Call: ICEC 2015 – International Conference on Entertainment Computing


ICEC 2015 – International Conference on Entertainment Computing
30 Sept – 2 Oct, 2015
Trondheim, Norway

The IFIP International Conference on Entertainment Computing is the primary forum for disseminating and showcasing research results relating to the creation, development and use of digital entertainment. The conference brings together practitioners, academics, artists and researchers interested in design, practice, implementation, application and theoretical foundations of digital entertainment. We solicit paper, poster and demonstration submissions, as well as proposals for tutorials and workshops.


We invite submissions on design, art, engineering and theory of digital entertainment in several tracks:

The Conference Proceedings will be published by Springer in a volume of the Lecture Notes in Computer Science (LNCS). All papers will be available on-line through the SpringerLink Digital Library, readily accessible by all subscribing libraries around the world, and also during the conference for all attendees. The proceedings are indexed by a number of services including ACM-DL, DBLP, EI, Scopus and ISI CPCI-S (Thomson-Reuters).

Submission Guidelines:

Please prepared paper submissions in the Springer LNCS format ( All submitted papers will undergo a thorough peer-review process by the ICEC 2015 program committee. Accepted papers will be published by Springer as a LNCS. Authors of selected best papers will also be invited to submit extended versions of their submissions to specialized journals on Entertainment Computing. At least one author of accepted submissions has to register and present at ICEC 2015. Where an author is presenting multiple papers, there will be an additional fee.

Papers and abstracts should be submitted through the submission web site in PDF format ( All materials will be reviewed and processed electronically. The information about the work and a contact author’s email address, mailing address, and phone number must be submitted through the submission website by the deadline (see above). Submissions should not be anonymized for review. Movies or other materials can also be submitted through the submission web site. The movies must not exceed 50 megabytes in size. Any additional materials must also be received by the deadline.


We encourage submission of papers, posters, demos, tutorial and workshop proposals on all topics related to original research in digital entertainment, including but not limited to:

Digital Games and Interactive Entertainment

  • Game Design: Theory, Creation & Testing
  • Interactive Narratives & Digital Storytelling
  • Entertainment Robots, Toys & Smart Gadgets
  • Social Media / Social Computing Entertainments
  • New Genres of Interactive & Digital Entertainment

Design and Analysis

  • Design of Entertainment Applications
  • Experience Design & Analysis
  • Telemetry & Semi-Automated Analysis
  • Methodologies, Tools & Techniques for Entertainment
  • Human Factors & Performance of Entertainment Applications & Technology

Interactive Art, Performance and Novel Interactions

  • Digital Art & Installations
  • Virtual/Augmented/Mixed Reality & Entertainment
  • Ubiquitous/Pervasive Entertainment
  • Sound, Music & Performance
  • TransMedia and Entertainment

Entertainment Devices, Platforms & Systems

  • Digital Entertainment Hardware & Devices
  • Entertainment for Nomadic Users
  • Ambient Entertainment
  • Digital Broadcasting and Digital Cinema
  • Interactive Television and Broadcasting

Theoretical Foundations and Ethical Issues

  • Experiential Aspects in Entertainment
  • Emotions and Affective Interaction
  • Theoretical Basis of Entertainment
  • Social / Cultural Impacts of Digital Entertainment
  • Issues of Public Relations & Advertising Through Entertainment

Entertainment for Purpose & Persuasion

  • Serious & Learning Games
  • Games for Health & Well-Being
  • Games For Change & Social Impact Games
  • Exergaming
  • Advergames and Digital Marketing

Computational Methodologies for Entertainment

  • Artificial Intelligence & Machine Learning for Entertainment
  • Procedural Content Generation
  • Computer Graphics & Visual Effects
  • Big Data in Entertainment
  • Security & Privacy in Entertainment

Technical Papers:

Technical papers (long and short) are the main medium for presenting new research results to the community at ICEC. Submissions should describe novel unpublished work relating to one or more of the topics listed above.

Papers must be submitted in the Springer LNCS format (see above). Full Technical Paper submissions have a maximum of 14 pages in length and Short Technical Paper submissions have a maximum of 8 pages. Paper length should reflect the contribution and maturity of submission and reviewers from the ICEC 2015 program committee will be instructed to judge the contribution of a paper relative to its length. For example, typical contributions presenting significant research advances/results should be around 14 pages in length (Full Technical Papers) while contributions presenting less-mature, on-going or more focused approaches/results should be around 8 pages in length (Short Technical Papers). Papers with exceeding length relative to their contribution will be rejected. Accepted papers will be divided into two categories, long presentations and short presentations. The committee may accept papers conditionally or for a different category. Authors may be asked to either shorten or lengthen their paper accordingly. Authors may also include a video (optional) in their submission. Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission.


Posters provide an interactive forum in which authors can present work to conference attendees during special poster sessions. Posters provide an opportunity to describe new work or work that is still in progress. A poster submission is a maximum of three-page in Springer LNCS format, describing the research problem, contribution, and value to ICEC attendees, submitted as a PDF file. Authors may also include a video (optional). Video files should be at most 50MB in size. See the general submission information for more details about preparing your submission. Posters will be displayed on cork boards during specific sessions. We expect to be able to accommodate posters of up to 3 feet by 4 feet (portrait format), so we suggest using that size or smaller. Additional details concerning the poster format display and interactive poster session will be made available following author notification.

Demonstrations, Interactive Installations, Games:

Peer-reviewed demonstrations, installations and games show early implementations of novel, interesting, and important entertainment computing concepts, systems, installations or games, or can serve to showcase commercial products not previously described in the research literature. We particularly encourage demonstrations with which attendees can interact and play. A demonstration, installation or game submission consists of: 1) an extended abstract that should be no more than three Springer-format pages in length, 2) an accompanying video which should be at most 50MB in size, and 3) a supplement document with a list of a) technical requirements including electrical and connectivity needs and b) space requirements including display and footprint needs. By default, demos and games will have a table, chairs and internet connection available. By their nature, interactive installations are intended for larger, potentially public spaces. We will try to accommodate for the needs of these types of installations, but please include a minimal set-up so that we know the range of requirements that we will need to meet. Successful authors of demonstration/installation submissions will be contacted by the chair to confirm the availability of the requested resources. The abstract, digital video and requirements supplement must be submitted electronically.

Industry Contributions:

Industry papers, posters, and demonstrations are intended to increase the knowledge transfer between academia and industry in entertainment computing. While regular contributions are mainly reviewed for their scientific novelty and contribution, industry papers should focus more on practical solutions and results that are of immediate interest to the industry or especially facilitate communication between industry and academia. Possible examples are (but are not limited to):

  • Novel and interesting applications (both commercial and non-profit)
  • New frameworks, tools, or libraries
  • Business models
  • Development best practices
  • Information Systems specific to Entertainment

Industry contributions should follow the same guidelines as regular contributions in terms of layout, pages, additional material etc. (see above). We specifically invite industry members to consider submitting a poster or demo to present live working systems. If you work in the industry and would like to make a submission, but you are not used to working with scientific paper templates and publication procedures, please do not hesitate to contact us for assistance.


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