Author: Matthew Lombard


  • Call: South West Virtual Reality Conference

    [Information about the upcoming South West Virtual Reality Conference, from Road to VR, where the story includes several images] UK Based ‘South West VR’ Conference Announced, Guests Include Oculus, Aardman and Unity January 25, 2015 by Paul James As virtual reality rises, so does the need for its enthusiasts and industry members to meet. The UK has a thriving VR community and a growing industry presence, so the recently announced South West Virtual Reality Conference on the 24th Feb, is a welcome addition to the VR calendar. Whilst the US, and in particular, the west coast, get a large proportion…

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  • Brand Killer: Augmented reality goggles create real-world AdBlock

    [From International Business Times, where the story includes more images and a 0:55 minute video] [Image: Brand Killer blocks ads in real time from the wearer’s point of view using a DIY augmented reality headset] Brand Killer: Augmented reality goggles create real-world AdBlock By Anthony Cuthbertson January 23, 2015 A new use for augmented reality headsets has been developed by students in the US using software that blocks brand’s logos in the real world. Brand Killer was designed and built by undergraduates at the University of Pennsylvania and uses similar technology to other virtual reality and augmented reality headsets, such…

    Read more: Brand Killer: Augmented reality goggles create real-world AdBlock
  • Call: Vittorio Gallese lectures – “The Body, the Brain, Symbolic Expression and Its Experience: An Experimental Aesthetics Perspective”

    [Note that the first lecture is Wednesday January 28, 2015  –Matthew] The Body, the Brain, Symbolic Expression and Its Experience: An Experimental Aesthetics Perspective. Vittorio Gallese, University of Parma Chandaria Lectures, Institute of Philosophy, Senate House (London WC1), Room 349, third floor Wed Jan 28th 6pm ; Feb 11th 6pm ; and Feb 18th 6pm Cognitive neuroscience can shed new light – from its own methodological reductionist perspective – on the aesthetic quality of human nature and its natural creative inclination. By exploiting the neurocognitive approach, viewed as a sort of ‘cognitive archeology’, we can empirically investigate the neurophysiological brain-body…

    Read more: Call: Vittorio Gallese lectures – “The Body, the Brain, Symbolic Expression and Its Experience: An Experimental Aesthetics Perspective”
  • Vice and noted directors use VR to immerse viewers in news

    [From The New York Times, where the story includes an additional image] [Image: A scene from the Millions March protest. Credit VICE] Vice Uses Virtual Reality to Immerse Viewers in News By Emily Steel January 23, 2015 A young woman stands in the middle of a crowd of protesters marching up a New York City street, shouting that she is fed up with police brutality, fed up with people saying that black lives don’t matter, fed up with people telling her not to be angry. “My people don’t deserve this,” she yells, inches away from your face. “We have right…

    Read more: Vice and noted directors use VR to immerse viewers in news
  • Call: Ethical issues around computers: 20 Years of ETHICOMP: A Celebration

    Conference title: 20 Years of ETHICOMP: A Celebration De Montfort University, Leicester, UK Monday to Wednesday, 07.-09. September 2015 www.dmu.ac.uk/ethicomp2015 GENERAL DESCRIPTION In 1995 the first ETHICOMP conference was held in Leicester, England, organised by Terry Bynum and Simon Rogerson. Its purpose was to provide a forum to discuss ethical issues around computers. Twenty years later we are meeting again in Leicester to continue this conversation. The changes in information and communication technology (ICT) during these 20 years have been dramatic. While computers used to be bulky and easily identifiable machines, we now have small smart devices, the internet quickly…

    Read more: Call: Ethical issues around computers: 20 Years of ETHICOMP: A Celebration
  • Project Nourished uses VR to let us eat anything without regret

    [From PSFK, where the story includes more images] Virtual Reality May Enable Us to Eat Anything Without Regret Project Nourished aims to reduce obesity and food related illnesses with substitute foods and virtual tricks of the mind By Kiran Umapathy on January 22, 2015 In a creative new use of technology, Los Angeles-based Kokiri Lab is in the development stages of what it calls a gastronomical virtual reality experience. The idea, called Project Nourished, would replicate foods high in calories with substitutes, while the eater experiences a virtual reality where they consume the originally desired food items. Interestingly, the idea…

