Author: Matthew Lombard


  • Experience the magic of Iceland through this multi-sensory book

    [From The Creators Project, where the post includes more pictures and a 3:10 minute video] Experience The Magic Of Iceland Through This Multi-Sensory Book By Bogar Alonso – Apr 7 2014 Long known for its breathtaking vistas, Iceland offers an experience too rich for just one of the five senses. Whereas other literary depictions of the Nordic expanse might only focus on pretty pictures, Hvísl – Whispers of Iceland is a visual and auditory journey. Pages aren’t turned so much as they’re triggered. A colorful arrangement of electronic sensors spark snippets of Icelandic sounds provided by artist Johannes Mandorfer. Anything…

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  • Call: Workshop on Hyperlinking in the Web of Linked Things (WLT 2014)

    CALL FOR PAPERS Workshop on Hyperlinking in the Web of Linked Things – (WLT 2014) in conjunction with the ACM HyperText Conference, Santiago del Chile, Chile, September 1-4, 2014. IMPORTANT DATES Submission of papers:  May 23 2014 Notification of authors:  June 06 2014 Delivery of camera-ready copy:  June 12 2014 Workshop day:  September 01 2014 MOTIVATIONS The idea of linking the Web and physical things is not new, but in the last years this line of research has grown exponentially. The Web of Things is about exploiting Web standards to connect physical objects. They can be everyday objects with attached…

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  • LiftEye replaces elevator walls with synced 3D view of world outside

    [From Fast Company, where the story includes more images and a video; see also available a story in Architect magazine] [Image: Lifteye projects into the elevator what you would see if the walls were made of glass.] This Elevator Might Make You Forget You’re Stuck In A Metal Death Trap With Strangers What if instead of staring at the walls as we rode up and down, we could look at the view from outside? Sydney Brownstone April 4, 2014 Unless someone comes up with a better way for groups of people to move vertically within tall buildings (pneumatic tubes, anyone?),…

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  • Job: PhD studentship in multimodal 3D interaction at Bath, UK

    Job: PhD studentship in multimodal 3D interaction at Bath, UK A fully-funded PhD studentship is available in the area of multimodal 3D interaction. The research will investigate how 3D audio and 3D visual display technologies can be combined with 3D gestural, auditory and other input technologies to support effective human-computer interaction. The successful candidate will be supervised by Prof Eamonn O’Neill (www.bath.ac.uk/comp-sci/contacts/academics/eamonn_oneill). He or she will work alongside other HCI researchers with specific interests in 3D gestural, visual and auditory interaction, and will benefit from contact with a wider group of researchers in areas including Graphics, Computer Vision and Intelligent…

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  • VR has another ‘wow’ moment as Jaunt introduces 360-degree cinematic videos

    [From VentureBeat; see also coverage by Gigaom] Virtual reality has another ‘wow’ moment as Jaunt introduces 360-degree cinematic videos April 3, 2014 Dean Takahashi I was alone in a room wearing virtual reality goggles. But it felt like I was in a park, surrounded by four Shaolin monks who were threatening me on all sides with martial arts moves. This kind of surround-video experience is what you’ll get from Jaunt, a new entertainment startup coming out of stealth today. On top of announcing a funding round, Jaunt is unveiling for the first time its new way to experience 360-degree videos in…

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  • Call: Summer School – Research 2.0: The Virtual Stakes: Methodology, Epistemology, Ethics

    Call for Participation Summer School Research 2.0: The Virtual Stakes Methodology, Epistemology, Ethics For graduate students and young researchers June 3 – 6, 2014 Concordia University Montreal Organised by the Research Chair on Gambling, and Habitudes de vie et Recherches MultidisciplinairES (HERMES) Spaces are limited. The sessions will be held in English and French. Subscription fees 150$ (taxes and meals included). Funding will be provided for the 5 best applicants. Application deadline: April 18, 2014 Details and Application at: http://www.concordia.ca/research/lifestyle-addiction/training/summer-school2.html Main Objectives The Summer School Research 2.0: The Virtual Stakes seeks to offer a collegial space for exchange and interaction…

