…

    Read more: Call: 10th annual Games+Learning+Society (GLS) Conference
  • Retail windows go high tech to create illusions for the holidays

    [From Advertising Age, where the story includes additional pictures] [Image: Barneys’ virtual sleigh ride] Retail Windows Go High Tech for the Holidays Saks, Barneys Bypass Santa’s Workshop for 3D Projection Mapping, Sensory Light Shows By Sonya Chudgar November 27, 2013 The sign in front of Barneys’ holiday windows in Manhattan offers a warning: Windows could cause seizures. Beware. The black-and-white light show in Barneys’ holiday windows, unveiled last week at its flagship store, is that startling. As retailers try to keep up with technology, some are chucking the Christmas Village this holiday season for 3D projection mapping, dramatic light shows…

    Read more: Retail windows go high tech to create illusions for the holidays
  • Call: Workshop on Culture Aware Robotics at HRI (CARs@HRI)

    CARs@HRI: Workshop on Culture Aware Robotics at HRI, Bielefeld University, Germany, 03 March 2014 http://cars.e-hci.org/?page_id=8 Human-Robot Interaction (HRI) 2014: http://humanrobotinteraction.org/2014/ Culture is not the first aspect that comes to mind when discussing human robot interaction. But our cultural upbringing does to a large degree influence our patterns of behavior and interpretation. Thus, culture is present in the development of robotic systems right from the start, unconsciously influencing how robots look, what we envision with them to do, and how they are programmed to interact with the user. Thus, culture significantly shapes how we interact with each other and with other…

    Read more: Call: Workshop on Culture Aware Robotics at HRI (CARs@HRI)
  • Virtual patient prostate exam simulation helps students practice

    [From Geekosystem] The Story Behind This Robotic Butt, and How it Could Someday Help You (And Your Butt) The butt has a name, and his name is Patrick. By Glen Tickle Tuesday, November 12th 2013 This photograph is… striking. It’s easy to make a quick joke about like, “Hey! Check out the latest Wii U accessory!” but we took it a few steps further. We’ve tracked down Benjamin Lok, a doctor who worked on the project to ask him exactly what’s going on in the photo, and his answers were fascinating. We came across the photo when comedian Rob Delaney…

    Read more: Virtual patient prostate exam simulation helps students practice
  • Using VR (and presence) to reduce implicit racial bias

    [A hopeful item for the day after Thanksgiving; it’s from BBC News, where the story includes additional information, pictures and a 2:53 minute video] Can virtual reality be used to tackle racism? It’s an uncomfortable truth but scientists say most people have an ingrained racial bias. Now a team has shown that a short stint in a virtual world could reduce it, but could this have a longer lasting effect? By Melissa Hogenboom BBC Click 27 November 2013 Racism is an issue that still pervades many societies. In England and Wales, there have been 106 fatal racist attacks since the…

    Read more: Using VR (and presence) to reduce implicit racial bias
  • Call: 7th Intelligent Narrative Technologies (INT) Workshop

    INTELLIGENT NARRATIVE TECHNOLOGIES SEVEN — (INT)7 FIRST ANNOUNCEMENT http://int7.westphal.drexel.edu/ KEY DATES: (INT)7 SUBMISSION DEADLINE: MARCH 3, 2014 Tentative Date & Location: June 18, 2014, Milwaukee, WI ELO main conference submissions (not required for INT participation): Abstracts for normal submissions: December 6, 2013 Virtual Festival of E-Literature First Encounters: February 1st, 2014 The Intelligent Narrative Technologies (INT) workshop series aims to advance research in artificial intelligence for the computational understanding, expression, and creation of narrative. Previous installments of this workshop have brought together a multidisciplinary group of researchers such as computer scientists, psychologists, narrative theorists, media theorists, artists, and members of…

    Read more: Call: 7th Intelligent Narrative Technologies (INT) Workshop
  • Phobia Free arachnophobia app given NHS seal of approval

    [From E&T (Engineering & Technology), where the story includes a large photo gallery; the original press release is available from PRWeb and the App’s description in the iTunes store is here] Arachnophobia app given NHS seal of approval 26 November 2013 By Edd Gent An app that helps people overcome arachnophobia has been approved by NHS England to feature on its app library. Phobia Free, designed by Virtually Free, helps to tackle people’s fear of spiders by exposing them to more and more realistic spiders over time, progressing from cartoon spiders all the way up to an augmented reality tarantula…

    Read more: Phobia Free arachnophobia app given NHS seal of approval

ISPR Presence News

Search ISPR Presence News:



Archives