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  • Call: Workshop Proposals for Critical Alternatives 2015

    Call for Workshop Proposals: Critical Alternatives 2015 Aarhus, Denmark 17 or 18 August, 2015 We hereby invite workshop proposals for Critical Alternatives 2015, (http://www.aarhus2015.org). The fifth decennial Aarhus conference, Critical Alternatives, aims to set new agendas for theory and practice in computing for quality of human life. Workshops at the conference provide an opportunity to discuss and build communities around specific issues and topics within the field of information technology. This is inherently an interdisciplinary conference, and we invite workshop organisers to consider how different perspectives can help establish constructive and critical discussions of workshop themes. Workshops are intended to…

    Read more: Call: Workshop Proposals for Critical Alternatives 2015
  • Up close with the HoloLens, Microsoft’s intriguing mixed reality product

    [Coverage of Microsoft’s demonstration of its new Hololens technology is all over the web today; this detailed description is from The Verge, where the story includes more pictures, a 3:56 minute video report, and Microsoft’s 2:12 minute concept video] Up close with the HoloLens, Microsoft’s most intriguing product in years Welcome to the age of holographs By Dieter Bohn and Tom Warren on January 21, 2015 We just finished a heavily scripted, carefully managed, and completely amazing demonstration of Microsoft’s HoloLens technology. Four demos, actually, each designed to show off a different use case for a headset that projects holograms…

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  • Call: Second International Workshop on Multiagent Foundations of Social Computing

    Second International Workshop on Multiagent Foundations of Social Computing http://www.lancaster.ac.uk/staff/chopraak/mfsc-2015/index.html Co-located with AAMAS 2015 (http://www.aamas2015.com/) 4-8 May, 2015, Istanbul, Turkey Social computing broadly refers to computing-supported approaches that facilitate interactions among people and organizations. Social computing has emerged as an exciting multidisciplinary area of research, driven by the wealth of easily available information and the success of online social networks and social media. Social computing applications are characterized by high interactivity among users, user-generated content, and in cases such as Wikipedia, more open governance structures. Much of the recent excitement in social computing is driven by data analytics and business…

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  • Teen girls report less sexual victimization after VR assertiveness training

    [From Southern Methodist University] Teen girls report less sexual victimization after virtual reality assertiveness training Study participants in the “My Voice, My Choice” program practiced saying “no” to unwanted sexual advances in an immersive virtual environment Posted on January 20, 2015 By Margaret Allen Teen girls were less likely to report being sexually victimized after learning to assertively resist unwanted sexual overtures and practicing resistance in a realistic virtual environment, finds a new study. The effects persisted over a three-month period following the training, said clinical psychologist Lorelei Simpson Rowe, lead author on the pilot study from Southern Methodist University,…

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  • Jobs: 5 faculty positions at Cologne Game Lab, Cologne University of Applied Sciences

    Faculty Job Openings at the Cologne Game Lab, Germany (Application deadline for all professorships is January 29, 2015) General Info here: http://www.colognegamelab.de/five-new-professorships-to-be-appointed-in-2015/ Professor Game Design (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-design/ Professor Game Informatics (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-informatics/ Professor 3D Animation and CG Art for Games (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-arts/ Professor Sound Design for Games (half professorship, tenure track) http://www.colognegamelab.de/open-positions-sound-design/ Professor Economics and Entrepreneurship for Games (half professorship, tenure track) http://www.colognegamelab.de/open-positions-game-economics/

    Read more: Jobs: 5 faculty positions at Cologne Game Lab, Cologne University of Applied Sciences
  • Oculus Rift gets more virtual reality porn with Red Light Center

    [From VentureBeat, where the story includes an additional image; for more coverage see the San Francisco Business Times] Oculus Rift gets more virtual reality porn with Red Light Center January 15, 2015 Dean Takahashi Adult entertainment and technology have gone hand in hand throughout history. That’s why Utherverse Digital is announcing today that its 3D animated virtual world, RedLightCenter.com, will soon run on the Oculus Rift virtual reality platform. RedLightCenter.com is an X-rated world where players can engage in virtual sex and all sorts of other adult fun. It has been around for more than a decade, but with version 2.0,…

    Read more: Oculus Rift gets more virtual reality porn with Red Light Center

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