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  • GravitySketch, an Oculus Rift hack, lets you draw in 3-D

    [From Wired, where the story includes 2 videos] An Oculus Rift Hack That Lets You Draw in 3-D By Joseph Flaherty 04.02.14 Facebook’s $2 billion acquisition of Oculus Rift has reopened conversation about the potential of virtual reality, but a key question remains: How will we actually interact with these worlds? Minecraft creator Markus Persson noted that while these tools can enable amazing experiences, moving around and creating in them is far from a solved problem. A group of Royal College of Art students–Guillaume Couche, Daniela Paredes Fuentes, Pierre Paslier, and Oluwaseyi Sosanya–has developed a tool called GravitySketch that starts…

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  • Call: Digital Technologies Showcase at University Museums Group Annual Conference

    CALL FOR ENTRIES DIGITAL TECHNOLOGY SHOWCASE UNIVERSITY MUSEUMS GROUP (UMG) ANNUAL CONFERENCE DIGITAL DIMENSIONS 12-13 June 2014 Wickham Theatre, University of Bristol, Bristol University Museums Group (UMG) is looking to showcase innovative digital projects produced through collaborations between museums and universities at its annual conference, Digital Dimensions (http://universitymuseumsgroup.org/events/featured/) Have you been involved in a digital project in which university and museum professionals have worked together to: (1) find a museum application for a digital technology used in a different discipline or that is the result of blue sky research; (2) user test a new digital technology in a museum environment;…

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  • Presence-related April Fools roundup

    [Here are a few presence-related highlights of 2014 April Fools jokes from the web; if you spot others, please post links in the comments…!  –Matthew ] 1. RAZER Razer introduces Eidolon: The world’s first wearable drone system. Play life in the third person: A true out-of-body experience.

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  • Street Eraser art in London blurs mediated and nonmediated worlds

    [When effective, this should evoke inverse presence; the post is from designboom, where you’ll find many more photos of the art] Giant Photoshop eraser sticks to London streets Guus & Tayfun March 21, 2014 Two creatives behind the ‘street eraser‘ blog are merging the digital world with the analog, sticking their adobe-inspired art throughout London’s urban fabric. The giant playful labels illustrate the familiar grey and white checkerboard pattern, visible when using the eraser tool in Photoshop. Eliminating graffitti from traffic signs, color from mailboxes and portions of billboards, the intervention seemingly reveals a concealed world beneath our own. The…

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  • ISPR News: 2014 conference thank yous and award winners

    [Image © M/G Felnhofer] Great thanks to the many people who made the ISPR 2014 conference in Vienna such a success, especially the Conference Chairs Anna Felnhofer and Oswald D. Kothgassner. It was another wonderfully productive, interesting and very enjoyable Presence conference (watch ISPR Presence News for announcements about the next conference as well as other ISPR developments). The official conference Proceedings are available now in book form from Amazon and Facultas and will be available via links to Adobe Acrobat (.pdf) files containing each paper on the ISPR web site beginning this September (they’re listed there now). We had…

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  • Call: 36th Annual Humanities and Technology Conference

    CALL FOR PAPERS 36TH ANNUAL HUMANITIES AND TECHNOLOGY CONFERENCE St. Thomas University, Miami Gardens, Florida 06 – 08 November 2014 Deadline: August 1, 2014 http://htronline.weebly.com/hta-conference-2014.html We are happy to announce the call for papers for the 36th annual Humanities and Technology Association Conference. The main track for this year’s conference will be Technology and Politics. Papers are particularly welcome that address the democratization of science and technology; political ecology and digital activism; hyperobjectivities and technological mediations; biopolitics, including macro- and micro-biopolitics; technology of subjectivities, including the techno-politics of sexuality; surveillance technologies; digital policing and technologies of warfare (cyber, drone, etc.);…

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